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Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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@@ -21,6 +21,7 @@
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "GameTime.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "NPCHandler.h"
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@@ -83,8 +84,8 @@ void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
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void WorldSession::SendQueryTimeResponse()
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{
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WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
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data << uint32(time(nullptr));
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data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(nullptr));
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data << uint32(GameTime::GetGameTime());
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data << uint32(sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime());
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SendPacket(&data);
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}
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