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Scripts/World: Use std::chrono::duration overloads of EventMap
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@@ -69,7 +69,7 @@ public:
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me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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me->CastSpell(me, SPELL_STAND);
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me->GetMotionMaster()->MoveRandom(8.0f);
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events.ScheduleEvent(EVENT_CHECK_OOC, 20000);
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events.ScheduleEvent(EVENT_CHECK_OOC, 20s);
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lasherClicked = true;
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if (Player* player = clicker->ToPlayer())
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@@ -91,7 +91,7 @@ public:
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if (!me->IsInCombat())
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me->DespawnOrUnsummon();
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else
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events.ScheduleEvent(EVENT_CHECK_OOC, 5000);
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events.ScheduleEvent(EVENT_CHECK_OOC, 5s);
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break;
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}
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}
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@@ -1037,7 +1037,7 @@ public:
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{
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case EVENT_KROLMIR_1:
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Talk(SAY_JOKKUM_2);
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events.ScheduleEvent(EVENT_KROLMIR_2, 4000);
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events.ScheduleEvent(EVENT_KROLMIR_2, 4s);
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break;
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}
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}
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