Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint

--HG--
branch : trunk
This commit is contained in:
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2010-08-06 05:11:28 +02:00
parent 9a21459c9d
commit 1565fe4ff4
2 changed files with 2 additions and 2 deletions

View File

@@ -154,7 +154,7 @@ struct ScriptedAI : public CreatureAI
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
bool HealthBelowPct(uint64 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
//Returns spells that meet the specified criteria from the creatures spell list
SpellEntry const* SelectSpell(Unit* Target, uint32 School, uint32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);

View File

@@ -4626,7 +4626,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
{
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
uint64 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
target->SetHealth(newHPValue);
}
}