Core/Spells: Improvements in selecting default targets based on effect type.

This commit is contained in:
QAston
2011-09-23 11:58:01 +02:00
parent ab023e847a
commit 13a1d90130
4 changed files with 322 additions and 454 deletions

View File

@@ -29,7 +29,12 @@ uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
return TARGET_FLAG_DEST_LOCATION;
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
return TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_UNIT;
case TARGET_OBJECT_TYPE_CORPSE_ALLY:
return TARGET_FLAG_CORPSE_ALLY;
case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
return TARGET_FLAG_CORPSE_ENEMY;
case TARGET_OBJECT_TYPE_CORPSE:
return TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY;
case TARGET_OBJECT_TYPE_UNIT:
return TARGET_FLAG_UNIT;
case TARGET_OBJECT_TYPE_GOBJ:
@@ -531,7 +536,11 @@ bool SpellEffectInfo::IsAreaAuraEffect() const
bool SpellEffectInfo::IsFarUnitTargetEffect() const
{
return Effect == SPELL_EFFECT_SUMMON_PLAYER;
return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
|| (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND)
|| (Effect == SPELL_EFFECT_RESURRECT)
|| (Effect == SPELL_EFFECT_RESURRECT_NEW)
|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE);
}
bool SpellEffectInfo::IsFarDestTargetEffect() const
@@ -647,265 +656,208 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
return radius;
}
SpellEffectTargetTypes SpellEffectInfo::GetRequiredTargetType() const
uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
{
return RequiredTargetType[Effect];
uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
uint32 providedTargetMask = GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType()) | mask;
// remove all flags covered by effect target mask
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
if (providedTargetMask & TARGET_FLAG_CORPSE_MASK)
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK);
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_ITEM)
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM);
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT)
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM);
if (providedTargetMask & TARGET_FLAG_ITEM)
effImplicitTargetMask &= ~(TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM);
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
effImplicitTargetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);
return effImplicitTargetMask;
}
SpellTargetObjectTypes SpellEffectInfo::GetImplicitTargetObjectType() const
SpellEffectImplicitTargetTypes SpellEffectInfo::GetImplicitTargetType() const
{
return _data[Effect].ImplicitObjectType;
return _data[Effect].ImplicitTargetType;
}
SpellTargetObjectTypes SpellEffectInfo::GetRequiredTargetObjectType() const
SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
{
return _data[Effect].RequiredObjectType;
return _data[Effect].UsedTargetObjectType;
}
bool SpellEffectInfo::InitStaticData()
{
InitRequiredTargetTypeData();
return true;
}
void SpellEffectInfo::InitRequiredTargetTypeData()
{
for (uint8 i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
{
switch (i)
{
case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
case SPELL_EFFECT_SUMMON: //28
case SPELL_EFFECT_TRIGGER_MISSILE: //32
case SPELL_EFFECT_TRANS_DOOR: //50 summon object
case SPELL_EFFECT_SUMMON_PET: //56
case SPELL_EFFECT_ADD_FARSIGHT: //72
case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
//case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
case SPELL_EFFECT_SUMMON_DEAD_PET: //109
case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
RequiredTargetType[i] = SPELL_REQUIRE_DEST;
break;
case SPELL_EFFECT_PARRY: // 0
case SPELL_EFFECT_BLOCK: // 0
case SPELL_EFFECT_SKILL: // always with dummy 3 as A
//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
case SPELL_EFFECT_PROFICIENCY: // 0
RequiredTargetType[i] = SPELL_REQUIRE_NONE;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_DISENCHANT:
//in 243 this is 0, in 309 it is 1
//so both item target and unit target is pushed, and cause crash
//case SPELL_EFFECT_FEED_PET:
case SPELL_EFFECT_PROSPECTING:
case SPELL_EFFECT_MILLING:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
RequiredTargetType[i] = SPELL_REQUIRE_ITEM;
break;
//caster must be pushed otherwise no sound
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
RequiredTargetType[i] = SPELL_REQUIRE_CASTER;
break;
//case SPELL_EFFECT_WMO_DAMAGE:
//case SPELL_EFFECT_WMO_REPAIR:
//case SPELL_EFFECT_WMO_CHANGE:
// RequiredTargetType[i] = SPELL_REQUIRE_GOBJECT;
// break;
default:
RequiredTargetType[i] = SPELL_REQUIRE_UNIT;
break;
}
}
}
bool SpellEffectInfo::Init = SpellEffectInfo::InitStaticData();
SpellEffectTargetTypes SpellEffectInfo::RequiredTargetType[TOTAL_SPELL_EFFECTS];
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{
// implicit target required target
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 18 SPELL_EFFECT_RESURRECT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
{TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
{TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 113 SPELL_EFFECT_RESURRECT_NEW
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
// implicit target type used target object type
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 18 SPELL_EFFECT_RESURRECT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
{EFFECT_IMPLICIT_TARGET_PET, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 113 SPELL_EFFECT_RESURRECT_NEW
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ENEMY}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
};
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
@@ -2277,65 +2229,13 @@ uint32 SpellInfo::_GetExplicitTargetMask() const
continue;
targetMask |= Effects[i].TargetA.GetExplicitTargetMask(srcSet, dstSet);
targetMask |= Effects[i].TargetB.GetExplicitTargetMask(srcSet, dstSet);
}
// spells with range may need explicit targets, even if target entries not set
// for example many SPELL_EFFECT_LEARN_SPELL spells need to have unit target
if (GetMaxRange(true) > 0.0f || GetMaxRange(false) > 0.0f)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!Effects[i].IsEffect())
continue;
uint32 effImplicitTargetMask = GetTargetFlagMask(Effects[i].GetImplicitTargetObjectType());
uint32 providedTargetMask = GetTargetFlagMask(Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(Effects[i].TargetB.GetObjectType()) | targetMask;
// add explicit target flags based on spell effects which have EFFECT_IMPLICIT_TARGET_EXPLICIT and no valid target provided
if (Effects[i].GetImplicitTargetType() != EFFECT_IMPLICIT_TARGET_EXPLICIT)
continue;
// check if valid targets already present, prevent adding redundant flags
switch (Effects[i].GetImplicitTargetObjectType())
{
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
if (!effImplicitTargetMask)
continue;
break;
case TARGET_OBJECT_TYPE_SRC:
if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
continue;
break;
case TARGET_OBJECT_TYPE_DEST:
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
continue;
break;
case TARGET_OBJECT_TYPE_UNIT:
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
continue;
break;
case TARGET_OBJECT_TYPE_CORPSE:
if (providedTargetMask & (TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_UNIT_MASK))
continue;
break;
case TARGET_OBJECT_TYPE_ITEM:
if (providedTargetMask & (TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_ITEM))
continue;
break;
case TARGET_OBJECT_TYPE_GOBJ:
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_MASK)
continue;
break;
case TARGET_OBJECT_TYPE_GOBJ_ITEM:
if (providedTargetMask & (TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM))
continue;
break;
default:
continue;
}
// extend explicit target mask only if valid targets for effect could not be provided by target types
targetMask |= effImplicitTargetMask &~(providedTargetMask);
}
// extend explicit target mask only if valid targets for effect could not be provided by target types
targetMask |= Effects[i].GetMissingTargetMask(srcSet, dstSet, targetMask);
}
return targetMask;
}