mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-05 16:39:08 +01:00
*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -299,4 +299,5 @@ void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID)
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//Disable questgiver flag
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m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_ATTACKABLE_2);
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}
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@@ -108,7 +108,17 @@ void hyjalAI::Reset()
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else error_log(ERROR_INST_DATA);
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//Visibility
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m_creature->SetVisibility(VISIBILITY_ON);
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switch(m_creature->GetEntry())
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{
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case 17772: if(pInstance->GetData(DATA_ANETHERONEVENT) == DONE)
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m_creature->SetVisibility(VISIBILITY_OFF);
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else m_creature->SetVisibility(VISIBILITY_ON);
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break;
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case 17852: if(pInstance->GetData(DATA_AZGALOREVENT) == DONE)
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m_creature->SetVisibility(VISIBILITY_OFF);
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else m_creature->SetVisibility(VISIBILITY_ON);
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break;
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}
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//If Jaina evades, reset the visibility of all other creatures in the grid.
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if(CreatureList.empty())
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@@ -16,8 +16,9 @@
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/* ScriptData
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SDName: Boss_Kalecgos
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SD%Complete: 0
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SDComment: VERIFY SCRIPT
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SD%Complete: 95
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SDComment:
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SDCategory: Sunwell_Plateau
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EndScriptData */
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#include "precompiled.h"
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@@ -68,7 +69,7 @@ EndScriptData */
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#define SPELL_BANISH 44836
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#define SPELL_TRANSFORM_KALEC 44670
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#define SPELL_ENRAGE 44807
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#define SPELL_ENRAGE 44806
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#define SPELL_CORRUPTION_STRIKE 45029
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#define SPELL_AGONY_CURSE 45032
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@@ -119,8 +120,8 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
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{
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if(pInstance)
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{
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uint64 SathGUID = pInstance->GetData64(DATA_SATHROVARR);
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uint64 DoorGUID = pInstance->GetData64(DATA_GO_FORCEFIELD);
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SathGUID = pInstance->GetData64(DATA_SATHROVARR);
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DoorGUID = pInstance->GetData64(DATA_GO_FORCEFIELD);
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}
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Unit *Sath = Unit::GetUnit(*m_creature,SathGUID);
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@@ -146,8 +147,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
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TalkSequence = 0;
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isFriendly = false;
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isEnraged = false;
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isBanished = false;
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//m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
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isBanished = false;
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}
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void DamageTaken(Unit *done_by, uint32 &damage)
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@@ -191,8 +191,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
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switch(TalkSequence)
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{
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case 1:
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m_creature->setFaction(35);
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DoCast(m_creature, SPELL_TRANSFORM_KALEC);
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m_creature->setFaction(35);
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TalkTimer = 1000;
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break;
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case 2:
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@@ -251,6 +250,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
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uint32 AgonyCurseTimer;
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uint32 ShadowBoltTimer;
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uint32 CheckTimer;
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uint32 ResetThreat;
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uint64 KalecGUID;
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uint64 KalecgosGUID;
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@@ -274,11 +274,9 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
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AgonyCurseTimer = 20000;
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CorruptionStrikeTimer = 13000;
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CheckTimer = 1000;
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ResetThreat = 1000;
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isEnraged = false;
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isBanished = false;
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//m_creature->CastSpell(m_creature, AURA_SPECTRAL_INVISIBILITY, true);
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//m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
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//m_creature->CastSpell(m_creature, AURA_DEMONIC_VISUAL, true);
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isBanished = false;
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}
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void Aggro(Unit* who)
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@@ -341,9 +339,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
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if(Player* i_pl = i->getSource())
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if(i_pl->HasAura(AURA_SPECTRAL_REALM,0))
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i_pl->RemoveAurasDueToSpell(AURA_SPECTRAL_REALM);
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}
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void Enrage(); // demon and dragon should enrage at the same time
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}
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void UpdateAI(const uint32 diff)
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{
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@@ -352,8 +348,14 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
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if(CheckTimer < diff)
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{
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if(!isEnraged && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 10)
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Enrage();
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if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !isEnraged)
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{
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Unit* Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID);
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if (Kalecgos)
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Kalecgos->CastSpell(Kalecgos, SPELL_ENRAGE, true);
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DoCast(m_creature, SPELL_ENRAGE, true);
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isEnraged = true;
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}
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if(!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
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{
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@@ -366,7 +368,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
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}
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else
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{
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m_creature->CastSpell(m_creature, SPELL_BANISH, true);
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DoCast(m_creature, SPELL_BANISH);
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isBanished = true;
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}
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}
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@@ -379,6 +381,22 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
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CheckTimer = 1000;
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}else CheckTimer -= diff;
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if(ResetThreat < diff)
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{
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if ( ( m_creature->getVictim()->HasAura(AURA_SPECTRAL_EXHAUSTION,0)) && (m_creature->getVictim()->GetTypeId() == TYPEID_PLAYER) )
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{
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for(std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr)
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{
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if(((*itr)->getUnitGuid()) == (m_creature->getVictim()->GetGUID()))
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{
