Core/Scripts: fix a failed assertion crash in Master's Call script

Closes #18316
Closes #18318
This commit is contained in:
ariel-
2016-11-29 03:45:05 -03:00
parent b049caf62f
commit 0f649d51e9

View File

@@ -752,11 +752,11 @@ class spell_hun_masters_call : public SpellScriptLoader
SpellCastResult DoCheckCast()
{
Pet* pet = GetCaster()->ToPlayer()->GetPet();
Guardian* pet = GetCaster()->ToPlayer()->GetGuardianPet();
ASSERT(pet); // checked in Spell::CheckCast
if (!pet->IsAlive())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
if (!pet->IsPet() || !pet->IsAlive())
return SPELL_FAILED_NO_PET;
// Do a mini Spell::CheckCasterAuras on the pet, no other way of doing this
SpellCastResult result = SPELL_CAST_OK;