Whitespace is the root of all evil

This commit is contained in:
Nay
2012-08-03 22:39:04 +01:00
parent 3577afcfaf
commit 12307c7d06
23 changed files with 50 additions and 50 deletions

View File

@@ -33,7 +33,7 @@ public:
ChatCommand* GetCommands() const
{
static ChatCommand castCommandTable[] =
{
{
{ "back", SEC_ADMINISTRATOR, false, &HandleCastBackCommand, "", NULL },
{ "dist", SEC_ADMINISTRATOR, false, &HandleCastDistCommand, "", NULL },
{ "self", SEC_ADMINISTRATOR, false, &HandleCastSelfCommand, "", NULL },

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@@ -51,7 +51,7 @@ public:
};
return commandTable;
}
/** \brief GM command level 3 - Create a guild.
*
* This command allows a GM (level 3) to create a guild.

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@@ -218,25 +218,25 @@ public:
{
switch (identifier)
{
case DATA_SELIN:
case DATA_SELIN:
return SelinGUID;
case DATA_DELRISSA:
case DATA_DELRISSA:
return DelrissaGUID;
case DATA_VEXALLUS_DOOR:
case DATA_VEXALLUS_DOOR:
return VexallusDoorGUID;
case DATA_SELIN_DOOR:
case DATA_SELIN_DOOR:
return SelinDoorGUID;
case DATA_SELIN_ENCOUNTER_DOOR:
case DATA_SELIN_ENCOUNTER_DOOR:
return SelinEncounterDoorGUID;
case DATA_DELRISSA_DOOR:
case DATA_DELRISSA_DOOR:
return DelrissaDoorGUID;
case DATA_KAEL_DOOR:
case DATA_KAEL_DOOR:
return KaelDoorGUID;
case DATA_KAEL_STATUE_LEFT:
case DATA_KAEL_STATUE_LEFT:
return KaelStatue[0];
case DATA_KAEL_STATUE_RIGHT:
case DATA_KAEL_STATUE_RIGHT:
return KaelStatue[1];
case DATA_ESCAPE_ORB:
case DATA_ESCAPE_ORB:
return EscapeOrbGUID;
case DATA_FEL_CRYSTAL:

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@@ -173,13 +173,13 @@ public:
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
} else FadeTimer -= diff;
if (SummonSkeletonTimer <= diff)
{
DoCast(me, SPELL_SUMMON_SKELETON);
SummonSkeletonTimer = 20000 + rand()%10000;
} else SummonSkeletonTimer -= diff;
if (BlackArrowTimer <= diff)
{
if (Unit* victim = me->getVictim())
@@ -188,7 +188,7 @@ public:
BlackArrowTimer = 15000 + rand()%5000;
}
} else BlackArrowTimer -= diff;
if (ShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
@@ -197,7 +197,7 @@ public:
ShotTimer = 8000 + rand()%2000;
}
} else ShotTimer -= diff;
if (MultiShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
@@ -205,7 +205,7 @@ public:
DoCast(victim, SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
}
} else MultiShotTimer -= diff;
} else MultiShotTimer -= diff;
DoMeleeAttackIfReady();
}

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@@ -38,7 +38,7 @@ enum Spells
SPELL_BANSHEE_CURSE = 31651,
SPELL_BANSHEE_WAIL = 38183,
SPELL_ANTI_MAGIC_SHELL = 31662,
SPELL_WEB = 28991,
SPELL_WEB = 28991,
SPELL_MANA_BURN = 31729,
SPELL_FROST_BREATH = 31688,
SPELL_GARGOYLE_STRIKE = 31664,

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@@ -174,7 +174,7 @@ enum RuulSnowhoof
NPC_THISTLEFUR_URSA = 3921,
NPC_THISTLEFUR_TOTEMIC = 3922,
NPC_THISTLEFUR_PATHFINDER = 3926,
QUEST_FREEDOM_TO_RUUL = 6482,
GO_CAGE = 178147

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@@ -182,9 +182,9 @@ public:
enum RizzleSprysprocketData
{
QUEST_CHASING_THE_MOONSTONE = 10994,
MOB_DEPTH_CHARGE = 23025,
SPELL_RIZZLE_BLACKJACK = 39865,
SPELL_RIZZLE_ESCAPE = 39871,
SPELL_RIZZLE_FROST_GRENADE = 40525,
@@ -490,7 +490,7 @@ public:
{
if (WeMustDieTimer <= diff)
me->DespawnOrUnsummon();
else
else
WeMustDieTimer -= diff;
}
return;

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@@ -549,7 +549,7 @@ public:
(*itr)->Respawn();
}
}
else
else
sLog->outError("SD2 ERROR: FlagList is empty!");
}
@@ -560,7 +560,7 @@ public:
if (EventStarted)
SayTimer = NextStep(Step++);
}
else
else
SayTimer -= diff;
}
};

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@@ -40,10 +40,10 @@ EndContentData */
enum RiverbreezeAndSilversky
{
SPELL_CENARION_BEACON = 15120,
NPC_ARATHANDRIS_SILVERSKY = 9528,
NPC_MAYBESS_RIVERBREEZE = 9529,
QUEST_CLEASING_FELWOOD_A = 4101,
QUEST_CLEASING_FELWOOD_H = 4102
};

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@@ -199,7 +199,7 @@ public:
JustCreated = false;
} else CanAttack = true;
for (uint8 i = 0; i < 4; ++i)
if (Unit* remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i]))
remo->setDeathState(JUST_DIED);
@@ -353,7 +353,7 @@ public:
// Static Charge
// Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
DoCast(target, SPELL_STATIC_CHARGE_TRIGGER); // cast Static Charge every 2 seconds for 20 seconds
StaticChargeTimer = 10000+rand()%20000;