Fixed build

This commit is contained in:
Ovahlord
2019-04-27 21:05:48 +02:00
parent 5258dc74d1
commit 1681889fdd

View File

@@ -11967,13 +11967,9 @@ void Unit::SetControlled(bool apply, UnitState state)
SetStunned(false);
break;
case UNIT_STATE_ROOT:
if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle())
if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle() || (ToCreature() && ToCreature()->GetMovementTemplate().IsRooted()))
return;
if (Creature* creature = ToCreature())
if (creature->GetMovementTemplate().IsRooted)
return;
ClearUnitState(state);
SetRooted(false);
break;