Core/Spells: Fixed extended spell range while moving

Closes #17818
This commit is contained in:
Shauren
2016-08-20 00:28:55 +02:00
parent 3ab2f69f64
commit 10e0f4ff8f

View File

@@ -5901,7 +5901,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if (target && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking() &&
(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER))
rangeMod += 5.0f / 3.0f;
rangeMod += 8.0f / 3.0f;
}
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && m_caster->GetTypeId() == TYPEID_PLAYER)