Scripts/Zul Gurub: cleanup for cata

This commit is contained in:
Vincent-Michael
2012-08-18 22:16:41 +02:00
parent f1f33ff09b
commit 1be45d1a0a
20 changed files with 652 additions and 2969 deletions

View File

@@ -227,21 +227,16 @@ void AddSC_boss_nalorakk();
void AddSC_boss_zuljin();
void AddSC_instance_zulaman();
void AddSC_zulaman();
void AddSC_boss_jeklik(); //Zul'Gurub
void AddSC_boss_venoxis();
void AddSC_boss_marli();
void AddSC_boss_mandokir();
void AddSC_boss_gahzranka();
void AddSC_boss_thekal();
void AddSC_boss_arlokk();
void AddSC_boss_jindo();
void AddSC_boss_hakkar();
void AddSC_boss_grilek();
void AddSC_boss_grilek(); // Zul'Gurub
void AddSC_boss_hazzarah();
void AddSC_boss_jindo_the_godbreaker();
void AddSC_boss_kilnara();
void AddSC_boss_mandokir();
void AddSC_boss_renataki();
void AddSC_boss_venoxis();
void AddSC_boss_wushoolay();
void AddSC_boss_zanzil();
void AddSC_instance_zulgurub();
//void AddSC_alterac_mountains();
void AddSC_arathi_highlands();
void AddSC_blasted_lands();
@@ -846,20 +841,16 @@ void AddEasternKingdomsScripts()
AddSC_boss_zuljin();
AddSC_instance_zulaman();
AddSC_zulaman();
AddSC_boss_jeklik(); //Zul'Gurub
AddSC_boss_venoxis();
AddSC_boss_marli();
AddSC_boss_mandokir();
AddSC_boss_gahzranka();
AddSC_boss_thekal();
AddSC_boss_arlokk();
AddSC_boss_jindo();
AddSC_boss_hakkar();
AddSC_boss_grilek();
AddSC_boss_hazzarah();
AddSC_boss_renataki();
AddSC_boss_wushoolay();
AddSC_instance_zulgurub();
AddSC_boss_grilek(); // Zul'Gurub
AddSC_boss_hazzarah();
AddSC_boss_jindo_the_godbreaker();
AddSC_boss_kilnara();
AddSC_boss_mandokir();
AddSC_boss_renataki();
AddSC_boss_venoxis();
AddSC_boss_wushoolay();
AddSC_boss_zanzil();
AddSC_instance_zulgurub();
//AddSC_alterac_mountains();
AddSC_arathi_highlands();

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@@ -32,21 +32,17 @@ set(scripts_STAT_SRCS
EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
EasternKingdoms/isle_of_queldanas.cpp
EasternKingdoms/ZulGurub/boss_hakkar.cpp
EasternKingdoms/ZulGurub/boss_mandokir.cpp
EasternKingdoms/ZulGurub/boss_marli.cpp
EasternKingdoms/ZulGurub/boss_hazzarah.cpp
EasternKingdoms/ZulGurub/boss_jeklik.cpp
EasternKingdoms/ZulGurub/boss_grilek.cpp
EasternKingdoms/ZulGurub/zulgurub.h
EasternKingdoms/ZulGurub/boss_hazzarah.cpp
EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
EasternKingdoms/ZulGurub/boss_kilnara.cpp
EasternKingdoms/ZulGurub/boss_mandokir.cpp
EasternKingdoms/ZulGurub/boss_renataki.cpp
EasternKingdoms/ZulGurub/boss_arlokk.cpp
EasternKingdoms/ZulGurub/boss_gahzranka.cpp
EasternKingdoms/ZulGurub/boss_venoxis.cpp
EasternKingdoms/ZulGurub/instance_zulgurub.cpp
EasternKingdoms/ZulGurub/boss_jindo.cpp
EasternKingdoms/ZulGurub/boss_wushoolay.cpp
EasternKingdoms/ZulGurub/boss_thekal.cpp
EasternKingdoms/ZulGurub/boss_zanzil.cpp
EasternKingdoms/ZulGurub/instance_zulgurub.cpp
EasternKingdoms/ZulGurub/zulgurub.h
EasternKingdoms/wetlands.cpp
EasternKingdoms/arathi_highlands.cpp
EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp

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@@ -1,293 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Arlokk
SD%Complete: 95
SDComment: Wrong cleave and red aura is missing.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
enum eYells
{
SAY_AGGRO = -1309011,
SAY_FEAST_PANTHER = -1309012,
SAY_DEATH = -1309013,
};
enum eSpells
{
SPELL_SHADOWWORDPAIN = 23952,
SPELL_GOUGE = 24698,
SPELL_MARK = 24210,
SPELL_CLEAVE = 26350, //Perhaps not right. Not a red aura...
SPELL_PANTHER_TRANSFORM = 24190,
MODEL_ID_NORMAL = 15218,
MODEL_ID_PANTHER = 15215,
MODEL_ID_BLANK = 11686,
NPC_ZULIAN_PROWLER = 15101
};
class boss_arlokk : public CreatureScript
{
public:
boss_arlokk()
: CreatureScript("boss_arlokk")
{
}
struct boss_arlokkAI : public ScriptedAI
{
boss_arlokkAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 m_uiShadowWordPain_Timer;
uint32 m_uiGouge_Timer;
uint32 m_uiMark_Timer;
uint32 m_uiCleave_Timer;
uint32 m_uiVanish_Timer;
uint32 m_uiVisible_Timer;
uint32 m_uiSummon_Timer;
uint32 m_uiSummonCount;
Unit* m_pMarkedTarget;
uint64 MarkedTargetGUID;
bool m_bIsPhaseTwo;
bool m_bIsVanished;
void Reset()
{
m_uiShadowWordPain_Timer = 8000;
m_uiGouge_Timer = 14000;
m_uiMark_Timer = 35000;
m_uiCleave_Timer = 4000;
m_uiVanish_Timer = 60000;
m_uiVisible_Timer = 6000;
m_uiSummon_Timer = 5000;
m_uiSummonCount = 0;
m_bIsPhaseTwo = false;
m_bIsVanished = false;
MarkedTargetGUID = 0;
me->SetDisplayId(MODEL_ID_NORMAL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void JustReachedHome()
{
if (instance)
instance->SetData(DATA_ARLOKK, NOT_STARTED);
//we should be summoned, so despawn
me->DespawnOrUnsummon();
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
me->SetDisplayId(MODEL_ID_NORMAL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (instance)
instance->SetData(DATA_ARLOKK, DONE);
}
void DoSummonPhanters()
{
if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
DoScriptText(SAY_FEAST_PANTHER, me, pMarkedTarget);
me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.7998f, -1649.6734f, 41.4800f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970f, -1606.4840f, 41.2979f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
}
void JustSummoned(Creature* summoned)
{
if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
summoned->AI()->AttackStart(pMarkedTarget);
++m_uiSummonCount;
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (!m_bIsPhaseTwo)
{
if (m_uiShadowWordPain_Timer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
m_uiShadowWordPain_Timer = 15000;
}
else
m_uiShadowWordPain_Timer -= uiDiff;
if (m_uiMark_Timer <= uiDiff)
{
Unit* pMarkedTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pMarkedTarget)
{
DoCast(pMarkedTarget, SPELL_MARK);
MarkedTargetGUID = pMarkedTarget->GetGUID();
}
else
sLog->outError(LOG_FILTER_TSCR, "boss_arlokk could not accuire pMarkedTarget.");
m_uiMark_Timer = 15000;
}
else
m_uiMark_Timer -= uiDiff;
}
else
{
//Cleave_Timer
if (m_uiCleave_Timer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
m_uiCleave_Timer = 16000;
}
else
m_uiCleave_Timer -= uiDiff;
//Gouge_Timer
if (m_uiGouge_Timer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_GOUGE);
DoModifyThreatPercent(me->getVictim(), -80);
m_uiGouge_Timer = 17000+rand()%10000;
}
else
m_uiGouge_Timer -= uiDiff;
}
if (m_uiSummonCount <= 30)
{
if (m_uiSummon_Timer <= uiDiff)
{
DoSummonPhanters();
m_uiSummon_Timer = 5000;
}
else
m_uiSummon_Timer -= uiDiff;
}
if (m_uiVanish_Timer <= uiDiff)
{
//Invisble Model
me->SetDisplayId(MODEL_ID_BLANK);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
DoResetThreat();
m_bIsVanished = true;
m_uiVanish_Timer = 45000;
m_uiVisible_Timer = 6000;
}
else
m_uiVanish_Timer -= uiDiff;
if (m_bIsVanished)
{
if (m_uiVisible_Timer <= uiDiff)
{
//The Panther Model
me->SetDisplayId(MODEL_ID_PANTHER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
AttackStart(target);
m_bIsPhaseTwo = true;
m_bIsVanished = false;
}
else
m_uiVisible_Timer -= uiDiff;
}
else
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_arlokkAI(creature);
}
};
class go_gong_of_bethekk : public GameObjectScript
{
public:
go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk")
{
}
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (InstanceScript* instance = go->GetInstanceScript())
{
if (instance->GetData(DATA_ARLOKK) == DONE || instance->GetData(DATA_ARLOKK) == IN_PROGRESS)
return true;
instance->SetData(DATA_ARLOKK, IN_PROGRESS);
return true;
}
return true;
}
};
void AddSC_boss_arlokk()
{
new boss_arlokk();
new go_gong_of_bethekk();
}

