mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
Core/Spells: Improvements in selecting default targets based on effect type.
This commit is contained in:
@@ -656,7 +656,7 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
|
||||
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
|
||||
target = m_caster->getVictim();
|
||||
// didn't find anything - let's use self as target
|
||||
if (!target && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT))
|
||||
if (!target && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
|
||||
target = m_caster;
|
||||
|
||||
m_targets.SetUnitTarget(target);
|
||||
@@ -709,121 +709,21 @@ void Spell::SelectSpellTargets()
|
||||
if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
|
||||
m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT);
|
||||
|
||||
uint32 effectTargetType = m_spellInfo->Effects[i].GetRequiredTargetType();
|
||||
|
||||
// is it possible that areaaura is not applied to caster?
|
||||
if (effectTargetType == SPELL_REQUIRE_NONE)
|
||||
continue;
|
||||
|
||||
uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget();
|
||||
uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget();
|
||||
|
||||
if (targetA)
|
||||
processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA);
|
||||
if (targetB) // In very rare case !A && B
|
||||
if (targetB)
|
||||
processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB);
|
||||
|
||||
if (effectTargetType != SPELL_REQUIRE_UNIT)
|
||||
{
|
||||
if (effectTargetType == SPELL_REQUIRE_CASTER)
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
else if (effectTargetType == SPELL_REQUIRE_ITEM)
|
||||
if (m_targets.GetItemTarget())
|
||||
AddItemTarget(m_targets.GetItemTarget(), 1 << i);
|
||||
continue;
|
||||
}
|
||||
// Select targets of effect based on effect type
|
||||
// those are used when no valid target could be added for spell effect based on spell target type
|
||||
// some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
|
||||
// some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
|
||||
// some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
|
||||
SelectEffectTypeImplicitTargets(i);
|
||||
|
||||
if (!targetA && !targetB)
|
||||
{
|
||||
if (!m_spellInfo->GetMaxRange(true))
|
||||
{
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
continue;
|
||||
}
|
||||
|
||||
// add here custom effects that need default target.
|
||||
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
|
||||
switch (m_spellInfo->Effects[i].Effect)
|
||||
{
|
||||
case SPELL_EFFECT_DUMMY:
|
||||
{
|
||||
if (m_targets.GetUnitTarget())
|
||||
AddUnitTarget(m_targets.GetUnitTarget(), 1 << i, false);
|
||||
else
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
break;
|
||||
}
|
||||
case SPELL_EFFECT_BIND:
|
||||
case SPELL_EFFECT_RESURRECT:
|
||||
case SPELL_EFFECT_CREATE_ITEM:
|
||||
case SPELL_EFFECT_TRIGGER_SPELL:
|
||||
case SPELL_EFFECT_SKILL_STEP:
|
||||
case SPELL_EFFECT_PROFICIENCY:
|
||||
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
|
||||
case SPELL_EFFECT_SELF_RESURRECT:
|
||||
case SPELL_EFFECT_REPUTATION:
|
||||
case SPELL_EFFECT_LEARN_SPELL:
|
||||
case SPELL_EFFECT_SEND_TAXI:
|
||||
if (m_targets.GetUnitTarget())
|
||||
AddUnitTarget(m_targets.GetUnitTarget(), 1 << i, false);
|
||||
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
|
||||
else if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TRIGGER_SPELL)
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
break;
|
||||
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
|
||||
case SPELL_EFFECT_SUMMON_PLAYER:
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
|
||||
{
|
||||
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
|
||||
if (target)
|
||||
AddUnitTarget(target, 1 << i, false);
|
||||
}
|
||||
break;
|
||||
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
|
||||
case SPELL_EFFECT_RESURRECT_NEW:
|
||||
if (WorldObject* target = m_targets.GetObjectTarget())
|
||||
{
