Core/Grids: Traps shouldn't target unattackable units.

Hunter traps and Basic Campfire will no longer activate unattackable creatures.
This commit is contained in:
Souler
2011-09-29 10:53:27 +02:00
parent b492e5e38f
commit 0f9fc672d5

View File

@@ -808,6 +808,9 @@ namespace Trinity
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
if(!u->isTargetableForAttack(false))
return false;
return i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u);
}
private: