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Core/Battlefield: Fixed startup crash when compiled without scripts
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@@ -64,6 +64,8 @@ void BattlefieldMgr::InitBattlefield()
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uint32 scriptId = sObjectMgr->GetScriptId(fields[1].GetString());
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Battlefield* bf = sScriptMgr->CreateBattlefield(scriptId);
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if (!bf)
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continue;
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if (!bf->SetupBattlefield())
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{
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