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Scripts/Gundrak: Update Moorabi to new model (#26437)
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@@ -68,131 +68,120 @@ enum Phases
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PHASE_COMBAT
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};
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class boss_moorabi : public CreatureScript
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struct boss_moorabi : public BossAI
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{
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public:
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boss_moorabi() : CreatureScript("boss_moorabi") { }
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boss_moorabi(Creature* creature) : BossAI(creature, DATA_MOORABI), _transformed(false) { }
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struct boss_moorabiAI : public BossAI
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void Reset() override
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{
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_Reset();
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_transformed = false;
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events.SetPhase(PHASE_INTRO);
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events.ScheduleEvent(EVENT_PHANTOM, Seconds(21), 0, PHASE_INTRO);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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DoCastSelf(SPELL_MOJO_FRENZY, true);
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events.SetPhase(PHASE_COMBAT);
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events.ScheduleEvent(EVENT_GROUND_TREMOR, 18s);
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events.ScheduleEvent(EVENT_NUMBLING_SHOUT, 10s);
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events.ScheduleEvent(EVENT_DETERMINED_STAB, 20s);
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events.ScheduleEvent(EVENT_TRANFORMATION, 12s);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_DespawnAtEvade();
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}
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void JustSummoned(Creature* /*summon*/) override {}
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uint32 GetData(uint32 type) const override
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{
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if (type == DATA_LESS_RABI)
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return _transformed ? 0 : 1;
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return 0;
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(EMOTE_ACTIVATE_ALTAR);
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Talk(SAY_DEATH);
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}
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void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_TRANSFORMATION)
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{
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boss_moorabiAI(Creature* creature) : BossAI(creature, DATA_MOORABI), _transformed(false) { }
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void Reset() override
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{
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_Reset();
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_transformed = false;
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events.SetPhase(PHASE_INTRO);
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events.ScheduleEvent(EVENT_PHANTOM, Seconds(21), 0, PHASE_INTRO);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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DoCastSelf(SPELL_MOJO_FRENZY, true);
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events.SetPhase(PHASE_COMBAT);
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events.ScheduleEvent(EVENT_GROUND_TREMOR, 18s);
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events.ScheduleEvent(EVENT_NUMBLING_SHOUT, 10s);
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events.ScheduleEvent(EVENT_DETERMINED_STAB, 20s);
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events.ScheduleEvent(EVENT_TRANFORMATION, 12s);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_DespawnAtEvade();
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}
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void JustSummoned(Creature* /*summon*/) override {}
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uint32 GetData(uint32 type) const override
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{
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if (type == DATA_LESS_RABI)
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return _transformed ? 0 : 1;
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return 0;
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(EMOTE_ACTIVATE_ALTAR);
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Talk(SAY_DEATH);
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}
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void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_TRANSFORMATION)
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{
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_transformed = true;
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Talk(EMOTE_TRANSFORMED);
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events.CancelEvent(EVENT_TRANFORMATION);
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me->RemoveAurasDueToSpell(SPELL_MOJO_FRENZY);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_GROUND_TREMOR:
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if (roll_chance_i(50))
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Talk(SAY_QUAKE);
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DoCastAOE(_transformed ? SPELL_QUAKE : SPELL_GROUND_TREMOR);
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events.Repeat(Seconds(10));
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break;
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case EVENT_NUMBLING_SHOUT:
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DoCastAOE(_transformed ? SPELL_NUMBING_ROAR : SPELL_NUMBING_SHOUT);
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events.Repeat(Seconds(10));
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break;
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case EVENT_DETERMINED_STAB:
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DoCastAOE(_transformed ? SPELL_DETERMINED_GORE : SPELL_DETERMINED_STAB);
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events.Repeat(Seconds(8));
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break;
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case EVENT_TRANFORMATION:
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Talk(EMOTE_BEGIN_TRANSFORM);
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Talk(SAY_TRANSFORM);
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DoCastSelf(SPELL_TRANSFORMATION);
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DoCastSelf(SPELL_SUMMON_PHANTOM_TRANSFORM, true);
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events.Repeat(Seconds(10));
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break;
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case EVENT_PHANTOM:
