Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)

Contributes to #25012
This commit is contained in:
Peter Keresztes Schmidt
2020-07-14 19:48:24 +02:00
committed by GitHub
parent 7e5cf40d4c
commit 1c3187e596
2 changed files with 3 additions and 3 deletions

View File

@@ -186,7 +186,7 @@ class boss_prince_taldaram : public CreatureScript
_flameSphereTargetGUID = victim->GetGUID();
DoCast(victim, SPELL_CONJURE_FLAME_SPHERE);
}
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15000);
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15s);
break;
case EVENT_VANISH:
{
@@ -196,7 +196,7 @@ class boss_prince_taldaram : public CreatureScript
_embraceTargetGUID = embraceTarget->GetGUID();
Talk(SAY_VANISH);
DoCast(me, SPELL_VANISH);
events.DelayEvents(500);
events.DelayEvents(500ms);
events.ScheduleEvent(EVENT_START_FEEDING, 2s);
}
events.ScheduleEvent(EVENT_VANISH, 25s, 35s);

View File

@@ -356,7 +356,7 @@ public:
if (_nextSubmerge && me->HealthBelowPctDamaged(_nextSubmerge, damage))
{
events.CancelEvent(EVENT_SUBMERGE);
events.ScheduleEvent(EVENT_SUBMERGE, 0, 0, PHASE_EMERGE);
events.ScheduleEvent(EVENT_SUBMERGE, 0s, 0, PHASE_EMERGE);
_nextSubmerge = _nextSubmerge-25;
}
}