mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-01 14:46:54 +01:00
Convert spell scripts to new system.
--HG-- branch : trunk
This commit is contained in:
@@ -25,12 +25,5 @@
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void AddSC_deathknight_spell_scripts()
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{
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//Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_dk_";
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newscript->GetSpellScript = &GetSpellScript_spell_dk_;
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newscript->RegisterSelf();
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*/
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}
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@@ -25,12 +25,5 @@
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void AddSC_druid_spell_scripts()
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{
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//Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_dru_";
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newscript->GetSpellScript = &GetSpellScript_spell_dru_;
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newscript->RegisterSelf();
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*/
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}
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@@ -252,9 +252,9 @@ class spell_hun_pet_carrion_feeder : public SpellHandlerScript
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void AddSC_hunter_spell_scripts()
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{
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new spell_hun_last_stand_pet();
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new spell_hun_masters_call();
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new spell_hun_readiness();
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new spell_hun_pet_heart_of_the_phoenix();
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new spell_hun_pet_carrion_feeder();
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new spell_hun_last_stand_pet;
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new spell_hun_masters_call;
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new spell_hun_readiness;
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new spell_hun_pet_heart_of_the_phoenix;
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new spell_hun_pet_carrion_feeder;
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}
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@@ -37,139 +37,144 @@ enum MageSpells
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SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
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};
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class spell_mage_cold_snap_SpellScript : public SpellScript
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class spell_mage_cold_snap : public SpellHandlerScript
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{
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void HandleDummy(SpellEffIndex effIndex)
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{
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Unit *caster = GetCaster();
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public:
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spell_mage_cold_snap() : SpellHandlerScript("spell_mage_cold_snap") { }
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// immediately finishes the cooldown on Frost spells
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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class spell_mage_cold_snap_SpellScript : public SpellScript
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
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(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
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spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0)
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void HandleDummy(SpellEffIndex effIndex)
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{
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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Unit *caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// immediately finishes the cooldown on Frost spells
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
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(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
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spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0)
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{
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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}
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else
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++itr;
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}
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}
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else
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++itr;
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Cold Snap
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EffectHandlers += EffectHandlerFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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void Register()
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{
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// add dummy effect spell handler to Cold Snap
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EffectHandlers += EffectHandlerFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_mage_cold_snap()
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{
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return new spell_mage_cold_snap_SpellScript();
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}
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class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
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{
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static const uint32 spell_list[6];
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bool Validate(SpellEntry const * spellEntry)
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{
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// check if spell ids exist in dbc
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for (int i = 0; i < 6; i++)
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if (!sSpellStore.LookupEntry(spell_list[i]))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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if (unitTarget->GetTypeId() == TYPEID_UNIT)
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unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
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}
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void Register()
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{
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// add dummy effect spell handler to Polymorph visual
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EffectHandlers += EffectHandlerFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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const uint32 spell_mage_polymorph_cast_visual_SpellScript::spell_list[6] =
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{
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SPELL_MAGE_SQUIRREL_FORM,
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SPELL_MAGE_GIRAFFE_FORM,
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SPELL_MAGE_SERPENT_FORM,
