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Core/Spells: Strikes of Opportunity and Elemental Overload now have a 100ms internal cooldown according to blueposts
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@@ -1077,10 +1077,6 @@ class spell_warr_strikes_of_opportunity : public AuraScript
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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if (SpellInfo const* spell = eventInfo.GetSpellInfo())
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if (spell->Id == SPELL_WARRIOR_OPPORTUNITY_STRIKE)
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return false;
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return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
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}
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