View File

@@ -1,99 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Gahz'ranka
SD%Complete: 85
SDComment: Massive Geyser with knockback not working. Spell buggy.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SPELL_FROSTBREATH 16099
#define SPELL_MASSIVEGEYSER 22421 //Not working. Cause its a summon...
#define SPELL_SLAM 24326
class boss_gahzranka : public CreatureScript
{
public:
boss_gahzranka() : CreatureScript("boss_gahzranka") { }
struct boss_gahzrankaAI : public ScriptedAI
{
boss_gahzrankaAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Frostbreath_Timer;
uint32 MassiveGeyser_Timer;
uint32 Slam_Timer;
void Reset()
{
Frostbreath_Timer = 8000;
MassiveGeyser_Timer = 25000;
Slam_Timer = 17000;
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//Frostbreath_Timer
if (Frostbreath_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_FROSTBREATH);
Frostbreath_Timer = urand(7000, 11000);
} else Frostbreath_Timer -= diff;
//MassiveGeyser_Timer
if (MassiveGeyser_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MASSIVEGEYSER);
DoResetThreat();
MassiveGeyser_Timer = urand(22000, 32000);
} else MassiveGeyser_Timer -= diff;
//Slam_Timer
if (Slam_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SLAM);
Slam_Timer = urand(12000, 20000);
} else Slam_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gahzrankaAI(creature);
}
};
void AddSC_boss_gahzranka()
{
new boss_gahzranka();
}

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,71 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Grilek
SD%Complete: 100
SDComment:
SDCategory: Zul'Gurub
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SPELL_AVARTAR 24646 //The Enrage Spell
#define SPELL_GROUNDTREMOR 6524
enum Yells
{
};
enum Spells
{
};
enum Events
{
};
class boss_grilek : public CreatureScript
{
public:
boss_grilek() : CreatureScript("boss_grilek") { }
struct boss_grilekAI : public ScriptedAI
struct boss_grilekAI : public BossAI
{
boss_grilekAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Avartar_Timer;
uint32 GroundTremor_Timer;
boss_grilekAI(Creature* creature) : BossAI(creature, DATA_GRILEK)
{
}
void Reset()
{
Avartar_Timer = urand(15000, 25000);
GroundTremor_Timer = urand(8000, 16000);
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//Avartar_Timer
if (Avartar_Timer <= diff)
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
DoCast(me, SPELL_AVARTAR);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
if (target)
AttackStart(target);
Avartar_Timer = urand(25000, 35000);
} else Avartar_Timer -= diff;
//GroundTremor_Timer
if (GroundTremor_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_GROUNDTREMOR);
GroundTremor_Timer = urand(12000, 16000);
} else GroundTremor_Timer -= diff;
switch (eventId)
{
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
@@ -96,4 +89,3 @@ void AddSC_boss_grilek()
{
new boss_grilek();
}

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@@ -1,259 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Hakkar
SD%Complete: 95
SDComment: Blood siphon spell buggy cause of Core Issue.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SAY_AGGRO -1309020
#define SAY_FLEEING -1309021
#define SAY_MINION_DESTROY -1309022 //where does it belong?
#define SAY_PROTECT_ALTAR -1309023 //where does it belong?
#define SPELL_BLOODSIPHON 24322
#define SPELL_CORRUPTEDBLOOD 24328
#define SPELL_CAUSEINSANITY 24327 //Not working disabled.
#define SPELL_WILLOFHAKKAR 24178
#define SPELL_ENRAGE 24318
// The Aspects of all High Priests
#define SPELL_ASPECT_OF_JEKLIK 24687
#define SPELL_ASPECT_OF_VENOXIS 24688
#define SPELL_ASPECT_OF_MARLI 24686
#define SPELL_ASPECT_OF_THEKAL 24689
#define SPELL_ASPECT_OF_ARLOKK 24690
class boss_hakkar : public CreatureScript
{
public:
boss_hakkar()
: CreatureScript("boss_hakkar")
{
}
struct boss_hakkarAI : public ScriptedAI
{
boss_hakkarAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 BloodSiphon_Timer;
uint32 CorruptedBlood_Timer;
uint32 CauseInsanity_Timer;
uint32 WillOfHakkar_Timer;
uint32 Enrage_Timer;
uint32 CheckJeklik_Timer;
uint32 CheckVenoxis_Timer;
uint32 CheckMarli_Timer;
uint32 CheckThekal_Timer;
uint32 CheckArlokk_Timer;
uint32 AspectOfJeklik_Timer;
uint32 AspectOfVenoxis_Timer;
uint32 AspectOfMarli_Timer;
uint32 AspectOfThekal_Timer;
uint32 AspectOfArlokk_Timer;
bool Enraged;
void Reset()
{
BloodSiphon_Timer = 90000;
CorruptedBlood_Timer = 25000;
CauseInsanity_Timer = 17000;
WillOfHakkar_Timer = 17000;
Enrage_Timer = 600000;
CheckJeklik_Timer = 1000;
CheckVenoxis_Timer = 2000;
CheckMarli_Timer = 3000;
CheckThekal_Timer = 4000;
CheckArlokk_Timer = 5000;
AspectOfJeklik_Timer = 4000;
AspectOfVenoxis_Timer = 7000;
AspectOfMarli_Timer = 12000;
AspectOfThekal_Timer = 8000;
AspectOfArlokk_Timer = 18000;
Enraged = false;
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//BloodSiphon_Timer
if (BloodSiphon_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_BLOODSIPHON);
BloodSiphon_Timer = 90000;
} else BloodSiphon_Timer -= diff;
//CorruptedBlood_Timer
if (CorruptedBlood_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_CORRUPTEDBLOOD);
CorruptedBlood_Timer = urand(30000, 45000);
} else CorruptedBlood_Timer -= diff;
//CauseInsanity_Timer
/*if (CauseInsanity_Timer <= diff)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_CAUSEINSANITY);
CauseInsanity_Timer = urand(35000, 43000);
} else CauseInsanity_Timer -= diff;*/
//WillOfHakkar_Timer
if (WillOfHakkar_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_WILLOFHAKKAR);
WillOfHakkar_Timer = urand(25000, 35000);
} else WillOfHakkar_Timer -= diff;
if (!Enraged && Enrage_Timer <= diff)
{
DoCast(me, SPELL_ENRAGE);
Enraged = true;
} else Enrage_Timer -= diff;
//Checking if Jeklik is dead. If not we cast her Aspect
if (CheckJeklik_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_JEKLIK) != DONE)
{
if (AspectOfJeklik_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ASPECT_OF_JEKLIK);
AspectOfJeklik_Timer = urand(10000, 14000);
} else AspectOfJeklik_Timer -= diff;
}
}
CheckJeklik_Timer = 1000;
} else CheckJeklik_Timer -= diff;
//Checking if Venoxis is dead. If not we cast his Aspect
if (CheckVenoxis_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_VENOXIS) != DONE)
{
if (AspectOfVenoxis_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ASPECT_OF_VENOXIS);
AspectOfVenoxis_Timer = 8000;
} else AspectOfVenoxis_Timer -= diff;
}
}
CheckVenoxis_Timer = 1000;
} else CheckVenoxis_Timer -= diff;
//Checking if Marli is dead. If not we cast her Aspect
if (CheckMarli_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_MARLI) != DONE)
{
if (AspectOfMarli_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI);
AspectOfMarli_Timer = 10000;
} else AspectOfMarli_Timer -= diff;
}
}
CheckMarli_Timer = 1000;
} else CheckMarli_Timer -= diff;
//Checking if Thekal is dead. If not we cast his Aspect
if (CheckThekal_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_THEKAL) != DONE)
{
if (AspectOfThekal_Timer <= diff)
{
DoCast(me, SPELL_ASPECT_OF_THEKAL);
AspectOfThekal_Timer = 15000;
} else AspectOfThekal_Timer -= diff;
}
}
CheckThekal_Timer = 1000;
} else CheckThekal_Timer -= diff;
//Checking if Arlokk is dead. If yes we cast her Aspect
if (CheckArlokk_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_ARLOKK) != DONE)
{
if (AspectOfArlokk_Timer <= diff)
{
DoCast(me, SPELL_ASPECT_OF_ARLOKK);
DoResetThreat();
AspectOfArlokk_Timer = urand(10000, 15000);
} else AspectOfArlokk_Timer -= diff;
}
}
CheckArlokk_Timer = 1000;
} else CheckArlokk_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_hakkarAI(creature);
}
};
void AddSC_boss_hakkar()
{
new boss_hakkar();
}

