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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
*fixed crashpoint in spell difficulty handler
*added more checks at loading *better searcher --HG-- branch : trunk
This commit is contained in:
@@ -404,16 +404,22 @@ void LoadDBCStores(const std::string& dataPath)
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SpellDifficultyEntry const *spellDiff = sSpellDifficultyStore.LookupEntry(i);
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if (!spellDiff)
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continue;
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for(int x = 0; x < MAX_DIFFICULTY; ++x)
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SpellDifficultyEntry newEntry;
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for (int x = 0; x < MAX_DIFFICULTY; ++x)
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{
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if(spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
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if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
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{
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if(spellDiff->SpellID[x] > 0)//don't drop error if spell is <= 0, not all modes have spells and there are unknown negative values
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sLog.outDebug("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), skipped loading", spellDiff->SpellID[x], spellDiff->ID, x);
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continue;
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}
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spellmgr.SetSpellDifficultyId(uint32(spellDiff->SpellID[x]), spellDiff->ID);
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if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
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sLog.outErrorDb("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
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newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
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} else newEntry.SpellID[x] = spellDiff->SpellID[x];
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}
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if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
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continue;
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for (int x = 0; x < MAX_DIFFICULTY; ++x)
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spellmgr.SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
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}
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// create talent spells set
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@@ -1022,17 +1022,17 @@ class SpellMgr
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SpellEntry const* GetSpellForDifficultyFromSpell(SpellEntry const* spell, Unit* Caster)
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{
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//spell never can be NULL in this case!
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if(!Caster->ToCreature() || !Caster->ToCreature()->GetMap() || !Caster->ToCreature()->GetMap()->IsDungeon())
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if (!Caster->ToCreature() || !Caster->ToCreature()->GetMap() || !Caster->ToCreature()->GetMap()->IsDungeon())
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return spell;
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uint32 mode = uint32(Caster->ToCreature()->GetMap()->GetSpawnMode());
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if(mode >= MAX_DIFFICULTY)
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if (mode >= MAX_DIFFICULTY)
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{
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sLog.outError("GetSpellForDifficultyFromSpell: Incorrect Difficulty for spell %u.", spell->Id);
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return spell;//return source spell
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}
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uint32 SpellDiffId = GetSpellDifficultyId(spell->Id);
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if(!SpellDiffId)
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if (!SpellDiffId)
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return spell;//return source spell, it has only REGULAR_DIFFICULTY
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SpellDifficultyEntry const *SpellDiff = sSpellDifficultyStore.LookupEntry(SpellDiffId);
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@@ -1041,13 +1041,13 @@ class SpellMgr
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sLog.outDebug("GetSpellForDifficultyFromSpell: SpellDifficultyEntry not found for spell %u. This Should never happen.", spell->Id);
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return spell;//return source spell
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}
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if(SpellDiff->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
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if (SpellDiff->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
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{
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uint8 baseMode = mode;
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mode -= 2;
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sLog.outDebug("GetSpellForDifficultyFromSpell: spell %u mode %u spell is NULL, using mode %u", spell->Id, baseMode, mode);
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}
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if(SpellDiff->SpellID[mode] <= 0)
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if (SpellDiff->SpellID[mode] <= 0)
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{
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sLog.outErrorDb("GetSpellForDifficultyFromSpell: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spell->Id, mode);
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return spell;
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@@ -1055,7 +1055,7 @@ class SpellMgr
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SpellEntry const* newSpell = sSpellStore.LookupEntry(SpellDiff->SpellID[mode]);
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if (!newSpell)
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{
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sLog.outDebug("GetSpellForDifficultyFromSpell: spell %u not found in spell, this should never happen.", newSpell->Id);//alerady checked at startup
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sLog.outDebug("GetSpellForDifficultyFromSpell: spell %u not found in SpellStore. Check spelldifficulty_dbc!", SpellDiff->SpellID[mode]);
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return spell;
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}
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sLog.outDebug("GetSpellForDifficultyFromSpell: spellid for spell %u in mode %u is %u ", spell->Id, mode, newSpell->Id);
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@@ -1320,7 +1320,11 @@ class SpellMgr
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return false;
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return true;
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}
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uint32 GetSpellDifficultyId(uint32 spellId) { return mSpellDifficultySearcherMap[spellId] ? mSpellDifficultySearcherMap[spellId] : 0; }
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uint32 GetSpellDifficultyId(uint32 spellId)
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{
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SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
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return i == mSpellDifficultySearcherMap.end() ? 0 : (*i).second;
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}
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void SetSpellDifficultyId(uint32 spellId, uint32 id) { mSpellDifficultySearcherMap[spellId] = id; }
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const SpellsRequiringSpellMap GetSpellsRequiringSpell()
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