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Making use of SetFlying function in Creature::Create instead of AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);
--HG-- branch : trunk
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@@ -795,7 +795,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
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if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
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else
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);
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SetFlying(true);
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}
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if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
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