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Scripts/ZulGurub: Fix attacking Bloodlord Mandokir
Closes #1007 Closes #7499
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@@ -45,6 +45,8 @@ EndScriptData */
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//Ohgans Spells
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#define SPELL_SUNDERARMOR 24317
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#define NPC_SPEAKER 11391
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class boss_mandokir : public CreatureScript
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{
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public:
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@@ -79,6 +81,7 @@ class boss_mandokir : public CreatureScript
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bool someWatched;
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bool RaptorDead;
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bool CombatStart;
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bool SpeakerDead;
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uint64 WatchTarget;
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@@ -103,6 +106,7 @@ class boss_mandokir : public CreatureScript
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endWatch = false;
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RaptorDead = false;
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CombatStart = false;
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SpeakerDead = false;
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DoCast(me, 23243);
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}
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@@ -129,19 +133,31 @@ class boss_mandokir : public CreatureScript
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}
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}
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}
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DoCast(me, SPELL_LEVEL_UP, true);
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KillCount = 0;
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DoCast(me, SPELL_LEVEL_UP, true);
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KillCount = 0;
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}
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}
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}
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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DoScriptText(SAY_AGGRO, me);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!SpeakerDead)
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{
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if (!me->FindNearestCreature(NPC_SPEAKER, 100.0f, true))
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{
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me->GetMotionMaster()->MovePoint(0, -12196.3f, -1948.37f, 130.36f);
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SpeakerDead = true;
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}
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}
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && SpeakerDead)
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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if (!UpdateVictim())
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return;
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