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(*itr)->removeReference();
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break;
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}
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}
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}
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ResetThreat = 1000;
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}else ResetThreat -= diff;
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if(ShadowBoltTimer < diff)
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{
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DoScriptText(SAY_SATH_SPELL1, m_creature);
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@@ -435,9 +453,6 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
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YellSequence = 0;
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isEnraged = false;
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//m_creature->CastSpell(m_creature, AURA_SPECTRAL_INVISIBILITY, true);
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//m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
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}
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void Aggro(Unit* who) {}
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@@ -452,11 +467,8 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if(!m_creature->getVictim()) // only victim is Sath
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{
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EnterEvadeMode();
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return;
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}
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if (!UpdateVictim())
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return;
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if(YellTimer < diff)
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{
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@@ -532,35 +544,38 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
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return;
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if(CheckTimer < diff)
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{
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if(!isEnraged && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 10)
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{
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if(Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
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((boss_sathrovarrAI*)((Creature*)Sath)->AI())->Enrage();
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}
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if(!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
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{
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if(Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
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{
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if(((boss_sathrovarrAI*)((Creature*)Sath)->AI())->isBanished)
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{
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Sath->DealDamage(Sath, Sath->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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return;
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}
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else
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{
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m_creature->CastSpell(m_creature, SPELL_BANISH, true);
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isBanished = true;
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}
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}
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else
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{
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DoTextEmote("is unable to find Sath", NULL);
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EnterEvadeMode();
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}
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}
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CheckTimer = 1000; //every 1 sec we check this
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{
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if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !isEnraged)
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{
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Unit* Sath = Unit::GetUnit(*m_creature, SathGUID);
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if (Sath)
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Sath->CastSpell(Sath, SPELL_ENRAGE, true);
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DoCast(m_creature, SPELL_ENRAGE, true);
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isEnraged = true;
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}
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if(!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
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{
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if(Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
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{
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if(((boss_sathrovarrAI*)((Creature*)Sath)->AI())->isBanished)
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{
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Sath->DealDamage(Sath, Sath->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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return;
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}
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else
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{
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DoCast(m_creature, SPELL_BANISH);
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isBanished = true;
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}
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}
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else
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{
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error_log("TSCR: Didn't find Shathrowar. Kalecgos event reseted.");
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EnterEvadeMode();
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}
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}
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CheckTimer = 1000;
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}else CheckTimer -= diff;
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if(ArcaneBuffetTimer < diff)
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@@ -583,42 +598,30 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
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if(WildMagicTimer < diff)
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{
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DoCast(m_creature, WildMagic[rand()%6]);
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
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if(target && target->isAlive())
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DoCast(target, WildMagic[rand()%6]);
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WildMagicTimer = 20000;
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}else WildMagicTimer -= diff;
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if(SpectralBlastTimer < diff)
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{
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m_creature->CastSpell(m_creature, SPELL_SPECTRAL_BLAST, true);
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SpectralBlastTimer = 20000+(rand()%5000);
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
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if( ( target != m_creature->getVictim() ) && target->isAlive() && !(target->HasAura(AURA_SPECTRAL_EXHAUSTION, 0)) )
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{
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DoCast(target, SPELL_SPECTRAL_BLAST);
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SpectralBlastTimer = 20000+(rand()%5000);
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}
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else
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{
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SpectralBlastTimer = 1000;
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}
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}else SpectralBlastTimer -= diff;
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DoMeleeAttackIfReady();
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}
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}
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void boss_sathrovarrAI::Enrage()
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{
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Unit *Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID);
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Unit *Kalec = Unit::GetUnit(*m_creature, KalecGUID);
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if(!Kalecgos)
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{
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error_log("SD2 ERROR: unable to find Kalecgos");
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return;
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}
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if(!Kalec)
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{
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error_log("SD2 ERROR: unable to find Kalec");
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return;
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}
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DoScriptText(SAY_SATH_ENRAGE, m_creature);
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m_creature->CastSpell(m_creature, SPELL_ENRAGE, true);
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Kalecgos->CastSpell(Kalecgos, SPELL_ENRAGE, true);
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isEnraged = true;
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((boss_kalecgosAI*)((Creature*)Kalecgos)->AI())->isEnraged = true;
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((boss_kalecAI*)((Creature*)Kalec)->AI())->isEnraged = true;
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}
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bool GOkalocegos_teleporter(Player *player, GameObject* _GO)
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{
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if(player->HasAura(AURA_SPECTRAL_EXHAUSTION, 0))
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