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Creature/Gossip: offer replacement functions for the existing preprocessor gossip macros
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@@ -80,6 +80,17 @@ enum eTradeskill
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GOSSIP_SENDER_SEC_STABLEMASTER = 10
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};
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inline void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
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// Using provided text, not from DB
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inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
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// Using provided texts, not from DB
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inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
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// Uses gossip item info from DB
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inline void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
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inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
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inline void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
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inline void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
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// Defined fuctions to use with player.
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// This fuction add's a menu item,
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