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,86 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Hazzarah
SD%Complete: 100
SDComment:
SDCategory: Zul'Gurub
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SPELL_MANABURN 26046
#define SPELL_SLEEP 24664
enum Yells
{
};
enum Spells
{
};
enum Events
{
};
class boss_hazzarah : public CreatureScript
{
public:
boss_hazzarah() : CreatureScript("boss_hazzarah") { }
boss_hazzarah()
: CreatureScript("boss_hazzarah")
struct boss_hazzarahAI : public BossAI
{
}
struct boss_hazzarahAI : public ScriptedAI
{
boss_hazzarahAI(Creature* creature) : ScriptedAI(creature) {}
uint32 ManaBurn_Timer;
uint32 Sleep_Timer;
uint32 Illusions_Timer;
boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_HAZZARAH)
{
}
void Reset()
{
ManaBurn_Timer = urand(4000, 10000);
Sleep_Timer = urand(10000, 18000);
Illusions_Timer = urand(10000, 18000);
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
//ManaBurn_Timer
if (ManaBurn_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MANABURN);
ManaBurn_Timer = urand(8000, 16000);
} else ManaBurn_Timer -= diff;
events.Update(diff);
//Sleep_Timer
if (Sleep_Timer <= diff)
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
DoCast(me->getVictim(), SPELL_SLEEP);
Sleep_Timer = urand(12000, 20000);
} else Sleep_Timer -= diff;
//Illusions_Timer
if (Illusions_Timer <= diff)
{
//We will summon 3 illusions that will spawn on a random gamer and attack this gamer
//We will just use one model for the beginning
Unit* target = NULL;
for (uint8 i = 0; i < 3; ++i)
switch (eventId)
{
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
return;
Creature* Illusion = me->SummonCreature(15163, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Illusion)
Illusion->AI()->AttackStart(target);
default:
break;
}
Illusions_Timer = urand(15000, 25000);
} else Illusions_Timer -= diff;
}
*/
DoMeleeAttackIfReady();
}
@@ -111,4 +89,3 @@ void AddSC_boss_hazzarah()
{
new boss_hazzarah();
}

View File

@@ -1,306 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Jeklik
SD%Complete: 85
SDComment: Problem in finding the right flying batriders for spawning and making them fly.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SAY_AGGRO -1309002
#define SAY_RAIN_FIRE -1309003
#define SAY_DEATH -1309004
#define SPELL_CHARGE 22911
#define SPELL_SONICBURST 23918
#define SPELL_SCREECH 6605
#define SPELL_SHADOW_WORD_PAIN 23952
#define SPELL_MIND_FLAY 23953
#define SPELL_CHAIN_MIND_FLAY 26044 //Right ID unknown. So disabled
#define SPELL_GREATERHEAL 23954
#define SPELL_BAT_FORM 23966
// Batriders Spell
#define SPELL_BOMB 40332 //Wrong ID but Magmadars bomb is not working...
class boss_jeklik : public CreatureScript
{
public:
boss_jeklik()
: CreatureScript("boss_jeklik")
{
}
struct boss_jeklikAI : public ScriptedAI
{
boss_jeklikAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 Charge_Timer;
uint32 SonicBurst_Timer;
uint32 Screech_Timer;
uint32 SpawnBats_Timer;
uint32 ShadowWordPain_Timer;
uint32 MindFlay_Timer;
uint32 ChainMindFlay_Timer;
uint32 GreaterHeal_Timer;
uint32 SpawnFlyingBats_Timer;
bool PhaseTwo;
void Reset()
{
Charge_Timer = 20000;
SonicBurst_Timer = 8000;
Screech_Timer = 13000;
SpawnBats_Timer = 60000;
ShadowWordPain_Timer = 6000;
MindFlay_Timer = 11000;
ChainMindFlay_Timer = 26000;
GreaterHeal_Timer = 50000;
SpawnFlyingBats_Timer = 10000;
PhaseTwo = false;
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_BAT_FORM);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
if (instance)
instance->SetData(DATA_JEKLIK, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (me->getVictim() && me->isAlive())
{
if (HealthAbovePct(50))
{
if (Charge_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(target, SPELL_CHARGE);
AttackStart(target);
}
Charge_Timer = urand(15000, 30000);
} else Charge_Timer -= diff;
if (SonicBurst_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SONICBURST);
SonicBurst_Timer = urand(8000, 13000);
} else SonicBurst_Timer -= diff;
if (Screech_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SCREECH);
Screech_Timer = urand(18000, 26000);
} else Screech_Timer -= diff;
if (SpawnBats_Timer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Bat = NULL;
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Bat) Bat ->AI()->AttackStart(target);
SpawnBats_Timer = 60000;
} else SpawnBats_Timer -= diff;
}
else
{
if (PhaseTwo)
{
if (PhaseTwo && ShadowWordPain_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(target, SPELL_SHADOW_WORD_PAIN);
ShadowWordPain_Timer = urand(12000, 18000);
}
}ShadowWordPain_Timer -=diff;
if (MindFlay_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MIND_FLAY);
MindFlay_Timer = 16000;
}MindFlay_Timer -=diff;
if (ChainMindFlay_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
DoCast(me->getVictim(), SPELL_CHAIN_MIND_FLAY);
ChainMindFlay_Timer = urand(15000, 30000);
}ChainMindFlay_Timer -=diff;
if (GreaterHeal_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
DoCast(me, SPELL_GREATERHEAL);
GreaterHeal_Timer = urand(25000, 35000);
}GreaterHeal_Timer -=diff;
if (SpawnFlyingBats_Timer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
return;
Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (FlyingBat)
FlyingBat->AI()->AttackStart(target);
SpawnFlyingBats_Timer = urand(10000, 15000);
} else SpawnFlyingBats_Timer -=diff;
}
else
{
me->SetDisplayId(15219);
DoResetThreat();
PhaseTwo = true;
}
}
DoMeleeAttackIfReady();
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_jeklikAI(creature);
}
};
//Flying Bat
class mob_batrider : public CreatureScript
{
public:
mob_batrider()
: CreatureScript("mob_batrider")
{
}
struct mob_batriderAI : public ScriptedAI
{
mob_batriderAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 Bomb_Timer;
uint32 Check_Timer;
void Reset()
{
Bomb_Timer = 2000;
Check_Timer = 1000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI (const uint32 diff)
{
if (!UpdateVictim())
return;
//Bomb_Timer
if (Bomb_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(target, SPELL_BOMB);
Bomb_Timer = 5000;
}
} else Bomb_Timer -= diff;
//Check_Timer
if (Check_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_JEKLIK) == DONE)
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
return;
}
}
Check_Timer = 1000;
} else Check_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_batriderAI(creature);
}
};
void AddSC_boss_jeklik()
{
new boss_jeklik();
new mob_batrider();
}

