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Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along.
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@@ -341,7 +341,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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// Handling caster facing during spellcast
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void SetTarget(ObjectGuid guid) override;
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void ReacquireSpellFocusTarget();
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void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; }
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void SetSpellFocus(Spell const* focusSpell, WorldObject const* target);
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bool HasSpellFocus(Spell const* focusSpell = nullptr) const override;
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@@ -432,6 +431,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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bool m_respawnCompatibilityMode;
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/* Spell focus system */
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void ReacquireSpellFocusTarget();
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struct
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{
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::Spell const* Spell = nullptr;
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