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DoCastSelf(SPELL_SUMMON_PHANTOM, true);
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events.Repeat(Seconds(20), Seconds(25));
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break;
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default:
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break;
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}
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if(me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _transformed;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetGundrakAI<boss_moorabiAI>(creature);
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_transformed = true;
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Talk(EMOTE_TRANSFORMED);
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events.CancelEvent(EVENT_TRANFORMATION);
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me->RemoveAurasDueToSpell(SPELL_MOJO_FRENZY);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_GROUND_TREMOR:
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if (roll_chance_i(50))
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Talk(SAY_QUAKE);
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DoCastAOE(_transformed ? SPELL_QUAKE : SPELL_GROUND_TREMOR);
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events.Repeat(Seconds(10));
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break;
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case EVENT_NUMBLING_SHOUT:
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DoCastAOE(_transformed ? SPELL_NUMBING_ROAR : SPELL_NUMBING_SHOUT);
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events.Repeat(Seconds(10));
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break;
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case EVENT_DETERMINED_STAB:
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DoCastAOE(_transformed ? SPELL_DETERMINED_GORE : SPELL_DETERMINED_STAB);
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events.Repeat(Seconds(8));
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break;
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case EVENT_TRANFORMATION:
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Talk(EMOTE_BEGIN_TRANSFORM);
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Talk(SAY_TRANSFORM);
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DoCastSelf(SPELL_TRANSFORMATION);
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DoCastSelf(SPELL_SUMMON_PHANTOM_TRANSFORM, true);
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events.Repeat(Seconds(10));
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break;
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case EVENT_PHANTOM:
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DoCastSelf(SPELL_SUMMON_PHANTOM, true);
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events.Repeat(Seconds(20), Seconds(25));
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break;
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default:
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break;
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}
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if(me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _transformed;
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};
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class achievement_less_rabi : public AchievementCriteriaScript
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@@ -214,46 +203,35 @@ class achievement_less_rabi : public AchievementCriteriaScript
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};
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// 55163 - Mojo Frenzy
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class spell_moorabi_mojo_frenzy : public SpellScriptLoader
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class spell_moorabi_mojo_frenzy : public AuraScript
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{
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public:
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spell_moorabi_mojo_frenzy() : SpellScriptLoader("spell_moorabi_mojo_frenzy") { }
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PrepareAuraScript(spell_moorabi_mojo_frenzy);
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class spell_moorabi_mojo_frenzy_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_moorabi_mojo_frenzy_AuraScript);
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_MOJO_FRENZY_CAST_SPEED });
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}
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_MOJO_FRENZY_CAST_SPEED });
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}
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void HandlePeriodic(AuraEffect const* /*aurEff*/)
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{
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PreventDefaultAction();
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void HandlePeriodic(AuraEffect const* /*aurEff*/)
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{
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PreventDefaultAction();
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Unit* owner = GetUnitOwner();
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int32 castSpeedBonus = (100.0f - owner->GetHealthPct()) * 4; // between 0% and 400% cast speed bonus
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CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
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args.AddSpellBP0(castSpeedBonus);
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owner->CastSpell(owner, SPELL_MOJO_FRENZY_CAST_SPEED, args);
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}
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Unit* owner = GetUnitOwner();
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int32 castSpeedBonus = (100.0f - owner->GetHealthPct()) * 4; // between 0% and 400% cast speed bonus
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CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
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args.AddSpellBP0(castSpeedBonus);
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owner->CastSpell(owner, SPELL_MOJO_FRENZY_CAST_SPEED, args);
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_moorabi_mojo_frenzy_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_moorabi_mojo_frenzy_AuraScript();
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_moorabi_mojo_frenzy::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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void AddSC_boss_moorabi()
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{
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new boss_moorabi();
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RegisterGundrakCreatureAI(boss_moorabi);
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new achievement_less_rabi();
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new spell_moorabi_mojo_frenzy();
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RegisterSpellScript(spell_moorabi_mojo_frenzy);
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}
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