View File

@@ -1,283 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Jin'do the Hexxer
SD%Complete: 85
SDComment: Mind Control not working because of core bug. Shades visible for all.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SAY_AGGRO -1309014
#define SPELL_BRAINWASHTOTEM 24262
#define SPELL_POWERFULLHEALINGWARD 24309 //We will not use this spell. We will summon a totem by script cause the spell totems will not cast.
#define SPELL_HEX 24053
#define SPELL_DELUSIONSOFJINDO 24306
#define SPELL_SHADEOFJINDO 24308 //We will not use this spell. We will summon a shade by script.
//Healing Ward Spell
#define SPELL_HEAL 38588 //Totems are not working right. Right heal spell ID is 24311 but this spell is not casting...
//Shade of Jindo Spell
#define SPELL_SHADOWSHOCK 19460
#define SPELL_INVISIBLE 24699
class boss_jindo : public CreatureScript
{
public:
boss_jindo()
: CreatureScript("boss_jindo")
{
}
struct boss_jindoAI : public ScriptedAI
{
boss_jindoAI(Creature* creature) : ScriptedAI(creature) {}
uint32 BrainWashTotem_Timer;
uint32 HealingWard_Timer;
uint32 Hex_Timer;
uint32 Delusions_Timer;
uint32 Teleport_Timer;
void Reset()
{
BrainWashTotem_Timer = 20000;
HealingWard_Timer = 16000;
Hex_Timer = 8000;
Delusions_Timer = 10000;
Teleport_Timer = 5000;
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//BrainWashTotem_Timer
if (BrainWashTotem_Timer <= diff)
{
DoCast(me, SPELL_BRAINWASHTOTEM);
BrainWashTotem_Timer = urand(18000, 26000);
} else BrainWashTotem_Timer -= diff;
//HealingWard_Timer
if (HealingWard_Timer <= diff)
{
//DoCast(me, SPELL_POWERFULLHEALINGWARD);
me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
HealingWard_Timer = urand(14000, 20000);
} else HealingWard_Timer -= diff;
//Hex_Timer
if (Hex_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_HEX);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -80);
Hex_Timer = urand(12000, 20000);
} else Hex_Timer -= diff;
//Casting the delusion curse with a shade. So shade will attack the same target with the curse.
if (Delusions_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(target, SPELL_DELUSIONSOFJINDO);
Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Shade)
Shade->AI()->AttackStart(target);
}
Delusions_Timer = urand(4000, 12000);
} else Delusions_Timer -= diff;
//Teleporting a random gamer and spawning 9 skeletons that will attack this gamer
if (Teleport_Timer <= diff)
{
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target && target->GetTypeId() == TYPEID_PLAYER)
{
DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(target, -100);
Creature* Skeletons;
Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
}
Teleport_Timer = urand(15000, 23000);
} else Teleport_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_jindoAI(creature);
}
};
//Healing Ward
class mob_healing_ward : public CreatureScript
{
public:
mob_healing_ward()
: CreatureScript("mob_healing_ward")
{
}
struct mob_healing_wardAI : public ScriptedAI
{
mob_healing_wardAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
uint32 Heal_Timer;
InstanceScript* instance;
void Reset()
{
Heal_Timer = 2000;
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI (const uint32 diff)
{
//Heal_Timer
if (Heal_Timer <= diff)
{
if (instance)
{
Unit* pJindo = Unit::GetUnit(*me, instance->GetData64(DATA_JINDO));
if (pJindo)
DoCast(pJindo, SPELL_HEAL);
}
Heal_Timer = 3000;
} else Heal_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_healing_wardAI(creature);
}
};
//Shade of Jindo
class mob_shade_of_jindo : public CreatureScript
{
public:
mob_shade_of_jindo()
: CreatureScript("mob_shade_of_jindo")
{
}
struct mob_shade_of_jindoAI : public ScriptedAI
{
mob_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) {}
uint32 ShadowShock_Timer;
void Reset()
{
ShadowShock_Timer = 1000;
DoCast(me, SPELL_INVISIBLE, true);
}
void EnterCombat(Unit* /*who*/){}
void UpdateAI (const uint32 diff)
{
//ShadowShock_Timer
if (ShadowShock_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SHADOWSHOCK);
ShadowShock_Timer = 2000;
} else ShadowShock_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_shade_of_jindoAI(creature);
}
};
void AddSC_boss_jindo()
{
new boss_jindo();
new mob_healing_ward();
new mob_shade_of_jindo();
}

View File

@@ -0,0 +1,91 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
enum Yells
{
};
enum Spells
{
};
enum Events
{
};
class boss_jindo_the_godbreaker : public CreatureScript
{
public:
boss_jindo_the_godbreaker() : CreatureScript("boss_jindo_the_godbreaker") { }
struct boss_jindo_the_godbreakerAI : public BossAI
{
boss_jindo_the_godbreakerAI(Creature* creature) : BossAI(creature, DATA_JINDO)
{
}
void Reset()
{
}
void EnterCombat(Unit* /*who*/)
{
}
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_jindo_the_godbreakerAI(creature);
}
};
void AddSC_boss_jindo_the_godbreaker()
{
new boss_jindo_the_godbreaker();
}

View File

@@ -0,0 +1,92 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Spell.h"
#include "zulgurub.h"
enum Yells
{
};
enum Spells
{
};
enum Events
{
};
class boss_kilnara : public CreatureScript
{
public:
boss_kilnara() : CreatureScript("boss_kilnara") { }
struct boss_kilnaraAI : public BossAI
{
boss_kilnaraAI(Creature* creature) : BossAI(creature, DATA_KILNARA)
{
}
void Reset()
{
}
void EnterCombat(Unit* /*who*/)
{
}
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kilnaraAI(creature);
}
};
void AddSC_boss_kilnara()
{
new boss_kilnara();
}

View File

@@ -16,264 +16,69 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Mandokir
SD%Complete: 90
SDComment: Ohgan function needs improvements.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SAY_AGGRO -1309015
#define SAY_DING_KILL -1309016
#define SAY_GRATS_JINDO -1309017
#define SAY_WATCH -1309018
#define SAY_WATCH_WHISPER -1309019 //is this text for real? easter egg?
enum Yells
{
};
#define SPELL_CHARGE 24408
#define SPELL_CLEAVE 7160
#define SPELL_FEAR 29321
#define SPELL_WHIRLWIND 15589
#define SPELL_MORTAL_STRIKE 16856
#define SPELL_ENRAGE 24318
#define SPELL_WATCH 24314
#define SPELL_LEVEL_UP 24312
enum Spells
{
};
//Ohgans Spells
#define SPELL_SUNDERARMOR 24317
enum Events
{
};
class boss_mandokir : public CreatureScript
{
public:
boss_mandokir()
: CreatureScript("boss_mandokir")
boss_mandokir() : CreatureScript("boss_mandokir") { }
struct boss_mandokirAI : public BossAI
{
}
struct boss_mandokirAI : public ScriptedAI
{
boss_mandokirAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
uint32 KillCount;
uint32 Watch_Timer;
uint32 TargetInRange;
uint32 Cleave_Timer;
uint32 Whirlwind_Timer;
uint32 Fear_Timer;
uint32 MortalStrike_Timer;
uint32 Check_Timer;
float targetX;
float targetY;
float targetZ;
InstanceScript* instance;
bool endWatch;
bool someWatched;
bool RaptorDead;
bool CombatStart;
uint64 WatchTarget;
boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR) { }
void Reset()
{
KillCount = 0;
Watch_Timer = 33000;
Cleave_Timer = 7000;
Whirlwind_Timer = 20000;
Fear_Timer = 1000;
MortalStrike_Timer = 1000;
Check_Timer = 1000;
targetX = 0.0f;
targetY = 0.0f;
targetZ = 0.0f;
TargetInRange = 0;
WatchTarget = 0;
someWatched = false;
endWatch = false;
RaptorDead = false;
CombatStart = false;
DoCast(me, 23243);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
if (KillCount == 3)
{
DoScriptText(SAY_DING_KILL, me);
if (instance)
{
uint64 JindoGUID = instance->GetData64(DATA_JINDO);
if (JindoGUID)
{
if (Unit* jTemp = Unit::GetUnit(*me, JindoGUID))
{
if (jTemp->isAlive())
DoScriptText(SAY_GRATS_JINDO, jTemp);
}
}
}
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void UpdateAI(const uint32 diff)
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
if (me->getVictim() && me->isAlive())
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
if (!CombatStart)
switch (eventId)
{
//At combat Start Mandokir is mounted so we must unmount it first
me->Dismount();
//And summon his raptor
me->SummonCreature(14988, me->getVictim()->GetPositionX(), me->getVictim()->GetPositionY(), me->getVictim()->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000);
CombatStart = true;
default:
break;
}
if (Watch_Timer <= diff) //Every 20 Sec Mandokir will check this
{
if (WatchTarget) //If someone is watched and If the Position of the watched target is different from the one stored, or are attacking, mandokir will charge him
{
Unit* unit = Unit::GetUnit(*me, WatchTarget);
if (unit && (
targetX != unit->GetPositionX() ||
targetY != unit->GetPositionY() ||
targetZ != unit->GetPositionZ() ||
unit->isInCombat()))
{
if (me->IsWithinMeleeRange(unit))
{
DoCast(unit, 24316);
}
else
{
DoCast(unit, SPELL_CHARGE);
//me->SendMonsterMove(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), 0, true, 1);
AttackStart(unit);
}
}
}
someWatched = false;
Watch_Timer = 20000;
} else Watch_Timer -= diff;
if ((Watch_Timer < 8000) && !someWatched) //8 sec(cast time + expire time) before the check for the watch effect mandokir will cast watch debuff on a random target
{
if (Unit* p = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoScriptText(SAY_WATCH, me, p);
DoCast(p, SPELL_WATCH);
WatchTarget = p->GetGUID();
someWatched = true;
endWatch = true;
}
}
if ((Watch_Timer < 1000) && endWatch) //1 sec before the debuf expire, store the target position
{
Unit* unit = Unit::GetUnit(*me, WatchTarget);
if (unit)
{
targetX = unit->GetPositionX();
targetY = unit->GetPositionY();
targetZ = unit->GetPositionZ();
}
endWatch = false;
}
if (!someWatched)
{
//Cleave
if (Cleave_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
Cleave_Timer = 7000;
} else Cleave_Timer -= diff;
//Whirlwind
if (Whirlwind_Timer <= diff)
{
DoCast(me, SPELL_WHIRLWIND);
Whirlwind_Timer = 18000;
} else Whirlwind_Timer -= diff;
//If more then 3 targets in melee range mandokir will cast fear
if (Fear_Timer <= diff)
{
TargetInRange = 0;
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
++TargetInRange;
}
if (TargetInRange > 3)
DoCast(me->getVictim(), SPELL_FEAR);
Fear_Timer = 4000;
} else Fear_Timer -=diff;
//Mortal Strike if target below 50% hp
if (me->getVictim() && me->getVictim()->HealthBelowPct(50))
{
if (MortalStrike_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
MortalStrike_Timer = 15000;
} else MortalStrike_Timer -= diff;
}
}
//Checking if Ohgan is dead. If yes Mandokir will enrage.
if (Check_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_OHGAN) == DONE)
{
if (!RaptorDead)
{
DoCast(me, SPELL_ENRAGE);
RaptorDead = true;
}
}
}
Check_Timer = 1000;
} else Check_Timer -= diff;
DoMeleeAttackIfReady();
}
*/
DoMeleeAttackIfReady();
}
};
@@ -283,65 +88,7 @@ class boss_mandokir : public CreatureScript
}
};
//Ohgan
class mob_ohgan : public CreatureScript
{
public:
mob_ohgan()
: CreatureScript("mob_ohgan")
{
}
struct mob_ohganAI : public ScriptedAI
{
mob_ohganAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
uint32 SunderArmor_Timer;
InstanceScript* instance;
void Reset()
{
SunderArmor_Timer = 5000;
}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*killer*/)
{
if (instance)
instance->SetData(DATA_OHGAN, DONE);
}
void UpdateAI (const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//SunderArmor_Timer
if (SunderArmor_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SUNDERARMOR);
SunderArmor_Timer = urand(10000, 15000);
} else SunderArmor_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_ohganAI(creature);
}
};
void AddSC_boss_mandokir()
{
new boss_mandokir();
new mob_ohgan();
}

