Creature/Gossip: offer replacement functions for the existing preprocessor gossip macros

This commit is contained in:
treeston
2016-08-28 19:43:30 +02:00
parent 2b992d4cb0
commit 175db157f7

View File

@@ -80,6 +80,17 @@ enum eTradeskill
GOSSIP_SENDER_SEC_STABLEMASTER = 10
};
inline void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
// Using provided text, not from DB
inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
// Using provided texts, not from DB
inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
// Uses gossip item info from DB
inline void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
inline void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
inline void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
// Defined fuctions to use with player.
// This fuction add's a menu item,