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Core/Spell: Remove some leftover hack code from ::EffectSanctuary pertaining to vanish. None of this code did anything anymore.
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@@ -3944,17 +3944,6 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
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}
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unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS();
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// Vanish allows to remove all threat and cast regular stealth so other spells can be used
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if (m_caster->GetTypeId() == TYPEID_PLAYER
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&& m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
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&& (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
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{
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m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
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// Overkill
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if (m_caster->ToPlayer()->HasSpell(58426))
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m_caster->CastSpell(m_caster, 58427, true);
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}
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}
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void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/)
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