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SPELL_MAGE_DRAGONHAWK_FORM,
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SPELL_MAGE_WORGEN_FORM,
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SPELL_MAGE_SHEEP_FORM
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};
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SpellScript * GetSpellScript_spell_mage_polymorph_visual()
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{
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return new spell_mage_polymorph_cast_visual_SpellScript();
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}
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class spell_mage_summon_water_elemental_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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SpellScript* GetSpellScript() const
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{
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// Glyph of Eternal Water
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if (unitTarget->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
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unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true);
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else
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unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true);
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return new spell_mage_cold_snap_SpellScript();
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Summon Water Elemental
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EffectHandlers += EffectHandlerFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_mage_summon_water_elemental()
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class spell_mage_polymorph_cast_visual : public SpellHandlerScript
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{
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return new spell_mage_summon_water_elemental_SpellScript();
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}
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public:
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spell_mage_polymorph_cast_visual() : SpellHandlerScript("spell_mage_polymorph_visual") { }
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class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
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{
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static const uint32 spell_list[6];
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bool Validate(SpellEntry const * spellEntry)
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{
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// check if spell ids exist in dbc
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for (int i = 0; i < 6; i++)
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if (!sSpellStore.LookupEntry(spell_list[i]))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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if (unitTarget->GetTypeId() == TYPEID_UNIT)
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unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
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}
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void Register()
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{
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// add dummy effect spell handler to Polymorph visual
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EffectHandlers += EffectHandlerFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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const uint32 spell_mage_polymorph_cast_visual_SpellScript::spell_list[6] =
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{
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SPELL_MAGE_SQUIRREL_FORM,
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SPELL_MAGE_GIRAFFE_FORM,
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SPELL_MAGE_SERPENT_FORM,
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SPELL_MAGE_DRAGONHAWK_FORM,
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SPELL_MAGE_WORGEN_FORM,
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SPELL_MAGE_SHEEP_FORM
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_mage_polymorph_cast_visual_SpellScript();
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}
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};
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class spell_mage_summon_water_elemental : public SpellHandlerScript
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{
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public:
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spell_mage_summon_water_elemental() : SpellHandlerScript("spell_mage_summon_water_elemental") { }
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class spell_mage_summon_water_elemental_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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{
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// Glyph of Eternal Water
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if (unitTarget->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
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unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true);
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else
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unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true);
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Summon Water Elemental
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EffectHandlers += EffectHandlerFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript() const
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{
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return new spell_mage_summon_water_elemental_SpellScript();
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}
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};
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void AddSC_mage_spell_scripts()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "spell_mage_cold_snap";
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newscript->GetSpellScript = &GetSpellScript_spell_mage_cold_snap;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_mage_polymorph_visual";
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newscript->GetSpellScript = &GetSpellScript_spell_mage_polymorph_visual;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_mage_summon_water_elemental";
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newscript->GetSpellScript = &GetSpellScript_spell_mage_summon_water_elemental;
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newscript->RegisterSelf();
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new spell_mage_cold_snap;
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new spell_mage_polymorph_cast_visual;
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new spell_mage_summon_water_elemental;
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}
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@@ -35,135 +35,140 @@ enum PaladinSpells
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SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881,
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};
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class spell_pal_blessing_of_faith_SpellScript : public SpellScript
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class spell_pal_blessing_of_faith : public SpellHandlerScript
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{
