Core/EscortAI: std::chrono-ify AddWaypoint

(cherry picked from commit 4b9fdc5d3d)
This commit is contained in:
Carbenium
2020-07-25 21:47:10 +02:00
committed by Shauren
parent e660b870e9
commit 14e9513cea
2 changed files with 3 additions and 3 deletions

View File

@@ -252,7 +252,7 @@ void EscortAI::UpdateEscortAI(uint32 /*diff*/)
DoMeleeAttackIfReady();
}
void EscortAI::AddWaypoint(uint32 id, float x, float y, float z, float orientation/* = 0*/, uint32 waitTime/* = 0*/)
void EscortAI::AddWaypoint(uint32 id, float x, float y, float z, float orientation/* = 0*/, Milliseconds waitTime/* = 0s*/)
{
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
@@ -264,7 +264,7 @@ void EscortAI::AddWaypoint(uint32 id, float x, float y, float z, float orientati
waypoint.z = z;
waypoint.orientation = orientation;
waypoint.moveType = _running ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
waypoint.delay = waitTime;
waypoint.delay = waitTime.count();
waypoint.eventId = 0;
waypoint.eventChance = 100;
_path.nodes.push_back(std::move(waypoint));

View File

@@ -48,7 +48,7 @@ struct TC_GAME_API EscortAI : public ScriptedAI
void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
void AddWaypoint(uint32 id, float x, float y, float z, float orientation = 0.f, uint32 waitTime = 0); // waitTime is in ms
void AddWaypoint(uint32 id, float x, float y, float z, float orientation = 0.f, Milliseconds waitTime = 0s);
void Start(bool isActiveAttacker = true, bool run = false, ObjectGuid playerGUID = ObjectGuid::Empty, Quest const* quest = nullptr, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
void SetRun(bool on = true);