mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
Whitespace is the root of all evil
This commit is contained in:
@@ -868,10 +868,10 @@ bool AuthSocket::_HandleRealmList()
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++RealmListSize;
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}
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pkt << uint8(0x10);
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pkt << uint8(0x00);
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// make a ByteBuffer which stores the RealmList's size
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ByteBuffer RealmListSizeBuffer;
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@@ -211,7 +211,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
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continue;
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}
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// Only on the first script
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if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
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sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
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@@ -772,7 +772,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
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}
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data.StartMaxDist = fields[9].GetFloat();
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selectionWeight = fields[10].GetUInt8();
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data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
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@@ -245,6 +245,6 @@ void BattlegroundRV::TogglePillarCollision()
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gob->SendUpdateToPlayer(player);
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}
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}
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SetPillarCollision(!apply);
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}
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@@ -123,7 +123,7 @@ class ChatHandler
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void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
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static bool LoadCommandTable() { return load_command_table; }
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static void SetLoadCommandTable(bool val) { load_command_table = val; }
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// cs_character
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void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
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@@ -339,7 +339,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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data << uint32(quest->GetRequiredSpell()); // 4.x
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quest->BuildExtraQuestInfo(data, _session->GetPlayer());
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data << uint32(QUEST_EMOTE_COUNT);
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for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i)
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{
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@@ -1435,7 +1435,7 @@ uint32 Item::GetTransmogrifyCost() const
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{
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bool normalPrice;
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cost = GetSellPrice(normalPrice);
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if (!normalPrice)
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{
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if (proto->BuyCount <= 1)
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@@ -1452,9 +1452,9 @@ uint32 Item::GetTransmogrifyCost() const
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else
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cost = proto->SellPrice;
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}
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if (cost < 10000)
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cost = 10000;
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return cost;
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}
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@@ -161,7 +161,7 @@ void WorldSession::HandleVoidStorageQuery(WorldPacket& recvData)
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itemData.WriteByteSeq(itemId[0]);
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itemData.WriteByteSeq(itemId[6]);
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itemData.WriteByteSeq(creatorGuid[0]);
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itemData << uint32(item->ItemRandomPropertyId);
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itemData.WriteByteSeq(itemId[4]);
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@@ -196,7 +196,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
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npcGuid[1] = recvData.ReadBit();
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uint32 countDeposit = recvData.ReadBits(26);
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if (countDeposit > 9)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit more than 9 items (%u).", player->GetGUIDLow(), player->GetName(), countDeposit);
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@@ -462,7 +462,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
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data.WriteByteSeq(itemId[1]);
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data << uint32(depositItems[i].second); // slot
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data.WriteByteSeq(creatorGuid[2]);
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data.WriteByteSeq(itemId[7]);
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@@ -518,7 +518,7 @@ void WorldSession::HandleVoidSwapItem(WorldPacket& recvData)
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recvData.ReadByteSeq(npcGuid[7]);
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recvData.ReadByteSeq(npcGuid[4]);
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recvData.ReadByteSeq(itemId[7]);
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Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
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if (!unit)
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{
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@@ -3530,7 +3530,7 @@ enum TradeStatus
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// 28 - nonexistent
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TRADE_STATUS_TARGET_STUNNED = 29,
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// 30 - nonexistent
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TRADE_STATUS_CLOSE_WINDOW = 31,
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TRADE_STATUS_CLOSE_WINDOW = 31,
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};
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enum XPColorChar
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@@ -30,7 +30,7 @@ void SystemMgr::LoadScriptTexts()
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sLog->outString("TSCR: Loading Script Texts additional data...");
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
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@@ -1098,7 +1098,7 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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@@ -33,7 +33,7 @@ public:
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ChatCommand* GetCommands() const
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{
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static ChatCommand castCommandTable[] =
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{
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{
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{ "back", SEC_ADMINISTRATOR, false, &HandleCastBackCommand, "", NULL },
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{ "dist", SEC_ADMINISTRATOR, false, &HandleCastDistCommand, "", NULL },
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{ "self", SEC_ADMINISTRATOR, false, &HandleCastSelfCommand, "", NULL },
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@@ -51,7 +51,7 @@ public:
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};
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return commandTable;
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}
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/** \brief GM command level 3 - Create a guild.
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*
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* This command allows a GM (level 3) to create a guild.