View File

@@ -1,275 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Marli
SD%Complete: 80
SDComment: Charging healers and casters not working. Perhaps wrong Spell Timers.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SAY_AGGRO -1309005
#define SAY_TRANSFORM -1309006
#define SAY_SPIDER_SPAWN -1309007
#define SAY_DEATH -1309008
#define SPELL_CHARGE 22911
#define SPELL_ASPECT_OF_MARLI 24686 // A stun spell
#define SPELL_ENVOLWINGWEB 24110
#define SPELL_POISONVOLLEY 24099
#define SPELL_SPIDER_FORM 24084
//The Spider Spells
#define SPELL_LEVELUP 24312 //Not right Spell.
class boss_marli : public CreatureScript
{
public:
boss_marli()
: CreatureScript("boss_marli")
{
}
struct boss_marliAI : public ScriptedAI
{
boss_marliAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 SpawnStartSpiders_Timer;
uint32 PoisonVolley_Timer;
uint32 SpawnSpider_Timer;
uint32 Charge_Timer;
uint32 Aspect_Timer;
uint32 Transform_Timer;
uint32 TransformBack_Timer;
bool Spawned;
bool PhaseTwo;
void Reset()
{
SpawnStartSpiders_Timer = 1000;
PoisonVolley_Timer = 15000;
SpawnSpider_Timer = 30000;
Charge_Timer = 1500;
Aspect_Timer = 12000;
Transform_Timer = 45000;
TransformBack_Timer = 25000;
Spawned = false;
PhaseTwo = false;
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
if (instance)
instance->SetData(DATA_MARLI, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (me->getVictim() && me->isAlive())
{
if (PoisonVolley_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_POISONVOLLEY);
PoisonVolley_Timer = urand(10000, 20000);
} else PoisonVolley_Timer -= diff;
if (!PhaseTwo && Aspect_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI);
Aspect_Timer = urand(13000, 18000);
} else Aspect_Timer -= diff;
if (!Spawned && SpawnStartSpiders_Timer <= diff)
{
DoScriptText(SAY_SPIDER_SPAWN, me);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
return;
Creature* Spider = NULL;
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
Spider->AI()->AttackStart(target);
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
Spider->AI()->AttackStart(target);
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
Spider->AI()->AttackStart(target);
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
Spider->AI()->AttackStart(target);
Spawned = true;
} else SpawnStartSpiders_Timer -= diff;
if (SpawnSpider_Timer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
return;
Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
Spider->AI()->AttackStart(target);
SpawnSpider_Timer = urand(12000, 17000);
} else SpawnSpider_Timer -= diff;
if (!PhaseTwo && Transform_Timer <= diff)
{
DoScriptText(SAY_TRANSFORM, me);
DoCast(me, SPELL_SPIDER_FORM);
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
DoCast(me->getVictim(), SPELL_ENVOLWINGWEB);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -100);
PhaseTwo = true;
Transform_Timer = urand(35000, 60000);
} else Transform_Timer -= diff;
if (PhaseTwo)
{
if (Charge_Timer <= diff)
{
Unit* target = NULL;
int i = 0;
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
if (target && target->getPowerType() == POWER_MANA)
i = 3;
}
if (target)
{
DoCast(target, SPELL_CHARGE);
//me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
//me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
AttackStart(target);
}
Charge_Timer = 8000;
} else Charge_Timer -= diff;
if (TransformBack_Timer <= diff)
{
me->SetDisplayId(15220);
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
me->UpdateDamagePhysical(BASE_ATTACK);
PhaseTwo = false;
TransformBack_Timer = urand(25000, 40000);
} else TransformBack_Timer -= diff;
}
DoMeleeAttackIfReady();
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_marliAI(creature);
}
};
//Spawn of Marli
class mob_spawn_of_marli : public CreatureScript
{
public:
mob_spawn_of_marli()
: CreatureScript("mob_spawn_of_marli")
{
}
struct mob_spawn_of_marliAI : public ScriptedAI
{
mob_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) {}
uint32 LevelUp_Timer;
void Reset()
{
LevelUp_Timer = 3000;
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI (const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//LevelUp_Timer
if (LevelUp_Timer <= diff)
{
DoCast(me, SPELL_LEVELUP);
LevelUp_Timer = 3000;
} else LevelUp_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_spawn_of_marliAI(creature);
}
};
void AddSC_boss_marli()
{
new boss_marli();
new mob_spawn_of_marli();
}

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,135 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Renataki
SD%Complete: 100
SDComment:
SDCategory: Zul'Gurub
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SPELL_AMBUSH 24337
#define SPELL_THOUSANDBLADES 24649
enum Yells
{
};
#define EQUIP_ID_MAIN_HAND 0 //was item display id 31818, but this id does not exist
enum Spells
{
};
enum Events
{
};
class boss_renataki : public CreatureScript
{
public:
boss_renataki() : CreatureScript("boss_renataki") { }
boss_renataki()
: CreatureScript("boss_renataki")
struct boss_renatakiAI : public BossAI
{
}
struct boss_renatakiAI : public ScriptedAI
{
boss_renatakiAI(Creature* creature) : ScriptedAI(creature) {}
uint32 Invisible_Timer;
uint32 Ambush_Timer;
uint32 Visible_Timer;
uint32 Aggro_Timer;
uint32 ThousandBlades_Timer;
bool Invisible;
bool Ambushed;
boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_RENATAKI)
{
}
void Reset()
{
Invisible_Timer = urand(8000, 18000);
Ambush_Timer = 3000;
Visible_Timer = 4000;
Aggro_Timer = urand(15000, 25000);
ThousandBlades_Timer = urand(4000, 8000);
Invisible = false;
Ambushed = false;
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
//Invisible_Timer
if (Invisible_Timer <= diff)
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Invisible = true;
Invisible_Timer = urand(15000, 30000);
} else Invisible_Timer -= diff;
if (Invisible)
{
if (Ambush_Timer <= diff)
switch (eventId)
{
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
{
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
DoCast(target, SPELL_AMBUSH);
}
Ambushed = true;
Ambush_Timer = 3000;
} else Ambush_Timer -= diff;
}
if (Ambushed)
{
if (Visible_Timer <= diff)
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
me->SetDisplayId(15268);
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Invisible = false;
Visible_Timer = 4000;
} else Visible_Timer -= diff;
}
//Resetting some aggro so he attacks other gamers
if (!Invisible)
{
if (Aggro_Timer <= diff)
{
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
if (target)
AttackStart(target);
Aggro_Timer = urand(7000, 20000);
} else Aggro_Timer -= diff;
if (ThousandBlades_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_THOUSANDBLADES);
ThousandBlades_Timer = urand(7000, 12000);
} else ThousandBlades_Timer -= diff;
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
@@ -160,4 +89,3 @@ void AddSC_boss_renataki()
{
new boss_renataki();
}