|
||||
if (Unit* unitTarget = target->ToUnit())
|
||||
AddUnitTarget(unitTarget, 1 << i, false);
|
||||
else if (Corpse* corpseTarget = target->ToCorpse())
|
||||
{
|
||||
Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID());
|
||||
if (owner)
|
||||
AddUnitTarget(owner, 1 << i, false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
|
||||
case SPELL_EFFECT_ADD_FARSIGHT:
|
||||
case SPELL_EFFECT_APPLY_GLYPH:
|
||||
case SPELL_EFFECT_STUCK:
|
||||
case SPELL_EFFECT_FEED_PET:
|
||||
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
|
||||
case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
break;
|
||||
case SPELL_EFFECT_LEARN_PET_SPELL:
|
||||
if (Guardian* pet = m_caster->GetGuardianPet())
|
||||
AddUnitTarget(pet, 1 << i);
|
||||
break;
|
||||
case SPELL_EFFECT_APPLY_AURA:
|
||||
switch (m_spellInfo->Effects[i].ApplyAuraName)
|
||||
{
|
||||
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
|
||||
case SPELL_AURA_ADD_PCT_MODIFIER:
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
break;
|
||||
default: // apply to target in other case
|
||||
if (m_targets.GetUnitTarget())
|
||||
AddUnitTarget(m_targets.GetUnitTarget(), 1 << i, false);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
AddUnitTarget(m_caster, 1 << i, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (m_spellInfo->IsChanneled())
|
||||
{
|
||||
uint8 mask = (1 << i);
|
||||
@@ -877,6 +777,82 @@ void Spell::SelectSpellTargets()
|
||||
}
|
||||
}
|
||||
|
||||
void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
|
||||
{
|
||||
// special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
|
||||
// TODO: this is a workaround - target shouldn't be stored in target map for those spells
|
||||
switch (m_spellInfo->Effects[effIndex].Effect)
|
||||
{
|
||||
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
|
||||
case SPELL_EFFECT_SUMMON_PLAYER:
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
|
||||
{
|
||||
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
|
||||
if (target)
|
||||
AddUnitTarget(target, 1 << effIndex, false);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// select spell implicit targets based on effect type
|
||||
if (!m_spellInfo->Effects[effIndex].GetImplicitTargetType())
|
||||
return;
|
||||
|
||||
uint32 targetMask = m_spellInfo->Effects[effIndex].GetMissingTargetMask();
|
||||
|
||||
if (!targetMask)
|
||||
return;
|
||||
|
||||
switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
|
||||
{
|
||||
// add explicit object target or self to the target map
|
||||
case EFFECT_IMPLICIT_TARGET_EXPLICIT:
|
||||
// player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
|
||||
if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
|
||||
{
|
||||
if (Unit* unitTarget = m_targets.GetUnitTarget())
|
||||
AddUnitTarget(unitTarget, 1 << effIndex, false);
|
||||
else if (targetMask & TARGET_FLAG_CORPSE_MASK)
|
||||
{
|
||||
if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
|
||||
{
|
||||
// TODO: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
|
||||
if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
|
||||
AddUnitTarget(owner, 1 << effIndex, false);
|
||||
}
|
||||
}
|
||||
else //if (targetMask & TARGET_FLAG_UNIT_MASK)
|
||||
{
|
||||
AddUnitTarget(m_caster, 1 << effIndex, false);
|
||||
}
|
||||
}
|
||||
if (targetMask & TARGET_FLAG_ITEM_MASK)
|
||||
{
|
||||
if (Item* itemTarget = m_targets.GetItemTarget())
|
||||
AddItemTarget(itemTarget, 1 << effIndex);
|
||||
}
|
||||
if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
|
||||
{
|
||||
if (GameObject* gObjTarget = m_targets.GetGOTarget())
|
||||
AddGOTarget(gObjTarget, 1 << effIndex);
|
||||
}
|
||||
break;
|
||||
// add self to the target map
|
||||
case EFFECT_IMPLICIT_TARGET_CASTER:
|
||||
if (targetMask & TARGET_FLAG_UNIT_MASK)
|
||||
AddUnitTarget(m_caster, 1 << effIndex, false);
|
||||
break;
|
||||
// for EFFECT_LEARN_PET_SPELL - maybe should add unitTarget's pet instead of caster's?
