*Fix Anub'Rekhan initialization, by Tartalo

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-13 16:01:55 -07:00
parent 320feee9a3
commit 1791eb978b

View File

@@ -33,16 +33,19 @@
struct TRINITY_DLL_DECL boss_anubrekhanAI : public BossAI
{
boss_anubrekhanAI(Creature *c) : BossAI(c, BOSS_ANUBREKHAN) { HasTaunted = false; }
boss_anubrekhanAI(Creature *c) : BossAI(c, BOSS_ANUBREKHAN) { Prepare(); }
bool HasTaunted;
void Prepare()
{
HasTaunted = false;
DoSpawnCreature(MOB_CRYPT_GUARD, 0, 10, 0, me->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
if (HeroicMode)
{
DoSpawnCreature(MOB_CRYPT_GUARD, 0, -10, 0, me->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
DoSpawnCreature(MOB_CRYPT_GUARD, 0, 10, 0, me->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
}
}
void InitializeAI() { Prepare(); BossAI::InitializeAI(); }