View File

@@ -1,588 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Thekal
SD%Complete: 95
SDComment: Almost finished.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SAY_AGGRO -1309009
#define SAY_DEATH -1309010
enum eSpells
{
SPELL_MORTALCLEAVE = 22859,
SPELL_SILENCE = 22666,
SPELL_FRENZY = 8269,
SPELL_FORCEPUNCH = 24189,
SPELL_CHARGE = 24193,
SPELL_ENRAGE = 8269,
SPELL_SUMMONTIGERS = 24183,
SPELL_TIGER_FORM = 24169,
SPELL_RESURRECT = 24173, //We will not use this spell.
//Zealot Lor'Khan Spells
SPELL_SHIELD = 20545,
SPELL_BLOODLUST = 24185,
SPELL_GREATERHEAL = 24208,
SPELL_DISARM = 6713,
//Zealot Zath Spells
SPELL_SWEEPINGSTRIKES = 18765,
SPELL_SINISTERSTRIKE = 15581,
SPELL_GOUGE = 12540,
SPELL_KICK = 15614,
SPELL_BLIND = 21060,
};
class boss_thekal : public CreatureScript
{
public:
boss_thekal()
: CreatureScript("boss_thekal")
{
}
struct boss_thekalAI : public ScriptedAI
{
boss_thekalAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
uint32 MortalCleave_Timer;
uint32 Silence_Timer;
uint32 Frenzy_Timer;
uint32 ForcePunch_Timer;
uint32 Charge_Timer;
uint32 Enrage_Timer;
uint32 SummonTigers_Timer;
uint32 Check_Timer;
uint32 Resurrect_Timer;
InstanceScript* instance;
bool Enraged;
bool PhaseTwo;
bool WasDead;
void Reset()
{
MortalCleave_Timer = 4000;
Silence_Timer = 9000;
Frenzy_Timer = 30000;
ForcePunch_Timer = 4000;
Charge_Timer = 12000;
Enrage_Timer = 32000;
SummonTigers_Timer = 25000;
Check_Timer = 10000;
Resurrect_Timer = 10000;
Enraged = false;
PhaseTwo = false;
WasDead = false;
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
if (instance)
instance->SetData(DATA_THEKAL, DONE);
}
void JustReachedHome()
{
if (instance)
instance->SetData(DATA_THEKAL, NOT_STARTED);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//Check_Timer for the death of LorKhan and Zath.
if (!WasDead && Check_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->setFaction(14);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
}
if (instance->GetData(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
if (pZath)
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->setFaction(14);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetData(DATA_ZATH, DONE);
}
}
}
Check_Timer = 5000;
} else Check_Timer -= diff;
if (!PhaseTwo && MortalCleave_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTALCLEAVE);
MortalCleave_Timer = urand(15000, 20000);
} else MortalCleave_Timer -= diff;
if (!PhaseTwo && Silence_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SILENCE);
Silence_Timer = urand(20000, 25000);
} else Silence_Timer -= diff;
if (!PhaseTwo && !WasDead && !HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
if (instance)
instance->SetData(DATA_THEKAL, SPECIAL);
WasDead=true;
}
//Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
if (!PhaseTwo && WasDead)
{
if (Resurrect_Timer <= diff)
{
DoCast(me, SPELL_TIGER_FORM);
me->SetObjectScale(2.00f);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFullHealth();
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
me->UpdateDamagePhysical(BASE_ATTACK);
DoResetThreat();
PhaseTwo = true;
} else Resurrect_Timer -= diff;
}
if (me->IsFullHealth() && WasDead)
{
WasDead = false;
}
if (PhaseTwo)
{
if (Charge_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(target, SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
}
Charge_Timer = urand(15000, 22000);
} else Charge_Timer -= diff;
if (Frenzy_Timer <= diff)
{
DoCast(me, SPELL_FRENZY);
Frenzy_Timer = 30000;
} else Frenzy_Timer -= diff;
if (ForcePunch_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SILENCE);
ForcePunch_Timer = urand(16000, 21000);
} else ForcePunch_Timer -= diff;
if (SummonTigers_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SUMMONTIGERS);
SummonTigers_Timer = urand(10000, 14000);
} else SummonTigers_Timer -= diff;
if (HealthBelowPct(11) && !Enraged)
{
DoCast(me, SPELL_ENRAGE);
Enraged = true;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thekalAI(creature);
}
};
//Zealot Lor'Khan
class mob_zealot_lorkhan : public CreatureScript
{
public:
mob_zealot_lorkhan()
: CreatureScript("mob_zealot_lorkhan")
{
}
struct mob_zealot_lorkhanAI : public ScriptedAI
{
mob_zealot_lorkhanAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
uint32 Shield_Timer;
uint32 BloodLust_Timer;
uint32 GreaterHeal_Timer;
uint32 Disarm_Timer;
uint32 Check_Timer;
bool FakeDeath;
InstanceScript* instance;
void Reset()
{
Shield_Timer = 1000;
BloodLust_Timer = 16000;
GreaterHeal_Timer = 32000;
Disarm_Timer = 6000;
Check_Timer = 10000;
FakeDeath = false;
if (instance)
instance->SetData(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI (const uint32 diff)
{
if (!UpdateVictim())
return;
//Shield_Timer
if (Shield_Timer <= diff)
{
DoCast(me, SPELL_SHIELD);
Shield_Timer = 61000;
} else Shield_Timer -= diff;
//BloodLust_Timer
if (BloodLust_Timer <= diff)
{
DoCast(me, SPELL_BLOODLUST);
BloodLust_Timer = 20000+rand()%8000;
} else BloodLust_Timer -= diff;
//Casting Greaterheal to Thekal or Zath if they are in meele range.
if (GreaterHeal_Timer <= diff)
{
if (instance)
{
Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL));
Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
if (!pThekal || !pZath)
return;
switch (urand(0, 1))
{
case 0:
if (me->IsWithinMeleeRange(pThekal))
DoCast(pThekal, SPELL_GREATERHEAL);
break;
case 1:
if (me->IsWithinMeleeRange(pZath))
DoCast(pZath, SPELL_GREATERHEAL);
break;
}
}
GreaterHeal_Timer = 15000+rand()%5000;
} else GreaterHeal_Timer -= diff;
//Disarm_Timer
if (Disarm_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_DISARM);
Disarm_Timer = 15000+rand()%10000;
} else Disarm_Timer -= diff;
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetFullHealth();
}
}
if (instance->GetData(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->setFaction(14);
pZath->SetFullHealth();
}
}
}
Check_Timer = 5000;
} else Check_Timer -= diff;
if (!HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->setFaction(35);
me->AttackStop();
if (instance)
instance->SetData(DATA_LORKHAN, SPECIAL);
FakeDeath = true;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_zealot_lorkhanAI(creature);
}
};
//Zealot Zath
class mob_zealot_zath : public CreatureScript
{
public:
mob_zealot_zath()
: CreatureScript("mob_zealot_zath")
{
}
struct mob_zealot_zathAI : public ScriptedAI
{
mob_zealot_zathAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
uint32 SweepingStrikes_Timer;
uint32 SinisterStrike_Timer;
uint32 Gouge_Timer;
uint32 Kick_Timer;
uint32 Blind_Timer;
uint32 Check_Timer;
bool FakeDeath;
InstanceScript* instance;
void Reset()
{
SweepingStrikes_Timer = 13000;
SinisterStrike_Timer = 8000;
Gouge_Timer = 25000;
Kick_Timer = 18000;
Blind_Timer = 5000;
Check_Timer = 10000;
FakeDeath = false;
if (instance)
instance->SetData(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI (const uint32 diff)
{
if (!UpdateVictim())
return;
//SweepingStrikes_Timer
if (SweepingStrikes_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SWEEPINGSTRIKES);
SweepingStrikes_Timer = 22000+rand()%4000;
} else SweepingStrikes_Timer -= diff;
//SinisterStrike_Timer
if (SinisterStrike_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SINISTERSTRIKE);
SinisterStrike_Timer = 8000+rand()%8000;
} else SinisterStrike_Timer -= diff;
//Gouge_Timer
if (Gouge_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_GOUGE);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -100);
Gouge_Timer = 17000+rand()%10000;
} else Gouge_Timer -= diff;
//Kick_Timer
if (Kick_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_KICK);
Kick_Timer = 15000+rand()%10000;
} else Kick_Timer -= diff;
//Blind_Timer
if (Blind_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_BLIND);
Blind_Timer = 10000+rand()%10000;
} else Blind_Timer -= diff;
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->setFaction(14);
pLorKhan->SetFullHealth();
}
}
if (instance->GetData(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetFullHealth();
}
}
}
Check_Timer = 5000;
} else Check_Timer -= diff;
if (!HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->setFaction(35);
me->AttackStop();
if (instance)
instance->SetData(DATA_ZATH, SPECIAL);
FakeDeath = true;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_zealot_zathAI(creature);
}
};
void AddSC_boss_thekal()
{
new boss_thekal();
new mob_zealot_lorkhan();
new mob_zealot_zath();
}

