Fix crash in CreatureGroup::MemberAttackStart.

Fixes issue #1982.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-05-05 13:58:25 +02:00
parent 0ccadb1a3b
commit 1acb837a33

View File

@@ -186,8 +186,8 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
if (m_leader) // avoid crash if leader was killed and reset.
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//Skip one check
if (itr->first == member)
@@ -199,7 +199,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
if (itr->first->getVictim())
continue;
if (itr->first->canAttack(target))
if (itr->first->canAttack(target) && itr->first->AI())
itr->first->AI()->AttackStart(target);
}
}