Cleansing, add forgotten line to last patch

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-11-10 15:04:15 +01:00
parent 5827255178
commit 18a960b61b

View File

@@ -645,15 +645,16 @@ struct TRINITY_DLL_DECL npc_nesingwary_trapperAI : public ScriptedAI
void JustDied(Unit* who)
{
if (go_caribou && go_caribou->GetTypeId() == TYPEID_GAMEOBJECT)
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
TempSummon *summon = (TempSummon*)m_creature;
if (summon)
if (Unit *pTemp = summon->GetSummoner())
if (pTemp->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pTemp)->KilledMonsterCredit(m_creature->GetEntry(),0);
if (summon)
if (Unit *pTemp = summon->GetSummoner())
if (pTemp->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pTemp)->KilledMonsterCredit(m_creature->GetEntry(),0);
go_caribou->SetGoState(GO_STATE_READY);
if (go_caribou && go_caribou->GetTypeId() == TYPEID_GAMEOBJECT)
go_caribou->SetGoState(GO_STATE_READY);
}
void UpdateAI(const uint32 diff)