View File

@@ -22,75 +22,22 @@
#include "Spell.h"
#include "zulgurub.h"
/*
* TODO:
* - Fix timers (research some more)
*/
enum Texts
enum Yells
{
SAY_VENOXIS_TRANSFORM = 1, // Let the coils of hate unfurl!
SAY_VENOXIS_DEATH = 2, // Ssserenity.. at lassst!
};
enum Spells
{
// troll form
SPELL_THRASH = 3391,
SPELL_DISPEL_MAGIC = 23859,
SPELL_RENEW = 23895,
SPELL_HOLY_NOVA = 23858,
SPELL_HOLY_FIRE = 23860,
SPELL_HOLY_WRATH = 23979,
// snake form
SPELL_POISON_CLOUD = 23861,
SPELL_VENOM_SPIT = 23862,
SPELL_PARASITIC_SERPENT = 23865,
SPELL_SUMMON_PARASITIC_SERPENT = 23866,
SPELL_PARASITIC_SERPENT_TRIGGER = 23867,
// used when swapping event-stages
SPELL_VENOXIS_TRANSFORM = 23849, // 50% health - shapechange to cobra
SPELL_FRENZY = 8269, // 20% health - frenzy
};
enum NPCs
{
NPC_PARASITIC_SERPENT = 14884,
};
enum Events
{
// troll form
EVENT_THRASH = 1,
EVENT_DISPEL_MAGIC = 2,
EVENT_RENEW = 3,
EVENT_HOLY_NOVA = 4,
EVENT_HOLY_FIRE = 5,
EVENT_HOLY_WRATH = 6,
// phase-changing
EVENT_TRANSFORM = 7,
// snake form events
EVENT_POISON_CLOUD = 8,
EVENT_VENOM_SPIT = 9,
EVENT_PARASITIC_SERPENT = 10,
EVENT_FRENZY = 11,
};
enum Phases
{
PHASE_ONE = 1, // troll form
PHASE_TWO = 2, // snake form
};
class boss_venoxis : public CreatureScript
{
public:
boss_venoxis() : CreatureScript("boss_venoxis") {}
boss_venoxis() : CreatureScript("boss_venoxis") { }
struct boss_venoxisAI : public BossAI
{
@@ -100,184 +47,42 @@ class boss_venoxis : public CreatureScript
void Reset()
{
events.Reset();
summons.DespawnAll();
// make sure this boss is properly reset
instance->SetBossState(DATA_VENOXIS, NOT_STARTED);
// remove all spells and auras from previous attempts
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
// set some internally used variables to their defaults
_inMeleeRange = 0;
_transformed = false;
_frenzied = false;
events.SetPhase(PHASE_ONE);
}
void EnterCombat(Unit* /*who*/)
{
me->SetReactState(REACT_AGGRESSIVE);
instance->SetBossState(DATA_VENOXIS, IN_PROGRESS);
// Always running events
events.ScheduleEvent(EVENT_THRASH, 5000);
// Phase one events (regular form)
events.ScheduleEvent(EVENT_HOLY_NOVA, 5000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_DISPEL_MAGIC, 35000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_HOLY_FIRE, 10000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_RENEW, 30000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_HOLY_WRATH, 60000, 0, PHASE_ONE);
events.SetPhase(PHASE_ONE);
// Set zone in combat
DoZoneInCombat();
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
// check if venoxis is ready to transform
if (!_transformed && !HealthAbovePct(50))
{
_transformed = true;
// schedule the event that changes our phase
events.ScheduleEvent(EVENT_TRANSFORM, 100);
}
// we're losing health, bad, go frenzy
else if (!_frenzied && !HealthAbovePct(20))
{
_frenzied = true;
events.ScheduleEvent(EVENT_FRENZY, 100);
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_VENOXIS_DEATH);
// venoxis is dead, mark him as such for the instance
instance->SetBossState(DATA_VENOXIS, DONE);
me->RemoveAllAuras();
}
void UpdateAI(const uint32 diff)
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
// return back to main code if we're still casting
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
// thrash is available in all phases
case EVENT_THRASH:
DoCast(me, SPELL_THRASH, true);
events.ScheduleEvent(EVENT_THRASH, urand(10000, 20000));
break;
// troll form spells and Actions (first part)
case EVENT_DISPEL_MAGIC:
DoCast(me, SPELL_DISPEL_MAGIC);
events.ScheduleEvent(EVENT_DISPEL_MAGIC, urand(15000, 20000), 0, PHASE_ONE);
break;
case EVENT_RENEW:
DoCast(me, SPELL_RENEW);
events.ScheduleEvent(EVENT_RENEW, urand(25000, 30000), 0, PHASE_ONE);
break;
case EVENT_HOLY_NOVA:
_inMeleeRange = 0;
for (uint8 i = 0; i < 10; ++i)
{
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, i))
// check if target is within melee-distance
if (me->IsWithinMeleeRange(target))
++_inMeleeRange;
}
// trigger spellcast only if we have 3 or more targets to affect
if (_inMeleeRange >= 3)
DoCast(me->getVictim(), SPELL_HOLY_NOVA);
events.ScheduleEvent(EVENT_HOLY_NOVA, urand(45000, 75000), 0, PHASE_ONE);
break;
case EVENT_HOLY_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_HOLY_FIRE);
events.ScheduleEvent(EVENT_HOLY_FIRE, urand(45000, 60000), 0, PHASE_ONE);
break;
case EVENT_HOLY_WRATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_HOLY_WRATH);
events.ScheduleEvent(EVENT_HOLY_WRATH, urand(45000, 60000), 0, PHASE_ONE);
break;
//
// snake form spells and Actions
//
case EVENT_VENOM_SPIT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_VENOM_SPIT);
events.ScheduleEvent(EVENT_VENOM_SPIT, urand(5000, 15000), 0, PHASE_TWO);
break;
case EVENT_POISON_CLOUD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_POISON_CLOUD);
events.ScheduleEvent(EVENT_POISON_CLOUD, urand(15000, 20000), 0, PHASE_TWO);
break;
case EVENT_PARASITIC_SERPENT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_SUMMON_PARASITIC_SERPENT);
events.ScheduleEvent(EVENT_PARASITIC_SERPENT, 15000, 0, PHASE_TWO);
break;
case EVENT_FRENZY:
// frenzy at 20% health
DoCast(me, SPELL_FRENZY, true);
break;
//
// shape and phase-changing
//
case EVENT_TRANSFORM:
// shapeshift at 50% health
DoCast(me, SPELL_VENOXIS_TRANSFORM);
Talk(SAY_VENOXIS_TRANSFORM);
DoResetThreat();
// phase two events (snakeform)
events.ScheduleEvent(EVENT_VENOM_SPIT, 5000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_POISON_CLOUD, 10000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_PARASITIC_SERPENT, 30000, 0, PHASE_TWO);
// transformed, start phase two
events.SetPhase(PHASE_TWO);
break;
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
private:
uint8 _inMeleeRange;
bool _transformed;
bool _frenzied;
};
CreatureAI* GetAI(Creature* creature) const

