Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes.

This commit is contained in:
Liberate
2011-08-02 18:07:43 +02:00
parent 28d541fed3
commit 17b89ea8ab

View File

@@ -8053,9 +8053,6 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
if (plr->getClass() != CLASS_DEATH_KNIGHT)
return false;
RuneType rune = ToPlayer()->GetLastUsedRune();
// can't proc from death rune use
if (rune == RUNE_DEATH)
return false;
AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
if (!aurEff)
return false;