|
||||
case EFFECT_IMPLICIT_TARGET_PET:
|
||||
if (targetMask & TARGET_FLAG_UNIT_MASK)
|
||||
if (Guardian* pet = m_caster->GetGuardianPet())
|
||||
AddUnitTarget(pet, 1 << effIndex, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
|
||||
{
|
||||
//==========================================================================================
|
||||
@@ -2505,10 +2481,6 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
|
||||
}
|
||||
else if (pushType)
|
||||
{
|
||||
// Dummy, just for client
|
||||
if (m_spellInfo->Effects[i].GetRequiredTargetType() != SPELL_REQUIRE_UNIT)
|
||||
return 0;
|
||||
|
||||
float radius;
|
||||
SpellTargets targetType;
|
||||
switch (cur.GetTarget())
|
||||
@@ -3015,7 +2987,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
|
||||
{
|
||||
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
|
||||
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (m_spellInfo->Effects[i].GetRequiredTargetType() == SPELL_REQUIRE_UNIT)
|
||||
if (m_spellInfo->Effects[i].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT)
|
||||
{
|
||||
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
|
||||
break;
|
||||
@@ -3438,17 +3410,17 @@ void Spell::_handle_immediate_phase()
|
||||
// process ground
|
||||
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
{
|
||||
if (m_spellInfo->Effects[j].Effect == 0)
|
||||
if (!m_spellInfo->Effects[j].IsEffect())
|
||||
continue;
|
||||
|
||||
if (m_spellInfo->Effects[j].GetRequiredTargetType() == SPELL_REQUIRE_DEST)
|
||||
if (m_spellInfo->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_DEST)
|
||||
{
|
||||
if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
|
||||
m_targets.SetDst(*m_caster);
|
||||
HandleEffects(m_originalCaster, NULL, NULL, j);
|
||||
m_effectMask |= (1<<j);
|
||||
}
|
||||
else if (m_spellInfo->Effects[j].GetRequiredTargetType() == SPELL_REQUIRE_NONE)
|
||||
else if (m_spellInfo->Effects[j].GetUsedTargetObjectType() && !m_spellInfo->Effects[j].GetImplicitTargetType())
|
||||
{
|
||||
HandleEffects(m_originalCaster, NULL, NULL, j);
|
||||
m_effectMask |= (1<<j);
|
||||
@@ -5703,16 +5675,7 @@ SpellCastResult Spell::CheckRange(bool strict)
|
||||
if (!strict && m_casttime == 0)
|
||||
return SPELL_CAST_OK;
|
||||
|
||||
uint32 range_type = 0;
|
||||
|
||||
if (m_spellInfo->RangeEntry)
|
||||
{
|
||||
// self cast doesn't need range checking -- also for Starshards fix
|
||||
if (m_spellInfo->RangeEntry->ID == 1)
|
||||
return SPELL_CAST_OK;
|
||||
|
||||
range_type = m_spellInfo->RangeEntry->type;
|
||||
}
|
||||
uint32 range_type = m_spellInfo->RangeEntry ? m_spellInfo->RangeEntry->type : 0;
|
||||
|
||||
Unit* target = m_targets.GetUnitTarget();
|
||||
float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
|
||||
|
||||
@@ -202,6 +202,14 @@ enum SpellState
|
||||
SPELL_STATE_DELAYED = 5
|
||||
};
|
||||
|
||||
enum SpellEffectHandleMode
|
||||
{
|
||||
SPELL_EFFECT_HANDLE_LAUNCH,
|
||||
SPELL_EFFECT_HANDLE_LAUNCH_TARGET,
|
||||
SPELL_EFFECT_HANDLE_HIT,
|
||||
SPELL_EFFECT_HANDLE_HIT_TARGET,
|
||||
};
|
||||
|
||||
enum SpellTargets
|
||||
{
|
||||
SPELL_TARGETS_NONE = 0,
|
||||
@@ -400,6 +408,7 @@ class Spell
|
||||
|
||||
void InitExplicitTargets(SpellCastTargets const& targets);
|
||||
void SelectSpellTargets();
|
||||
void SelectEffectTypeImplicitTargets(uint8 effIndex);
|
||||
uint32 SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur);
|
||||
void SelectTrajTargets();
|
||||
|
||||
|
||||
@@ -29,7 +29,12 @@ uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
|
||||
return TARGET_FLAG_DEST_LOCATION;
|
||||
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
|
||||
return TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_UNIT;
|
||||
case TARGET_OBJECT_TYPE_CORPSE_ALLY:
|
||||
return TARGET_FLAG_CORPSE_ALLY;
|
||||
case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
|
||||
return TARGET_FLAG_CORPSE_ENEMY;
|
||||
case TARGET_OBJECT_TYPE_CORPSE:
|
||||
return TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY;
|
||||
case TARGET_OBJECT_TYPE_UNIT:
|
||||
return TARGET_FLAG_UNIT;
|
||||
case TARGET_OBJECT_TYPE_GOBJ:
|
||||
@@ -531,7 +536,11 @@ bool SpellEffectInfo::IsAreaAuraEffect() const
|
||||
|
||||