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
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return false;
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return true;
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}
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public:
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spell_pal_blessing_of_faith() : SpellHandlerScript("spell_pal_blessing_of_faith") { }
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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class spell_pal_blessing_of_faith_SpellScript : public SpellScript
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{
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uint32 spell_id = 0;
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switch(unitTarget->getClass())
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bool Validate(SpellEntry const *spellEntry)
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{
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case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
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case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
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case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
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case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
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default: return; // ignore for non-healing classes
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
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return false;
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return true;
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}
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GetCaster()->CastSpell(GetCaster(), spell_id, true);
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}
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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{
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uint32 spell_id = 0;
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switch(unitTarget->getClass())
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{
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case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
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case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
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case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
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case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
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default: return; // ignore for non-healing classes
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}
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void Register()
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{
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// add dummy effect spell handler to Blessing of Faith
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EffectHandlers += EffectHandlerFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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GetCaster()->CastSpell(GetCaster(), spell_id, true);
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}
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}
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SpellScript * GetSpellScript_spell_pal_blessing_of_faith()
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{
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return new spell_pal_blessing_of_faith_SpellScript();
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}
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void Register()
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{
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// add dummy effect spell handler to Blessing of Faith
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EffectHandlers += EffectHandlerFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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class spell_pal_holy_shock_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
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return false;
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// can't use other spell than holy shock due to spell_ranks dependency
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if (spellmgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
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return false;
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|
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uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
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if (!spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
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return false;
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if (!spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
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return false;
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return true;
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}
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||||
void HandleDummy(SpellEffIndex effIndex)
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||||
{
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||||
if (Unit *unitTarget = GetHitUnit())
|
||||
SpellScript *GetSpellScript() const
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||||
{
|
||||
Unit *caster = GetCaster();
|
||||
|
||||
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
|
||||
|
||||
if (caster->IsFriendlyTo(unitTarget))
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caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
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||||
else
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
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||||
return new spell_pal_blessing_of_faith_SpellScript();
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Holy Shock
|
||||
EffectHandlers += EffectHandlerFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript * GetSpellScript_spell_pal_holy_shock()
|
||||
class spell_pal_holy_shock : public SpellHandlerScript
|
||||
{
|
||||
return new spell_pal_holy_shock_SpellScript();
|
||||
}
|
||||
public:
|
||||
spell_pal_holy_shock() : SpellHandlerScript("spell_pal_holy_shock") { }
|
||||
|
||||
class spell_pal_judgement_of_command_SpellScript : public SpellScript
|
||||
{
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
if (SpellEntry const* spell_proto = sSpellStore.LookupEntry(GetEffectValue()))
|
||||
GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
|
||||
}
|
||||
class spell_pal_holy_shock_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const *spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
|
||||
return false;
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Judgement of Command
|
||||
EffectHandlers += EffectHandlerFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
// can't use other spell than holy shock due to spell_ranks dependency
|
||||
if (spellmgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
|
||||
return false;
|
||||
|
||||
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
|
||||
if (!spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
|
||||
return false;
|
||||
if (!spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
|
||||
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
|
||||
|
||||
if (caster->IsFriendlyTo(unitTarget))
