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Core/Quests: Implemented quest popups
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@@ -473,7 +473,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (WorldSession* session = pTarget->GetSession())
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{
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PlayerMenu menu(session);
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menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true);
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menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true, false);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player %s - offering quest %u", pTarget->GetGUID().ToString().c_str(), e.action.questOffer.questID);
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}
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}
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@@ -398,7 +398,7 @@ void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID) co
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus);
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}
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched, bool displayPopup) const
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{
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WorldPackets::Quest::QuestGiverQuestDetails packet;
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@@ -433,7 +433,8 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
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packet.QuestID = quest->GetQuestId();
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packet.PortraitGiver = quest->GetQuestGiverPortrait();
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packet.PortraitTurnIn = quest->GetQuestTurnInPortrait();
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packet.AutoLaunched = activateAccept;
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packet.AutoLaunched = autoLaunched;
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packet.DisplayPopup = displayPopup;
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packet.QuestFlags[0] = quest->GetFlags();
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packet.QuestFlags[1] = quest->GetFlagsEx();
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packet.SuggestedPartyMembers = quest->GetSuggestedPlayers();
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@@ -607,7 +608,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
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}
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void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const
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void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched) const
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{
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WorldPackets::Quest::QuestGiverOfferRewardMessage packet;
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@@ -647,7 +648,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
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offer.QuestGiverCreatureID = creature->GetCreatureTemplate()->Entry;
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offer.QuestID = quest->GetQuestId();
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offer.AutoLaunched = enableNext;
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offer.AutoLaunched = autoLaunched;
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offer.SuggestedPartyMembers = quest->GetSuggestedPlayers();
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for (uint32 i = 0; i < QUEST_EMOTE_COUNT && quest->OfferRewardEmote[i]; ++i)
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@@ -664,7 +665,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
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}
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void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
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void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool autoLaunched) const
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{
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// We can always call to RequestItems, but this packet only goes out if there are actually
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// items. Otherwise, we'll skip straight to the OfferReward
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@@ -278,10 +278,10 @@ class TC_GAME_API PlayerMenu
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void SendQuestGiverQuestListMessage(ObjectGuid npcGUID);
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void SendQuestQueryResponse(Quest const* quest) const;
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void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const;
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void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched, bool displayPopup) const;
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void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const;
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void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const;
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void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched) const;
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void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool autoLaunched) const;
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static void AddQuestLevelToTitle(std::string &title, int32 level);
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@@ -14513,7 +14513,7 @@ void Player::SendPreparedQuest(ObjectGuid guid)
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if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
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PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
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else
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PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true);
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PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true, false);
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return;
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}
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}
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@@ -235,7 +235,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPackets::Quest::QuestGi
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if (quest->IsAutoComplete())
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_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
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else
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true, false);
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}
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}
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@@ -364,7 +364,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
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if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
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_player->AddQuestAndCheckCompletion(nextQuest, object);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
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}
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}
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@@ -387,7 +387,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
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if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
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_player->AddQuestAndCheckCompletion(nextQuest, object);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
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}
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}
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@@ -635,7 +635,7 @@ void WorldSession::HandlePushQuestToParty(WorldPackets::Quest::PushQuestToParty&
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else
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{
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receiver->SetDivider(sender->GetGUID());
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receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, receiver->GetGUID(), true);
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receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, receiver->GetGUID(), true, false);
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}
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}
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}
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@@ -5035,9 +5035,12 @@ void Spell::EffectQuestStart(SpellEffIndex /*effIndex*/)
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return;
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if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
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{
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player->AddQuestAndCheckCompletion(quest, player);
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player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
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player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true, true);
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}
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else
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player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true, false);
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}
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}
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