Scripts/AV: Update Vanndar's script to use TaskScheduler

* No functional changes

(cherry picked from commit 799d5376d8)
This commit is contained in:
Carbenium
2020-07-29 13:32:40 +02:00
committed by Shauren
parent 8809d54ca2
commit 18e5e1ef43

View File

@@ -35,94 +35,67 @@ enum Spells
SPELL_STORMBOLT = 20685 // not sure
};
class boss_vanndar : public CreatureScript
struct boss_vanndar : public ScriptedAI
{
public:
boss_vanndar() : CreatureScript("boss_vanndar") { }
boss_vanndar(Creature* creature) : ScriptedAI(creature) { }
struct boss_vanndarAI : public ScriptedAI
void Reset() override
{
boss_vanndarAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
_scheduler.CancelAll();
}
void Initialize()
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
StormboltTimer = 6 * IN_MILLISECONDS;
ResetTimer = 5 * IN_MILLISECONDS;
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
uint32 AvatarTimer;
uint32 ThunderclapTimer;
uint32 StormboltTimer;
uint32 ResetTimer;
uint32 YellTimer;
void Reset() override
{
Initialize();
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (AvatarTimer <= diff)
void JustEngagedWith(Unit* /*who*/) override
{
_scheduler
.Schedule(3s, [this](TaskContext task)
{
DoCastVictim(SPELL_AVATAR);
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else AvatarTimer -= diff;
if (ThunderclapTimer <= diff)
task.Repeat(15s, 20s);
})
.Schedule(4s, [this](TaskContext task)
{
DoCastVictim(SPELL_THUNDERCLAP);
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else ThunderclapTimer -= diff;
if (StormboltTimer <= diff)
task.Repeat(5s, 15s);
})
.Schedule(6s, [this](TaskContext task)
{
DoCastVictim(SPELL_STORMBOLT);
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else StormboltTimer -= diff;
if (YellTimer <= diff)
task.Repeat(10s, 25s);
})
.Schedule(20s, 30s, [this](TaskContext task)
{
Talk(YELL_RANDOM);
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
} else YellTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
task.Repeat(20s, 30s);
})
.Schedule(5s, [this](TaskContext task)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
} else ResetTimer -= diff;
task.Repeat();
});
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_vanndarAI(creature);
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, [this]
{
DoMeleeAttackIfReady();
});
}
private:
TaskScheduler _scheduler;
};
void AddSC_boss_vanndar()
{
new boss_vanndar;
RegisterCreatureAI(boss_vanndar);
}