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
|
||||
else
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Holy Shock
|
||||
EffectHandlers += EffectHandlerFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_pal_holy_shock_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript * GetSpellScript_spell_pal_judgement_of_command()
|
||||
class spell_pal_judgement_of_command : public SpellHandlerScript
|
||||
{
|
||||
return new spell_pal_judgement_of_command_SpellScript();
|
||||
}
|
||||
public:
|
||||
spell_pal_judgement_of_command() : SpellHandlerScript("spell_pal_judgement_of_command") { }
|
||||
|
||||
class spell_pal_judgement_of_command_SpellScript : public SpellScript
|
||||
{
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
if (SpellEntry const* spell_proto = sSpellStore.LookupEntry(GetEffectValue()))
|
||||
GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Judgement of Command
|
||||
EffectHandlers += EffectHandlerFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_pal_judgement_of_command_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_paladin_spell_scripts()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_pal_blessing_of_faith";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_pal_blessing_of_faith;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_pal_holy_shock";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_pal_holy_shock;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_pal_judgement_of_command";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_pal_judgement_of_command;
|
||||
newscript->RegisterSelf();
|
||||
new spell_pal_blessing_of_faith;
|
||||
new spell_pal_holy_shock;
|
||||
new spell_pal_judgement_of_command;
|
||||
}
|
||||
|
||||
@@ -31,86 +31,89 @@ enum PriestSpells
|
||||
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
|
||||
};
|
||||
|
||||
// 47948 Pain and Suffering (proc)
|
||||
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
|
||||
class spell_pri_pain_and_suffering_proc : public SpellHandlerScript
|
||||
{
|
||||
void HandleEffectScriptEffect(SpellEffIndex effIndex)
|
||||
{
|
||||
// Refresh Shadow Word: Pain on target
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
|
||||
aur->GetBase()->RefreshDuration();
|
||||
}
|
||||
public:
|
||||
spell_pri_pain_and_suffering_proc() : SpellHandlerScript("spell_pri_pain_and_suffering_proc") { }
|
||||
|
||||
void Register()
|
||||
{
|
||||
EffectHandlers += EffectHandlerFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
// 47948 Pain and Suffering (proc)
|
||||
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
|
||||
{
|
||||
void HandleEffectScriptEffect(SpellEffIndex effIndex)
|
||||
{
|
||||
// Refresh Shadow Word: Pain on target
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
|
||||
aur->GetBase()->RefreshDuration();
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
EffectHandlers += EffectHandlerFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_pri_pain_and_suffering_proc_SpellScript;
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript_spell_pri_pain_and_suffering_proc()
|
||||
class spell_pri_penance : public SpellHandlerScript
|
||||
{
|
||||
return new spell_pri_pain_and_suffering_proc_SpellScript();
|
||||
}
|
||||
public:
|
||||
spell_pri_penance() : SpellHandlerScript("spell_pri_penance") { }
|
||||
|
||||
class spell_pri_penance_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
|
||||
return false;
|
||||
// can't use other spell than this penance due to spell_ranks dependency
|
||||
if (spellmgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
|
||||
return false;
|
||||
class spell_pri_penance_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
|
||||
return false;
|
||||
// can't use other spell than this penance due to spell_ranks dependency
|
||||
if (spellmgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
|
||||
return false;
|
||||
|
||||
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
|
||||
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
|
||||
return false;
|
||||
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
|
||||
return false;
|
||||
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
|
||||
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
|
||||
return false;
|
||||
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *unitTarget = GetHitUnit();
|
||||
if (!unitTarget || !unitTarget->isAlive())
|
||||
return;
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *unitTarget = GetHitUnit();
|
||||
if (!unitTarget || !unitTarget->isAlive())
|
||||
return;
|
||||
|
||||
Unit *caster = GetCaster();
|
||||
Unit *caster = GetCaster();
|
||||
|
||||
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
|
||||
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
|
||||
|
||||
if (caster->IsFriendlyTo(unitTarget))
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
|
||||
else
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
|
||||
}
|
||||
if (caster->IsFriendlyTo(unitTarget))
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
|
||||
else
|
||||
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Penance
|
||||
EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Penance
|
||||
EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_pri_penance_SpellScript;
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript_spell_pri_penance()
|
||||
{
|
||||
return new spell_pri_penance_SpellScript();
|
||||
}
|
||||
|
||||
void AddSC_priest_spell_scripts()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_pri_pain_and_suffering_proc";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_pri_pain_and_suffering_proc;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_pri_penance";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_pri_penance;
|
||||
newscript->RegisterSelf();
|
||||
new spell_pri_pain_and_suffering_proc;
|
||||
new spell_pri_penance;
|
||||
}
|
||||
|
||||
@@ -31,168 +31,175 @@ enum RogueSpells
|
||||
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
|
||||
};
|
||||
|
||||
class spell_rog_cheat_death_SpellScript : public SpellScript
|
||||
class spell_rog_cheat_death : public SpellHandlerScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
public:
|
||||
spell_rog_cheat_death() : SpellHandlerScript("spell_rog_cheat_death") { }
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Cheat Death
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript_spell_rog_cheat_death()
|
||||
{
|
||||
return new spell_rog_cheat_death_SpellScript();
|
||||
}
|
||||
|
||||
class spell_rog_hunger_for_blood_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Hunger for Blood
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript_spell_rog_hunger_for_blood()
|
||||
{
|
||||
return new spell_rog_hunger_for_blood_SpellScript();
|
||||
}
|
||||
|
||||
class spell_rog_preparation_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
if (caster->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
//immediately finishes the cooldown on certain Rogue abilities
|
||||
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
|
||||
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
|
||||
class spell_rog_cheat_death_SpellScript : public SpellScript
|
||||
{
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
||||
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
|
||||
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
|
||||
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
|
||||
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Cheat Death
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_cheat_death_SpellScript;
|
||||
}
|
||||
};
|
||||
|
||||
class spell_rog_hunger_for_blood : public SpellHandlerScript
|
||||
{
|
||||
public:
|
||||