bool SpellEffectInfo::IsFarUnitTargetEffect() const
|
||||
{
|
||||
return Effect == SPELL_EFFECT_SUMMON_PLAYER;
|
||||
return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
|
||||
|| (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND)
|
||||
|| (Effect == SPELL_EFFECT_RESURRECT)
|
||||
|| (Effect == SPELL_EFFECT_RESURRECT_NEW)
|
||||
|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE);
|
||||
}
|
||||
|
||||
bool SpellEffectInfo::IsFarDestTargetEffect() const
|
||||
@@ -647,265 +656,208 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
|
||||
return radius;
|
||||
}
|
||||
|
||||
SpellEffectTargetTypes SpellEffectInfo::GetRequiredTargetType() const
|
||||
uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
|
||||
{
|
||||
return RequiredTargetType[Effect];
|
||||
uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
|
||||
uint32 providedTargetMask = GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType()) | mask;
|
||||
|
||||
// remove all flags covered by effect target mask
|
||||
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
|
||||
if (providedTargetMask & TARGET_FLAG_CORPSE_MASK)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK);
|
||||
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_ITEM)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM);
|
||||
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM);
|
||||
if (providedTargetMask & TARGET_FLAG_ITEM)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM);
|
||||
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
|
||||
if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);
|
||||
|
||||
return effImplicitTargetMask;
|
||||
}
|
||||
|
||||
SpellTargetObjectTypes SpellEffectInfo::GetImplicitTargetObjectType() const
|
||||
SpellEffectImplicitTargetTypes SpellEffectInfo::GetImplicitTargetType() const
|
||||
{
|
||||
return _data[Effect].ImplicitObjectType;
|
||||
return _data[Effect].ImplicitTargetType;
|
||||
}
|
||||
|
||||
SpellTargetObjectTypes SpellEffectInfo::GetRequiredTargetObjectType() const
|
||||
SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
|
||||
{
|
||||
return _data[Effect].RequiredObjectType;
|
||||
return _data[Effect].UsedTargetObjectType;
|
||||
}
|
||||
|
||||
bool SpellEffectInfo::InitStaticData()
|
||||
{
|
||||
InitRequiredTargetTypeData();
|
||||
return true;
|
||||
}
|
||||
|
||||
void SpellEffectInfo::InitRequiredTargetTypeData()
|
||||
{
|
||||
for (uint8 i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
|
||||
case SPELL_EFFECT_SUMMON: //28
|
||||
case SPELL_EFFECT_TRIGGER_MISSILE: //32
|
||||
case SPELL_EFFECT_TRANS_DOOR: //50 summon object
|
||||
case SPELL_EFFECT_SUMMON_PET: //56
|
||||
case SPELL_EFFECT_ADD_FARSIGHT: //72
|
||||
case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
|
||||
//case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
|
||||
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
|
||||
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
|
||||
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
|
||||
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
|
||||
case SPELL_EFFECT_SUMMON_DEAD_PET: //109
|
||||
case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
|
||||
RequiredTargetType[i] = SPELL_REQUIRE_DEST;
|
||||
break;
|
||||
case SPELL_EFFECT_PARRY: // 0
|
||||
case SPELL_EFFECT_BLOCK: // 0
|
||||
case SPELL_EFFECT_SKILL: // always with dummy 3 as A
|
||||
//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
|
||||
case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
|
||||
case SPELL_EFFECT_PROFICIENCY: // 0
|
||||
RequiredTargetType[i] = SPELL_REQUIRE_NONE;
|
||||
break;
|
||||
case SPELL_EFFECT_ENCHANT_ITEM:
|
||||
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
||||
case SPELL_EFFECT_DISENCHANT:
|
||||
//in 243 this is 0, in 309 it is 1
|
||||
//so both item target and unit target is pushed, and cause crash
|
||||
//case SPELL_EFFECT_FEED_PET:
|
||||
case SPELL_EFFECT_PROSPECTING:
|
||||
case SPELL_EFFECT_MILLING:
|
||||
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
||||
RequiredTargetType[i] = SPELL_REQUIRE_ITEM;
|
||||
break;
|
||||
//caster must be pushed otherwise no sound
