Solve many of the creature falling through floor issues.

This seems entirely wrong to discount the returned map height if we're
already below it. In many cases this is exactly why we want the height!
This commit is contained in:
r00ty-tc
2016-02-26 22:02:20 +00:00
parent 1c86d286d4
commit 10550fe8cf

View File

@@ -2328,9 +2328,9 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float
{
// we have mapheight and vmapheight and must select more appropriate
// we are already under the surface or vmap height above map heigt
// vmap height above map height
// or if the distance of the vmap height is less the land height distance
if (z < mapHeight || vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
return vmapHeight;
else
return mapHeight; // better use .map surface height