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Core/Battlegrounds: Avoid reset BG and Arena scoreboard stats and BG map achievement criterias when relogin if player was already in the BG (#27280)
(cherry picked from commit fade6fbf4f)
This commit is contained in:
@@ -42,8 +42,10 @@ Arena::Arena(BattlegroundTemplate const* battlegroundTemplate) : Battleground(ba
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void Arena::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new ArenaScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new ArenaScore(player->GetGUID(), player->GetBGTeam());
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if (player->GetBGTeam() == ALLIANCE) // gold
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{
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@@ -1121,7 +1121,8 @@ void Battleground::AddPlayer(Player* player)
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}
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// reset all map criterias on map enter
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player->ResetCriteria(CriteriaFailEvent::LeaveBattleground, GetMapId(), true);
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if (!isInBattleground)
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player->ResetCriteria(CriteriaFailEvent::LeaveBattleground, GetMapId(), true);
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// setup BG group membership
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PlayerAddedToBGCheckIfBGIsRunning(player);
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@@ -222,8 +222,10 @@ void BattlegroundAB::StartingEventOpenDoors()
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void BattlegroundAB::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundABScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new BattlegroundABScore(player->GetGUID(), player->GetBGTeam());
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}
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void BattlegroundAB::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/)
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@@ -436,8 +436,10 @@ void BattlegroundAV::StartingEventOpenDoors()
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void BattlegroundAV::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundAVScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new BattlegroundAVScore(player->GetGUID(), player->GetBGTeam());
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}
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void BattlegroundAV::EndBattleground(uint32 winner)
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@@ -380,8 +380,10 @@ void BattlegroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
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void BattlegroundEY::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundEYScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new BattlegroundEYScore(player->GetGUID(), player->GetBGTeam());
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m_PlayersNearPoint[EY_POINTS_MAX].push_back(player->GetGUID());
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}
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@@ -242,8 +242,10 @@ void BattlegroundIC::StartingEventOpenDoors()
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void BattlegroundIC::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundICScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new BattlegroundICScore(player->GetGUID(), player->GetBGTeam());
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if (nodePoint[NODE_TYPE_QUARRY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H))
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player->CastSpell(player, SPELL_QUARRY, true);
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@@ -476,8 +476,10 @@ void BattlegroundSA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldS
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void BattlegroundSA::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundSAScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new BattlegroundSAScore(player->GetGUID(), player->GetBGTeam());
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SendTransportInit(player);
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@@ -228,8 +228,10 @@ void BattlegroundWS::StartingEventOpenDoors()
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void BattlegroundWS::AddPlayer(Player* player)
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{
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bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundWGScore(player->GetGUID(), player->GetBGTeam());
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if (!isInBattleground)
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PlayerScores[player->GetGUID()] = new BattlegroundWGScore(player->GetGUID(), player->GetBGTeam());
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}
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void BattlegroundWS::RespawnFlag(uint32 Team, bool captured)
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