Core/Commands: Added .quest objective complete command to complete single quest objectives

This commit is contained in:
ModoX
2022-08-11 20:54:12 +02:00
committed by Shauren
parent b08a58dec6
commit 10302dca55
6 changed files with 125 additions and 67 deletions

View File

@@ -38,23 +38,30 @@ EndScriptData */
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Trinity::ChatCommands;
class quest_commandscript : public CommandScript
{
public:
quest_commandscript() : CommandScript("quest_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
ChatCommandTable GetCommands() const override
{
static std::vector<ChatCommand> questCommandTable =
static ChatCommandTable objectiveCommandTable =
{
{ "add", rbac::RBAC_PERM_COMMAND_QUEST_ADD, false, &HandleQuestAdd, "" },
{ "complete", rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, false, &HandleQuestComplete, "" },
{ "remove", rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, false, &HandleQuestRemove, "" },
{ "reward", rbac::RBAC_PERM_COMMAND_QUEST_REWARD, false, &HandleQuestReward, "" },
{ "complete", HandleQuestObjectiveComplete, rbac::RBAC_PERM_COMMAND_QUEST_OBJECTIVE_COMPLETE, Console::No }
};
static std::vector<ChatCommand> commandTable =
static ChatCommandTable questCommandTable =
{
{ "quest", rbac::RBAC_PERM_COMMAND_QUEST, false, nullptr, "", questCommandTable },
{ "add", HandleQuestAdd, rbac::RBAC_PERM_COMMAND_QUEST_ADD, Console::No },
{ "complete", HandleQuestComplete, rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, Console::No },
{ "objective", objectiveCommandTable },
{ "remove", HandleQuestRemove, rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, Console::No },
{ "reward", HandleQuestReward, rbac::RBAC_PERM_COMMAND_QUEST_REWARD, Console::No },
};
static ChatCommandTable commandTable =
{
{ "quest", questCommandTable }
};
return commandTable;
}
@@ -176,6 +183,65 @@ public:
}
}
static void CompleteObjective(Player* player, QuestObjective const& obj)
{
switch (obj.Type)
{
case QUEST_OBJECTIVE_ITEM:
{
uint32 curItemCount = player->GetItemCount(obj.ObjectID, true);
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, obj.ObjectID, obj.Amount - curItemCount);
if (msg == EQUIP_ERR_OK)
{
Item* item = player->StoreNewItem(dest, obj.ObjectID, true);
player->SendNewItem(item, obj.Amount - curItemCount, true, false);
}
break;
}
case QUEST_OBJECTIVE_MONSTER:
{
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(obj.ObjectID))
for (uint16 z = 0; z < obj.Amount; ++z)
player->KilledMonster(creatureInfo, ObjectGuid::Empty);
break;
}
case QUEST_OBJECTIVE_GAMEOBJECT:
{
for (uint16 z = 0; z < obj.Amount; ++z)
player->KillCreditGO(obj.ObjectID);
break;
}
case QUEST_OBJECTIVE_MIN_REPUTATION:
{
uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID);
if (curRep < uint32(obj.Amount))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
player->GetReputationMgr().SetReputation(factionEntry, obj.Amount);
break;
}
case QUEST_OBJECTIVE_MAX_REPUTATION:
{
uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID);
if (curRep > uint32(obj.Amount))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
player->GetReputationMgr().SetReputation(factionEntry, obj.Amount);
break;
}
case QUEST_OBJECTIVE_MONEY:
{
player->ModifyMoney(obj.Amount);
break;
}
case QUEST_OBJECTIVE_PLAYERKILLS:
{
for (uint16 z = 0; z < obj.Amount; ++z)
player->KilledPlayerCredit(ObjectGuid::Empty);
break;
}
}
}
static bool HandleQuestComplete(ChatHandler* handler, char const* args)
{
Player* player = handler->getSelectedPlayerOrSelf();
@@ -208,62 +274,7 @@ public:
for (uint32 i = 0; i < quest->Objectives.size(); ++i)
{
QuestObjective const& obj = quest->Objectives[i];
switch (obj.Type)
{
case QUEST_OBJECTIVE_ITEM:
{
uint32 curItemCount = player->GetItemCount(obj.ObjectID, true);
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, obj.ObjectID, obj.Amount - curItemCount);
if (msg == EQUIP_ERR_OK)
{
Item* item = player->StoreNewItem(dest, obj.ObjectID, true);
player->SendNewItem(item, obj.Amount - curItemCount, true, false);
}
break;
}
case QUEST_OBJECTIVE_MONSTER:
{
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(obj.ObjectID))
for (uint16 z = 0; z < obj.Amount; ++z)
player->KilledMonster(creatureInfo, ObjectGuid::Empty);
break;
}
case QUEST_OBJECTIVE_GAMEOBJECT:
{
for (uint16 z = 0; z < obj.Amount; ++z)
player->KillCreditGO(obj.ObjectID);
break;
}
case QUEST_OBJECTIVE_MIN_REPUTATION:
{
uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID);
if (curRep < uint32(obj.Amount))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
player->GetReputationMgr().SetReputation(factionEntry, obj.Amount);
break;
}
case QUEST_OBJECTIVE_MAX_REPUTATION:
{
uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID);
if (curRep > uint32(obj.Amount))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
player->GetReputationMgr().SetReputation(factionEntry, obj.Amount);
break;
}
case QUEST_OBJECTIVE_MONEY:
{
player->ModifyMoney(obj.Amount);
break;
}
case QUEST_OBJECTIVE_PLAYERKILLS:
{
for (uint16 z = 0; z < obj.Amount; ++z)
player->KilledPlayerCredit(ObjectGuid::Empty);
break;
}
}
CompleteObjective(player, obj);
}
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
@@ -281,6 +292,28 @@ public:
return true;
}
static bool HandleQuestObjectiveComplete(ChatHandler* handler, uint32 objectiveId)
{
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
if (!obj)
{
handler->SendSysMessage(LANG_COMMAND_QUEST_OBJECTIVE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
CompleteObjective(player, *obj);
return true;
}
static bool HandleQuestReward(ChatHandler* handler, char const* args)
{
Player* player = handler->getSelectedPlayer();