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Core/Spells: Define SPELL_ATTR6_PRINT_SPELLNAME
(Can't think of a better name/description)
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@@ -489,7 +489,7 @@ enum SpellAttr6
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SPELL_ATTR6_UNK3 = 0x00000008, // 3
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SPELL_ATTR6_UNK4 = 0x00000010, // 4
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SPELL_ATTR6_UNK5 = 0x00000020, // 5
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SPELL_ATTR6_UNK6 = 0x00000040, // 6
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SPELL_ATTR6_PRINT_SPELLNAME = 0x00000040, // 6 when activated, spell name is shown at the center of the screen: <Spell name> (client-side attribute)
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SPELL_ATTR6_UNK7 = 0x00000080, // 7
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SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8
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SPELL_ATTR6_UNK9 = 0x00000200, // 9
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