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
|
||||
case SPELL_EFFECT_CHARGE:
|
||||
case SPELL_EFFECT_CHARGE_DEST:
|
||||
case SPELL_EFFECT_JUMP:
|
||||
case SPELL_EFFECT_JUMP_DEST:
|
||||
case SPELL_EFFECT_LEAP_BACK:
|
||||
RequiredTargetType[i] = SPELL_REQUIRE_CASTER;
|
||||
break;
|
||||
//case SPELL_EFFECT_WMO_DAMAGE:
|
||||
//case SPELL_EFFECT_WMO_REPAIR:
|
||||
//case SPELL_EFFECT_WMO_CHANGE:
|
||||
// RequiredTargetType[i] = SPELL_REQUIRE_GOBJECT;
|
||||
// break;
|
||||
default:
|
||||
RequiredTargetType[i] = SPELL_REQUIRE_UNIT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SpellEffectInfo::Init = SpellEffectInfo::InitStaticData();
|
||||
SpellEffectTargetTypes SpellEffectInfo::RequiredTargetType[TOTAL_SPELL_EFFECTS];
|
||||
|
||||
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
|
||||
{
|
||||
// implicit target required target
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
|
||||
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 18 SPELL_EFFECT_RESURRECT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
|
||||
{TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
|
||||
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
|
||||
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
|
||||
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
|
||||
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
|
||||
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 113 SPELL_EFFECT_RESURRECT_NEW
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
|
||||
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
|
||||
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
|
||||
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
|
||||
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
|
||||
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
|
||||
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
|
||||
// implicit target type used target object type
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 18 SPELL_EFFECT_RESURRECT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
|
||||
{EFFECT_IMPLICIT_TARGET_PET, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 113 SPELL_EFFECT_RESURRECT_NEW
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ENEMY}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
|
||||
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
|
||||
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
|
||||
};
|
||||
|
||||
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
|
||||
@@ -2277,65 +2229,13 @@ uint32 SpellInfo::_GetExplicitTargetMask() const
|
||||
continue;
|
||||
targetMask |= Effects[i].TargetA.GetExplicitTargetMask(srcSet, dstSet);
|
||||
targetMask |= Effects[i].TargetB.GetExplicitTargetMask(srcSet, dstSet);
|
||||
}
|
||||
// spells with range may need explicit targets, even if target entries not set
|
||||
// for example many SPELL_EFFECT_LEARN_SPELL spells need to have unit target
|
||||
if (GetMaxRange(true) > 0.0f || GetMaxRange(false) > 0.0f)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (!Effects[i].IsEffect())
|
||||
continue;
|
||||
|
||||
uint32 effImplicitTargetMask = GetTargetFlagMask(Effects[i].GetImplicitTargetObjectType());
|
||||
uint32 providedTargetMask = GetTargetFlagMask(Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(Effects[i].TargetB.GetObjectType()) | targetMask;
|
||||
// add explicit target flags based on spell effects which have EFFECT_IMPLICIT_TARGET_EXPLICIT and no valid target provided
|
||||
if (Effects[i].GetImplicitTargetType() != EFFECT_IMPLICIT_TARGET_EXPLICIT)
|
||||
continue;
|
||||
|
||||
// check if valid targets already present, prevent adding redundant flags
|
||||
switch (Effects[i].GetImplicitTargetObjectType())
|
||||
{
|
||||
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
|
||||
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
|
||||
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
|
||||
effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
|
||||
if (!effImplicitTargetMask)
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_SRC:
|
||||
if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_DEST:
|
||||
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_UNIT:
|
||||