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,67 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Wushoolay
SD%Complete: 100
SDComment:
SDCategory: Zul'Gurub
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
#define SPELL_LIGHTNINGCLOUD 25033
#define SPELL_LIGHTNINGWAVE 24819
enum Yells
{
};
enum Spells
{
};
enum Events
{
};
class boss_wushoolay : public CreatureScript
{
public:
boss_wushoolay() : CreatureScript("boss_wushoolay") { }
boss_wushoolay()
: CreatureScript("boss_wushoolay")
struct boss_wushoolayAI : public BossAI
{
}
struct boss_wushoolayAI : public ScriptedAI
{
boss_wushoolayAI(Creature* creature) : ScriptedAI(creature) {}
uint32 LightningCloud_Timer;
uint32 LightningWave_Timer;
boss_wushoolayAI(Creature* creature) : BossAI(creature, DATA_HAZZARAH)
{
}
void Reset()
{
LightningCloud_Timer = urand(5000, 10000);
LightningWave_Timer = urand(8000, 16000);
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
//LightningCloud_Timer
if (LightningCloud_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_LIGHTNINGCLOUD);
LightningCloud_Timer = urand(15000, 20000);
} else LightningCloud_Timer -= diff;
events.Update(diff);
//LightningWave_Timer
if (LightningWave_Timer <= diff)
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target) DoCast(target, SPELL_LIGHTNINGWAVE);
LightningWave_Timer = urand(12000, 16000);
} else LightningWave_Timer -= diff;
switch (eventId)
{
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
@@ -92,4 +89,3 @@ void AddSC_boss_wushoolay()
{
new boss_wushoolay();
}

View File

@@ -0,0 +1,91 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
enum Yells
{
};
enum Spells
{
};
enum Events
{
};
class boss_zanzil : public CreatureScript
{
public:
boss_zanzil() : CreatureScript("boss_zanzil") { }
struct boss_zanzilAI : public BossAI
{
boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL)
{
}
void Reset()
{
}
void EnterCombat(Unit* /*who*/)
{
}
void JustDied(Unit* /*killer*/)
{
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
default:
break;
}
}
*/
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_zanzilAI(creature);
}
};
void AddSC_boss_zanzil()
{
new boss_zanzil();
}

View File

@@ -16,13 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Instance_ZulGurub
SD%Complete: 80
SDComment: Missing reset function after killing a boss for Ohgan, Thekal.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "zulgurub.h"
@@ -30,128 +23,186 @@ EndScriptData */
class instance_zulgurub : public InstanceMapScript
{
public:
instance_zulgurub()
: InstanceMapScript("instance_zulgurub", 309)
{
}
instance_zulgurub() : InstanceMapScript(ZGScriptName, 309) { }
struct instance_zulgurub_InstanceMapScript : public InstanceScript
{
instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) {}
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
uint32 m_auiEncounter[MAX_ENCOUNTERS];
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
uint64 m_uiLorKhanGUID;
uint64 m_uiZathGUID;
uint64 m_uiThekalGUID;
uint64 m_uiJindoGUID;
void Initialize()
instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map)
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
m_uiLorKhanGUID = 0;
m_uiZathGUID = 0;
m_uiThekalGUID = 0;
m_uiJindoGUID = 0;
}
bool IsEncounterInProgress() const
{
//not active in Zul'Gurub
return false;
SetBossNumber(EncounterCount);
venoxisGUID = 0;
mandokirGUID = 0;
kilnaraGUID = 0;
zanzilGUID = 0;
jindoGUID = 0;
hazzarahGUID = 0;
renatakiGUID = 0;
wushoolayGUID = 0;
grilekGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case 11347: m_uiLorKhanGUID = creature->GetGUID(); break;
case 11348: m_uiZathGUID = creature->GetGUID(); break;
case 14509: m_uiThekalGUID = creature->GetGUID(); break;
case 11380: m_uiJindoGUID = creature->GetGUID(); break;
case NPC_VENOXIS:
venoxisGUID = creature->GetGUID();
break;
case NPC_MANDOKIR:
mandokirGUID = creature->GetGUID();
break;
case NPC_KILNARA:
kilnaraGUID = creature->GetGUID();
break;
case NPC_ZANZIL:
zanzilGUID = creature->GetGUID();
break;
case NPC_JINDO:
jindoGUID = creature->GetGUID();
break;
case NPC_HAZZARAH:
hazzarahGUID = creature->GetGUID();
break;
case NPC_RENATAKI:
renatakiGUID = creature->GetGUID();
break;
case NPC_WUSHOOLAY:
wushoolayGUID = creature->GetGUID();
break;
case NPC_GRILEK:
grilekGUID = creature->GetGUID();
break;
default:
break;
}
}
void SetData(uint32 uiType, uint32 uiData)
bool SetBossState(uint32 type, EncounterState state)
{
switch (uiType)
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_ARLOKK:
m_auiEncounter[0] = uiData;
break;
case DATA_VENOXIS:
case DATA_MANDOKIR:
case DATA_KILNARA:
case DATA_ZANZIL:
case DATA_JINDO:
case DATA_HAZZARAH:
case DATA_RENATAKI:
case DATA_WUSHOOLAY:
case DATA_GRILEK:
break;
default:
break;
}
return true;
}
case DATA_JEKLIK:
m_auiEncounter[1] = uiData;
break;
case DATA_VENOXIS:
m_auiEncounter[2] = uiData;
break;
case DATA_MARLI:
m_auiEncounter[3] = uiData;
break;
case DATA_THEKAL:
m_auiEncounter[4] = uiData;
break;
case DATA_LORKHAN:
m_auiEncounter[5] = uiData;
break;
case DATA_ZATH:
m_auiEncounter[6] = uiData;
break;
case DATA_OHGAN:
m_auiEncounter[7] = uiData;
break;
/*
void SetData(uint32 type, uint32 data)
{
switch (type)
{
}
}
uint32 GetData(uint32 uiType)
uint32 GetData(uint32 type)
{
switch (uiType)
switch (type)
{
case DATA_ARLOKK:
return m_auiEncounter[0];
case DATA_JEKLIK:
return m_auiEncounter[1];
case DATA_VENOXIS:
return m_auiEncounter[2];
case DATA_MARLI:
return m_auiEncounter[3];
case DATA_THEKAL:
return m_auiEncounter[4];
case DATA_LORKHAN:
return m_auiEncounter[5];
case DATA_ZATH:
return m_auiEncounter[6];
case DATA_OHGAN:
return m_auiEncounter[7];
}
return 0;
}
*/
uint64 GetData64(uint32 uiData)
uint64 GetData64(uint32 type)
{
switch (uiData)
switch (type)
{
case DATA_LORKHAN:
return m_uiLorKhanGUID;
case DATA_ZATH:
return m_uiZathGUID;
case DATA_THEKAL:
return m_uiThekalGUID;
case DATA_VENOXIS:
return venoxisGUID;
case DATA_MANDOKIR:
return mandokirGUID;
case DATA_KILNARA:
return kilnaraGUID;
case DATA_ZANZIL:
return zanzilGUID;
case DATA_JINDO:
return m_uiJindoGUID;
return jindoGUID;
case DATA_HAZZARAH:
return hazzarahGUID;
case DATA_RENATAKI:
return renatakiGUID;
case DATA_WUSHOOLAY:
return wushoolayGUID;
case DATA_GRILEK:
return grilekGUID;
default:
break;
}
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "Z G " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'Z' && dataHead2 == 'G')
{
for (uint8 i = 0; i < EncounterCount; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 venoxisGUID;
uint64 mandokirGUID;
uint64 kilnaraGUID;
uint64 zanzilGUID;
uint64 jindoGUID;
uint64 hazzarahGUID;
uint64 renatakiGUID;
uint64 wushoolayGUID;
uint64 grilekGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const

View File

@@ -19,20 +19,49 @@
#ifndef DEF_ZULGURUB_H
#define DEF_ZULGURUB_H
#define ZGScriptName "instance_zulgurub"
uint32 const EncounterCount = 5;
enum DataTypes
{
MAX_ENCOUNTERS = 8,
DATA_VENOXIS = 0,
DATA_MANDOKIR = 1,
DATA_KILNARA = 2,
DATA_ZANZIL = 3,
DATA_JINDO = 4,
DATA_ARLOKK = 1,
DATA_JEKLIK = 2,
DATA_VENOXIS = 3,
DATA_MARLI = 4,
DATA_OHGAN = 5,
DATA_THEKAL = 6,
DATA_ZATH = 7,
DATA_LORKHAN = 8,
DATA_JINDO = 10,
// Cache of Madness
DATA_HAZZARAH = 5,
DATA_RENATAKI = 6,
DATA_WUSHOOLAY = 7,
DATA_GRILEK = 8,
};
enum CreatureIds
{
NPC_VENOXIS = 52155,
NPC_MANDOKIR = 52151,
NPC_KILNARA = 52059,
NPC_ZANZIL = 52053,
NPC_JINDO = 52148,
// Cache of Madness
NPC_HAZZARAH = 52271,
NPC_RENATAKI = 52269,
NPC_WUSHOOLAY = 52286,
NPC_GRILEK = 52258,
};
template<class AI>
CreatureAI* GetZulGurubCitadelAI(Creature* creature)
{
if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
if (instance->GetInstanceScript())
if (instance->GetScriptId() == sObjectMgr->GetScriptId(ZGScriptName))
return new AI(creature);
return NULL;
}
#endif