Modify group invite behavior while creating group to be blizzlike: (#19870)

- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)

Fixes #17258.
This commit is contained in:
Treeston
2017-06-14 00:34:38 +02:00
committed by GitHub
parent ed641c8ee8
commit 132538db1d

View File

@@ -74,68 +74,71 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
return;
}
Player* player = ObjectAccessor::FindPlayerByName(membername);
Player* invitingPlayer = GetPlayer();
Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername);
// no player
if (!player)
if (!invitedPlayer)
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// player trying to invite himself (most likely cheating)
if (player == GetPlayer())
if (invitedPlayer == invitingPlayer)
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeam() != invitedPlayer->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
return;
}
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
if (invitedPlayer->GetInstanceId() != 0 && invitedPlayer->GetDungeonDifficulty() != invitingPlayer->GetDungeonDifficulty())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
return;
}
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
return;
}
if (!player->GetSocial()->HasFriend(GetPlayer()->GetGUID()) && GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED);
return;
}
Group* group = GetPlayer()->GetGroup();
Group* group = invitingPlayer->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
group = invitingPlayer->GetOriginalGroup();
if (!group)
group = invitingPlayer->GetGroupInvite();
Group* group2 = player->GetGroup();
Group* group2 = invitedPlayer->GetGroup();
if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
group2 = invitedPlayer->GetOriginalGroup();
// player already in another group or invited
if (group2 || player->GetGroupInvite())
if (group2 || invitedPlayer->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
@@ -144,11 +147,11 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
// tell the player that they were invited but it failed as they were already in a group
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(0); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << invitingPlayer->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
data << uint32(0); // unk
player->GetSession()->SendPacket(&data);
invitedPlayer->GetSession()->SendPacket(&data);
}
return;
@@ -157,9 +160,10 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
if (group)
{
// not have permissions for invite
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
if (group->IsCreated())
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
return;
}
// not have place
@@ -175,14 +179,14 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
// at least one person joins
if (!group)
{
group = new Group;
group = new Group();
// new group: if can't add then delete
if (!group->AddLeaderInvite(GetPlayer()))
if (!group->AddLeaderInvite(invitingPlayer))
{
delete group;
return;
}
if (!group->AddInvite(player))
if (!group->AddInvite(invitedPlayer))
{
group->RemoveAllInvites();
delete group;
@@ -192,7 +196,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
else
{
// already existed group: if can't add then just leave
if (!group->AddInvite(player))
if (!group->AddInvite(invitedPlayer))
{
return;
}
@@ -201,11 +205,11 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(1); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << invitingPlayer->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
data << uint32(0); // unk
player->GetSession()->SendPacket(&data);
invitedPlayer->GetSession()->SendPacket(&data);
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
@@ -399,7 +403,8 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DISBAND");
Group* grp = GetPlayer()->GetGroup();
if (!grp)
Group* grpInvite = GetPlayer()->GetGroupInvite();
if (!grp && !grpInvite)
return;
if (_player->InBattleground())
@@ -412,9 +417,16 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/)
/********************/
// everything's fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
if (grp)
{
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
}
else if (grpInvite && grpInvite->GetLeaderGUID() == GetPlayer()->GetGUID())
{ // pending group creation being cancelled
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
grpInvite->Disband();
}
}
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)