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Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player
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@@ -25529,7 +25529,7 @@ void Player::SendSummonRequestFrom(Unit* summoner)
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{
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WorldPackets::Party::BroadcastSummonCast summonCast;
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summonCast.Target = GetGUID();
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group->BroadcastPacket(summonCast.Write(), false, -1, GetGUID());
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group->BroadcastPacket(summonCast.Write(), false);
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}
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}
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@@ -25542,7 +25542,7 @@ void Player::SummonIfPossible(bool agree)
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WorldPackets::Party::BroadcastSummonResponse summonResponse;
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summonResponse.Target = GetGUID();
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summonResponse.Accepted = accepted;
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group->BroadcastPacket(summonResponse.Write(), false, -1, GetGUID());
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group->BroadcastPacket(summonResponse.Write(), false);
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}
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};
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