Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player

This commit is contained in:
Shauren
2022-05-15 19:54:27 +02:00
parent ac5babdf74
commit 11cf79b4e5

View File

@@ -25529,7 +25529,7 @@ void Player::SendSummonRequestFrom(Unit* summoner)
{
WorldPackets::Party::BroadcastSummonCast summonCast;
summonCast.Target = GetGUID();
group->BroadcastPacket(summonCast.Write(), false, -1, GetGUID());
group->BroadcastPacket(summonCast.Write(), false);
}
}
@@ -25542,7 +25542,7 @@ void Player::SummonIfPossible(bool agree)
WorldPackets::Party::BroadcastSummonResponse summonResponse;
summonResponse.Target = GetGUID();
summonResponse.Accepted = accepted;
group->BroadcastPacket(summonResponse.Write(), false, -1, GetGUID());
group->BroadcastPacket(summonResponse.Write(), false);
}
};