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_CORPSE:
|
||||
if (providedTargetMask & (TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_UNIT_MASK))
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_ITEM:
|
||||
if (providedTargetMask & (TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_ITEM))
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_GOBJ:
|
||||
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_MASK)
|
||||
continue;
|
||||
break;
|
||||
case TARGET_OBJECT_TYPE_GOBJ_ITEM:
|
||||
if (providedTargetMask & (TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM))
|
||||
continue;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
// extend explicit target mask only if valid targets for effect could not be provided by target types
|
||||
targetMask |= effImplicitTargetMask &~(providedTargetMask);
|
||||
}
|
||||
// extend explicit target mask only if valid targets for effect could not be provided by target types
|
||||
targetMask |= Effects[i].GetMissingTargetMask(srcSet, dstSet, targetMask);
|
||||
}
|
||||
return targetMask;
|
||||
}
|
||||
|
||||
@@ -66,16 +66,7 @@ enum SpellCastTargetFlags
|
||||
| TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER,
|
||||
TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM,
|
||||
TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY,
|
||||
};
|
||||
|
||||
enum SpellEffectTargetTypes
|
||||
{
|
||||
SPELL_REQUIRE_NONE,
|
||||
SPELL_REQUIRE_UNIT,
|
||||
SPELL_REQUIRE_DEST,
|
||||
SPELL_REQUIRE_ITEM,
|
||||
SPELL_REQUIRE_CASTER,
|
||||
SPELL_REQUIRE_GOBJECT,
|
||||
TARGET_FLAG_ITEM_MASK = TARGET_FLAG_TRADE_ITEM | TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM,
|
||||
};
|
||||
|
||||
enum SpellTargetSelectionCategories
|
||||
@@ -100,7 +91,7 @@ enum SpellTargetReferenceTypes
|
||||
|
||||
enum SpellTargetObjectTypes
|
||||
{
|
||||
TARGET_OBJECT_TYPE_NONE,
|
||||
TARGET_OBJECT_TYPE_NONE = 0,
|
||||
TARGET_OBJECT_TYPE_SRC,
|
||||
TARGET_OBJECT_TYPE_DEST,
|
||||
TARGET_OBJECT_TYPE_UNIT,
|
||||
@@ -109,6 +100,9 @@ enum SpellTargetObjectTypes
|
||||
TARGET_OBJECT_TYPE_GOBJ_ITEM,
|
||||
TARGET_OBJECT_TYPE_ITEM,
|
||||
TARGET_OBJECT_TYPE_CORPSE,
|
||||
// only for effect target type
|
||||
TARGET_OBJECT_TYPE_CORPSE_ENEMY,
|
||||
TARGET_OBJECT_TYPE_CORPSE_ALLY,
|
||||
};
|
||||
|
||||
enum SpellTargetSelectionCheckTypes
|
||||
@@ -153,6 +147,14 @@ enum SpellSelectTargetTypes
|
||||
TARGET_TYPE_CHANNEL,
|
||||
};
|
||||
|
||||
enum SpellEffectImplicitTargetTypes
|
||||
{
|
||||
EFFECT_IMPLICIT_TARGET_NONE = 0,
|
||||
EFFECT_IMPLICIT_TARGET_EXPLICIT,
|
||||
EFFECT_IMPLICIT_TARGET_CASTER,
|
||||
EFFECT_IMPLICIT_TARGET_PET,
|
||||
};
|
||||
|
||||
// Spell clasification
|
||||
enum SpellSpecificType
|
||||
{
|
||||
@@ -294,22 +296,16 @@ public:
|
||||
bool HasRadius() const;
|
||||
float CalcRadius(Unit* caster = NULL, Spell* = NULL) const;
|
||||
|
||||
SpellEffectTargetTypes GetRequiredTargetType() const;
|
||||
uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const;
|
||||
|
||||
SpellTargetObjectTypes GetImplicitTargetObjectType() const;
|
||||
SpellTargetObjectTypes GetRequiredTargetObjectType() const;
|
||||
SpellEffectImplicitTargetTypes GetImplicitTargetType() const;
|
||||
SpellTargetObjectTypes GetUsedTargetObjectType() const;
|
||||
|
||||
private:
|
||||
static bool InitStaticData();
|
||||
static void InitRequiredTargetTypeData();
|
||||
|
||||
static bool Init;
|
||||
static SpellEffectTargetTypes RequiredTargetType[TOTAL_SPELL_EFFECTS];
|
||||
|
||||
struct StaticData
|
||||
{
|
||||
SpellTargetObjectTypes ImplicitObjectType; // defines if explicit target can be added to effect target list if there's no valid target type provided for effect
|
||||
SpellTargetObjectTypes RequiredObjectType; // defines valid target object type for spell effect
|
||||
SpellEffectImplicitTargetTypes ImplicitTargetType; // defines what target can be added to effect target list if there's no valid target type provided for effect
|
||||
SpellTargetObjectTypes UsedTargetObjectType; // defines valid target object type for spell effect
|
||||
};
|
||||
static StaticData _data[TOTAL_SPELL_EFFECTS];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user