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Compile fix
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@@ -621,7 +621,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
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{
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if (InstanceScript* instance = ressPlayer->GetInstanceScript())
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{
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if ((instance->IsEncounterInProgress() && player->GetMap()->IsRaid()))
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if ((instance->IsEncounterInProgress() && ressPlayer->GetMap()->IsRaid()))
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{
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if (!instance->GetCombatResurrectionCharges())
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return;
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