spell_rog_hunger_for_blood() : SpellHandlerScript("spell_rog_hunger_for_blood") { }
|
||||
|
||||
class spell_rog_hunger_for_blood_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Hunger for Blood
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_hunger_for_blood_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_rog_preparation : public SpellHandlerScript
|
||||
{
|
||||
public:
|
||||
spell_rog_preparation() : SpellHandlerScript("spell_rog_preparation") { }
|
||||
|
||||
class spell_rog_preparation_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
if (caster->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
//immediately finishes the cooldown on certain Rogue abilities
|
||||
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
|
||||
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
|
||||
{
|
||||
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
|
||||
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
|
||||
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
|
||||
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
|
||||
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
||||
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
|
||||
{
|
||||
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
|
||||
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
|
||||
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
|
||||
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
|
||||
{
|
||||
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
|
||||
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
|
||||
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
|
||||
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
|
||||
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Preparation
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_preparation_SpellScript();
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Preparation
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript_spell_rog_preparation()
|
||||
class spell_rog_shiv : public SpellHandlerScript
|
||||
{
|
||||
return new spell_rog_preparation_SpellScript();
|
||||
}
|
||||
public:
|
||||
spell_rog_shiv() : SpellHandlerScript("spell_rog_shiv") { }
|
||||
|
||||
class spell_rog_shiv_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
class spell_rog_shiv_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const * spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
if (caster->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
Unit *caster = GetCaster();
|
||||
if (caster->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
|
||||
}
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Shiv
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Shiv
|
||||
EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_shiv_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript_spell_rog_shiv()
|
||||
{
|
||||
return new spell_rog_shiv_SpellScript();
|
||||
}
|
||||
|
||||
void AddSC_rogue_spell_scripts()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_rog_cheat_death";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_rog_cheat_death;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_rog_hunger_for_blood";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_rog_hunger_for_blood;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_rog_preparation";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_rog_preparation;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_rog_shiv";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_rog_shiv;
|
||||
newscript->RegisterSelf();
|
||||
new spell_rog_cheat_death;
|
||||
new spell_rog_hunger_for_blood;
|
||||
new spell_rog_preparation;
|
||||
new spell_rog_shiv;
|
||||
}
|
||||
|
||||
@@ -25,12 +25,5 @@
|
||||
|
||||
void AddSC_shaman_spell_scripts()
|
||||
{
|
||||
//Script *newscript;
|
||||
|
||||
/*
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_sha_";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_sha_;
|
||||
newscript->RegisterSelf();
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
@@ -25,12 +25,5 @@
|
||||
|
||||
void AddSC_warlock_spell_scripts()
|
||||
{
|
||||
//Script *newscript;
|
||||
|
||||
/*
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_warl_";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_warl_;
|
||||
newscript->RegisterSelf();
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
@@ -29,71 +29,74 @@ enum WarriorSpells
|
||||
WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED = 21887,
|
||||
};
|
||||
|
||||
class spell_warr_last_stand_SpellScript : public SpellScript
|
||||
class spell_warr_last_stand : public SpellHandlerScript
|
||||
{
|
||||
bool Validate(SpellEntry const *spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(WARRIOR_SPELL_LAST_STAND_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
public:
|
||||
spell_warr_last_stand() : SpellHandlerScript("spell_warr_last_stand") { }
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
int32 healthModSpellBasePoints0 = int32(GetCaster()->GetMaxHealth() * 0.3);
|
||||
GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
|
||||
}
|
||||
class spell_warr_last_stand_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const *spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(WARRIOR_SPELL_LAST_STAND_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Last Stand
|
||||
EffectHandlers += EffectHandlerFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
int32 healthModSpellBasePoints0 = int32(GetCaster()->GetMaxHealth() * 0.3);
|
||||
GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Last Stand
|
||||
EffectHandlers += EffectHandlerFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_warr_last_stand_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript * GetSpellScript_spell_warr_last_stand()
|
||||
class spell_warr_warriors_wrath : public SpellHandlerScript
|
||||
{
|
||||
return new spell_warr_last_stand_SpellScript();
|
||||
}
|
||||
public:
|
||||
spell_warr_warriors_wrath() : SpellHandlerScript("spell_warr_warriors_wrath") { }
|
||||
|
||||
class spell_warr_warriors_wrath_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const *spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
class spell_warr_warriors_wrath_SpellScript : public SpellScript
|
||||
{
|
||||
bool Validate(SpellEntry const *spellEntry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
GetCaster()->CastSpell(unitTarget, WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED, true);
|
||||
}
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
if (Unit *unitTarget = GetHitUnit())
|
||||
GetCaster()->CastSpell(unitTarget, WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Warrior's Wrath
|
||||
EffectHandlers += EffectHandlerFn(spell_warr_warriors_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
void Register()
|
||||
{
|
||||
// add dummy effect spell handler to Warrior's Wrath
|
||||
EffectHandlers += EffectHandlerFn(spell_warr_warriors_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
{
|
||||
return new spell_warr_warriors_wrath_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript * GetSpellScript_spell_warr_warriors_wrath()
|
||||
{
|
||||
return new spell_warr_warriors_wrath_SpellScript();
|
||||
}
|
||||
|
||||
void AddSC_warrior_spell_scripts()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_warr_last_stand";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_warr_last_stand;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "spell_warr_warriors_wrath";
|
||||
newscript->GetSpellScript = &GetSpellScript_spell_warr_warriors_wrath;
|
||||
newscript->RegisterSelf();
|
||||
new spell_warr_last_stand;
|
||||
new spell_warr_warriors_wrath;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user