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Creature/Script: Add text target for npc_shadowfang_prisoner
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13
sql/updates/world/3.3.5/2020_01_03_01_world.sql
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13
sql/updates/world/3.3.5/2020_01_03_01_world.sql
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@@ -0,0 +1,13 @@
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--
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UPDATE `creature_template` SET `gossip_menu_id`=301 WHERE `entry`=3849;
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UPDATE `creature_template` SET `gossip_menu_id`=300 WHERE `entry`=3850;
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DELETE FROM `gossip_menu` WHERE `MenuID` IN (21213, 21214, 300, 301) AND `TextID` IN (798,799);
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INSERT INTO `gossip_menu` (`MenuID`, `TextID`) VALUES
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(300,798),
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(301,799);
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DELETE FROM `gossip_menu_option` WHERE `MenuID` IN (21213, 21214, 300, 301);
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INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, BoxBroadcastTextID, `VerifiedBuild`) VALUES
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(300, 0, 0, "Please unlock the courtyard door.", 2802, 1, 1, 0, 0, 0, 0, "", 0, 0),
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(301, 0, 0, "Please unlock the courtyard door.", 2802, 1, 1, 0, 0, 0, 0, "", 0, 0);
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@@ -77,36 +77,39 @@ public:
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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{
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switch (waypointId)
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if (Player* player = GetPlayerForEscort())
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{
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case 0:
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if (me->GetEntry() == NPC_ASH)
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Talk(SAY_FREE_AS);
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else
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Talk(SAY_FREE_AD);
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break;
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case 10:
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if (me->GetEntry() == NPC_ASH)
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Talk(SAY_OPEN_DOOR_AS);
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else
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Talk(SAY_OPEN_DOOR_AD);
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break;
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case 11:
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if (me->GetEntry() == NPC_ASH)
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DoCast(me, SPELL_UNLOCK);
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break;
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case 12:
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if (me->GetEntry() == NPC_ASH)
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Talk(SAY_POST_DOOR_AS);
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else
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Talk(SAY_POST1_DOOR_AD);
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switch (waypointId)
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{
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case 0:
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if (me->GetEntry() == NPC_ASH)
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Talk(SAY_FREE_AS, player);
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else
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Talk(SAY_FREE_AD, player);
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break;
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case 10:
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if (me->GetEntry() == NPC_ASH)
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Talk(SAY_OPEN_DOOR_AS, player);
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else
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Talk(SAY_OPEN_DOOR_AD, player);
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break;
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case 11:
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if (me->GetEntry() == NPC_ASH)
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DoCast(me, SPELL_UNLOCK);
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break;
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case 12:
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if (me->GetEntry() == NPC_ASH)
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Talk(SAY_POST_DOOR_AS, player);
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else
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Talk(SAY_POST1_DOOR_AD, player);
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instance->SetData(TYPE_FREE_NPC, DONE);
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break;
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case 13:
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if (me->GetEntry() != NPC_ASH)
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Talk(SAY_POST2_DOOR_AD);
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break;
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instance->SetData(TYPE_FREE_NPC, DONE);
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break;
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case 13:
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if (me->GetEntry() != NPC_ASH)
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Talk(SAY_POST2_DOOR_AD, player);
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break;
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}
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}
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}
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@@ -120,7 +123,7 @@ public:
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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CloseGossipMenuFor(player);
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Start(false, false);
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Start(false, false, player->GetGUID());
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}
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return true;
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}
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