Core/Battlefield: Fixed startup crash when compiled without scripts

This commit is contained in:
Shauren
2020-07-15 15:55:31 +02:00
parent d974800e9d
commit 1405760f31

View File

@@ -64,6 +64,8 @@ void BattlefieldMgr::InitBattlefield()
uint32 scriptId = sObjectMgr->GetScriptId(fields[1].GetString());
Battlefield* bf = sScriptMgr->CreateBattlefield(scriptId);
if (!bf)
continue;
if (!bf->SetupBattlefield())
{