Scripts/World: Use std::chrono::duration overloads of EventMap

This commit is contained in:
Shauren
2022-01-23 16:39:10 +01:00
parent 8417c7d815
commit 15d59640fa
2 changed files with 3 additions and 3 deletions

View File

@@ -69,7 +69,7 @@ public:
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
me->CastSpell(me, SPELL_STAND);
me->GetMotionMaster()->MoveRandom(8.0f);
events.ScheduleEvent(EVENT_CHECK_OOC, 20000);
events.ScheduleEvent(EVENT_CHECK_OOC, 20s);
lasherClicked = true;
if (Player* player = clicker->ToPlayer())
@@ -91,7 +91,7 @@ public:
if (!me->IsInCombat())
me->DespawnOrUnsummon();
else
events.ScheduleEvent(EVENT_CHECK_OOC, 5000);
events.ScheduleEvent(EVENT_CHECK_OOC, 5s);
break;
}
}

View File

@@ -1037,7 +1037,7 @@ public:
{
case EVENT_KROLMIR_1:
Talk(SAY_JOKKUM_2);
events.ScheduleEvent(EVENT_KROLMIR_2, 4000);
events.ScheduleEvent(EVENT_KROLMIR_2, 4s);
break;
}
}