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https://github.com/TrinityCore/TrinityCore.git
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Scripts/Commands: Improve .debug arena (#31292)
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@@ -32,6 +32,7 @@
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#include "Player.h"
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#include "SharedDefines.h"
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#include "World.h"
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#include "WorldSession.h"
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bool BattlegroundTemplate::IsArena() const
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{
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@@ -64,7 +65,7 @@ uint8 BattlegroundTemplate::GetMaxLevel() const
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BattlegroundMgr::BattlegroundMgr() :
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m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)),
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m_UpdateTimer(0), m_ArenaTesting(false), m_Testing(false)
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m_UpdateTimer(0), m_ArenaTesting(0), m_Testing(false)
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{ }
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BattlegroundMgr::~BattlegroundMgr()
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@@ -300,6 +301,15 @@ BattlegroundScriptTemplate const* BattlegroundMgr::FindBattlegroundScriptTemplat
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return Trinity::Containers::MapGetValuePtr(_battlegroundScriptTemplates, { mapId, BATTLEGROUND_TYPE_NONE });
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}
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void BattlegroundMgr::QueuePlayerForArena(Player const* player, uint8 teamSize, uint8 roles)
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{
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WorldPackets::Battleground::BattlemasterJoinArena packet((WorldPacket(CMSG_BATTLEMASTER_JOIN_ARENA)));
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packet.TeamSizeIndex = teamSize;
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packet.Roles = roles;
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player->GetSession()->HandleBattlemasterJoinArena(packet);
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}
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uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)
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{
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if (IsArenaType(bgTypeId))
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@@ -507,10 +517,23 @@ void BattlegroundMgr::ToggleTesting()
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sWorld->SendWorldText(m_Testing ? LANG_DEBUG_BG_ON : LANG_DEBUG_BG_OFF);
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}
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void BattlegroundMgr::ToggleArenaTesting()
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bool BattlegroundMgr::ToggleArenaTesting(uint32 battlemasterListId)
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{
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m_ArenaTesting = !m_ArenaTesting;
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sWorld->SendWorldText(m_ArenaTesting ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF);
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if (battlemasterListId != 0)
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{
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BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(static_cast<BattlegroundTypeId>(battlemasterListId));
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if (!bgTemplate)
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return false;
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if (!bgTemplate->IsArena())
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return false;
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}
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if (m_ArenaTesting != battlemasterListId)
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sWorld->SendWorldText((battlemasterListId != 0) ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF);
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m_ArenaTesting = battlemasterListId;
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return true;
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}
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bool BattlegroundMgr::IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId)
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@@ -686,6 +709,9 @@ BattlegroundTypeId BattlegroundMgr::GetRandomBG(BattlegroundTypeId bgTypeId)
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{
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if (BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(bgTypeId))
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{
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if (bgTemplate->IsArena() && isArenaTesting())
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return static_cast<BattlegroundTypeId>(m_ArenaTesting);
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std::vector<BattlegroundTemplate const*> ids;
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ids.reserve(bgTemplate->MapIDs.size());
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for (int32 mapId : bgTemplate->MapIDs)
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@@ -126,10 +126,11 @@ class TC_GAME_API BattlegroundMgr
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void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id);
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uint32 GetPrematureFinishTime() const;
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void ToggleArenaTesting();
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// Return whether toggling was successful. In case of a non-existing battlemasterListId, or this battlemasterListId is not an arena, this would return false.
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bool ToggleArenaTesting(uint32 battlemasterListId);
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void ToggleTesting();
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bool isArenaTesting() const { return m_ArenaTesting; }
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bool isArenaTesting() const { return m_ArenaTesting != 0; }
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bool isTesting() const { return m_Testing; }
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static bool IsRandomBattleground(uint32 battlemasterListId);
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@@ -162,6 +163,8 @@ class TC_GAME_API BattlegroundMgr
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void LoadBattlegroundScriptTemplate();
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BattlegroundScriptTemplate const* FindBattlegroundScriptTemplate(uint32 mapId, BattlegroundTypeId bgTypeId) const;
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static void QueuePlayerForArena(Player const* player, uint8 teamSize, uint8 roles);
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private:
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uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
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static bool IsArenaType(BattlegroundTypeId bgTypeId);
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@@ -185,7 +188,7 @@ class TC_GAME_API BattlegroundMgr
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std::vector<ScheduledQueueUpdate> m_QueueUpdateScheduler;
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uint32 m_NextRatedArenaUpdate;
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uint32 m_UpdateTimer;
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bool m_ArenaTesting;
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uint32 m_ArenaTesting;
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bool m_Testing;
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BattleMastersMap mBattleMastersMap;
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@@ -540,9 +540,16 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
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return;
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Group* grp = _player->GetGroup();
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if (!grp)
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{
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grp = new Group();
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grp->Create(_player);
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}
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// no group found, error
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if (!grp)
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return;
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if (grp->GetLeaderGUID() != _player->GetGUID())
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return;
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@@ -559,7 +566,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
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GroupQueueInfo* ginfo = nullptr;
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ObjectGuid errorGuid;
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GroupJoinBattlegroundResult err = grp->CanJoinBattlegroundQueue(bgTemplate, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid);
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GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
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if (!sBattlegroundMgr->isArenaTesting())
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err = grp->CanJoinBattlegroundQueue(bgTemplate, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid);
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if (!err)
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{
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TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName(), matchmakerRating, arenatype);
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@@ -39,6 +39,7 @@ EndScriptData */
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#include "GridNotifiersImpl.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "LFG.h"
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#include "Log.h"
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#include "M2Stores.h"
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#include "MapManager.h"
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@@ -856,9 +857,20 @@ public:
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return true;
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}
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static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
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static bool HandleDebugArenaCommand(ChatHandler* handler, uint32 battlemasterListId)
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{
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sBattlegroundMgr->ToggleArenaTesting();
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bool successful = sBattlegroundMgr->ToggleArenaTesting(battlemasterListId);
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if (!successful)
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{
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handler->PSendSysMessage("BattlemasterListId %u does not exist or is not an arena.", battlemasterListId);
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handler->SetSentErrorMessage(true);
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return true;
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}
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if (!battlemasterListId || !handler || !handler->GetSession())
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return true;
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BattlegroundMgr::QueuePlayerForArena(handler->GetSession()->GetPlayer(), 0, lfg::PLAYER_ROLE_DAMAGE);
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return true;
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}
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