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@@ -218,25 +218,25 @@ public:
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{
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switch (identifier)
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{
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case DATA_SELIN:
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case DATA_SELIN:
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return SelinGUID;
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case DATA_DELRISSA:
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case DATA_DELRISSA:
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return DelrissaGUID;
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case DATA_VEXALLUS_DOOR:
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case DATA_VEXALLUS_DOOR:
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return VexallusDoorGUID;
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case DATA_SELIN_DOOR:
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case DATA_SELIN_DOOR:
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return SelinDoorGUID;
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case DATA_SELIN_ENCOUNTER_DOOR:
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case DATA_SELIN_ENCOUNTER_DOOR:
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return SelinEncounterDoorGUID;
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case DATA_DELRISSA_DOOR:
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case DATA_DELRISSA_DOOR:
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return DelrissaDoorGUID;
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case DATA_KAEL_DOOR:
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case DATA_KAEL_DOOR:
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return KaelDoorGUID;
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case DATA_KAEL_STATUE_LEFT:
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case DATA_KAEL_STATUE_LEFT:
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return KaelStatue[0];
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case DATA_KAEL_STATUE_RIGHT:
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case DATA_KAEL_STATUE_RIGHT:
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return KaelStatue[1];
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case DATA_ESCAPE_ORB:
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case DATA_ESCAPE_ORB:
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return EscapeOrbGUID;
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case DATA_FEL_CRYSTAL:
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@@ -173,13 +173,13 @@ public:
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if (me->GetDistance(victim) > 10.0f)
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DoCast(victim, SPELL_MULTI_SHOT);
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} else FadeTimer -= diff;
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if (SummonSkeletonTimer <= diff)
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{
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DoCast(me, SPELL_SUMMON_SKELETON);
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SummonSkeletonTimer = 20000 + rand()%10000;
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} else SummonSkeletonTimer -= diff;
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if (BlackArrowTimer <= diff)
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{
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if (Unit* victim = me->getVictim())
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@@ -188,7 +188,7 @@ public:
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BlackArrowTimer = 15000 + rand()%5000;
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}
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} else BlackArrowTimer -= diff;
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if (ShotTimer <= diff)
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{
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if (Unit* victim = me->getVictim())
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@@ -197,7 +197,7 @@ public:
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ShotTimer = 8000 + rand()%2000;
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}
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} else ShotTimer -= diff;
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if (MultiShotTimer <= diff)
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{
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if (Unit* victim = me->getVictim())
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@@ -205,7 +205,7 @@ public:
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DoCast(victim, SPELL_MULTI_SHOT);
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MultiShotTimer = 10000 + rand()%3000;
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}
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} else MultiShotTimer -= diff;
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} else MultiShotTimer -= diff;
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DoMeleeAttackIfReady();
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}
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@@ -38,7 +38,7 @@ enum Spells
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SPELL_BANSHEE_CURSE = 31651,
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SPELL_BANSHEE_WAIL = 38183,
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SPELL_ANTI_MAGIC_SHELL = 31662,
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SPELL_WEB = 28991,
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SPELL_WEB = 28991,
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SPELL_MANA_BURN = 31729,
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SPELL_FROST_BREATH = 31688,
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SPELL_GARGOYLE_STRIKE = 31664,
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@@ -174,7 +174,7 @@ enum RuulSnowhoof
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NPC_THISTLEFUR_URSA = 3921,
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NPC_THISTLEFUR_TOTEMIC = 3922,
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NPC_THISTLEFUR_PATHFINDER = 3926,
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QUEST_FREEDOM_TO_RUUL = 6482,
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GO_CAGE = 178147
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@@ -182,9 +182,9 @@ public:
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enum RizzleSprysprocketData
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{
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QUEST_CHASING_THE_MOONSTONE = 10994,
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MOB_DEPTH_CHARGE = 23025,
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SPELL_RIZZLE_BLACKJACK = 39865,
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SPELL_RIZZLE_ESCAPE = 39871,
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SPELL_RIZZLE_FROST_GRENADE = 40525,
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@@ -490,7 +490,7 @@ public:
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{
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if (WeMustDieTimer <= diff)
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me->DespawnOrUnsummon();
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else
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else
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WeMustDieTimer -= diff;
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}
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return;
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@@ -549,7 +549,7 @@ public:
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(*itr)->Respawn();
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}
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}
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else
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else
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sLog->outError("SD2 ERROR: FlagList is empty!");
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}
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@@ -560,7 +560,7 @@ public:
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if (EventStarted)
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SayTimer = NextStep(Step++);
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}
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else
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else
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SayTimer -= diff;
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}
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};
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@@ -40,10 +40,10 @@ EndContentData */
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enum RiverbreezeAndSilversky
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{
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SPELL_CENARION_BEACON = 15120,
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NPC_ARATHANDRIS_SILVERSKY = 9528,
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NPC_MAYBESS_RIVERBREEZE = 9529,
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QUEST_CLEASING_FELWOOD_A = 4101,
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QUEST_CLEASING_FELWOOD_H = 4102
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};
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@@ -199,7 +199,7 @@ public:
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JustCreated = false;
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} else CanAttack = true;
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for (uint8 i = 0; i < 4; ++i)
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if (Unit* remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i]))
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remo->setDeathState(JUST_DIED);
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@@ -353,7 +353,7 @@ public:
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// Static Charge
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// Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
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if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
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if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
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DoCast(target, SPELL_STATIC_CHARGE_TRIGGER); // cast Static Charge every 2 seconds for 20 seconds
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StaticChargeTimer = 10000+rand()%20000;
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@@ -27,7 +27,7 @@ namespace Trinity
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{
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public:
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AutoPtr() : ACE_Strong_Bound_Ptr<Pointer, Lock>() {}
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AutoPtr(Pointer* x)
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{
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ACE_Strong_Bound_Ptr<Pointer, Lock>::reset(x);
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@@ -1490,7 +1490,7 @@ Warden.ClientCheckHoldOff = 30
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#
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# Warden.ClientCheckFailAction
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# Description: Default action being taken if a client check failed. Actions can be
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# overwritten for each single check via warden_action table in characters
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# overwritten for each single check via warden_action table in characters
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# database.
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# Default: 0 - (Disabled, Logging only)
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# 1 - (Kick)
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@@ -2253,9 +2253,9 @@ Rate.MoveSpeed = 1
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#
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# Rate.InstanceResetTime
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# Description: Multiplier for the rate between global raid/heroic instance resets
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# (dbc value). Higher value increases the time between resets,
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# lower value lowers the time, you need clean instance_reset in
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# Description: Multiplier for the rate between global raid/heroic instance resets
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# (dbc value). Higher value increases the time between resets,
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# lower value lowers the time, you need clean instance_reset in
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# characters db in order to let new values work.
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# Default: 1
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