--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-13 20:12:01 -06:00
13 changed files with 150 additions and 97 deletions

View File

@@ -299,4 +299,5 @@ void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID)
//Disable questgiver flag
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_ATTACKABLE_2);
}

View File

@@ -108,7 +108,17 @@ void hyjalAI::Reset()
else error_log(ERROR_INST_DATA);
//Visibility
m_creature->SetVisibility(VISIBILITY_ON);
switch(m_creature->GetEntry())
{
case 17772: if(pInstance->GetData(DATA_ANETHERONEVENT) == DONE)
m_creature->SetVisibility(VISIBILITY_OFF);
else m_creature->SetVisibility(VISIBILITY_ON);
break;
case 17852: if(pInstance->GetData(DATA_AZGALOREVENT) == DONE)
m_creature->SetVisibility(VISIBILITY_OFF);
else m_creature->SetVisibility(VISIBILITY_ON);
break;
}
//If Jaina evades, reset the visibility of all other creatures in the grid.
if(CreatureList.empty())

View File

@@ -16,8 +16,9 @@
/* ScriptData
SDName: Boss_Kalecgos
SD%Complete: 0
SDComment: VERIFY SCRIPT
SD%Complete: 95
SDComment:
SDCategory: Sunwell_Plateau
EndScriptData */
#include "precompiled.h"
@@ -68,7 +69,7 @@ EndScriptData */
#define SPELL_BANISH 44836
#define SPELL_TRANSFORM_KALEC 44670
#define SPELL_ENRAGE 44807
#define SPELL_ENRAGE 44806
#define SPELL_CORRUPTION_STRIKE 45029
#define SPELL_AGONY_CURSE 45032
@@ -119,8 +120,8 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
{
if(pInstance)
{
uint64 SathGUID = pInstance->GetData64(DATA_SATHROVARR);
uint64 DoorGUID = pInstance->GetData64(DATA_GO_FORCEFIELD);
SathGUID = pInstance->GetData64(DATA_SATHROVARR);
DoorGUID = pInstance->GetData64(DATA_GO_FORCEFIELD);
}
Unit *Sath = Unit::GetUnit(*m_creature,SathGUID);
@@ -146,8 +147,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
TalkSequence = 0;
isFriendly = false;
isEnraged = false;
isBanished = false;
//m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
isBanished = false;
}
void DamageTaken(Unit *done_by, uint32 &damage)
@@ -191,8 +191,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
switch(TalkSequence)
{
case 1:
m_creature->setFaction(35);
DoCast(m_creature, SPELL_TRANSFORM_KALEC);
m_creature->setFaction(35);
TalkTimer = 1000;
break;
case 2:
@@ -251,6 +250,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
uint32 AgonyCurseTimer;
uint32 ShadowBoltTimer;
uint32 CheckTimer;
uint32 ResetThreat;
uint64 KalecGUID;
uint64 KalecgosGUID;
@@ -274,11 +274,9 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
AgonyCurseTimer = 20000;
CorruptionStrikeTimer = 13000;
CheckTimer = 1000;
ResetThreat = 1000;
isEnraged = false;
isBanished = false;
//m_creature->CastSpell(m_creature, AURA_SPECTRAL_INVISIBILITY, true);
//m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
//m_creature->CastSpell(m_creature, AURA_DEMONIC_VISUAL, true);
isBanished = false;
}
void Aggro(Unit* who)
@@ -341,9 +339,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if(Player* i_pl = i->getSource())
if(i_pl->HasAura(AURA_SPECTRAL_REALM,0))
i_pl->RemoveAurasDueToSpell(AURA_SPECTRAL_REALM);
}
void Enrage(); // demon and dragon should enrage at the same time
}
void UpdateAI(const uint32 diff)
{
@@ -352,8 +348,14 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if(CheckTimer < diff)
{
if(!isEnraged && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 10)
Enrage();
if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !isEnraged)
{
Unit* Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID);
if (Kalecgos)
Kalecgos->CastSpell(Kalecgos, SPELL_ENRAGE, true);
DoCast(m_creature, SPELL_ENRAGE, true);
isEnraged = true;
}
if(!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
{
@@ -366,7 +368,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
}
else
{
m_creature->CastSpell(m_creature, SPELL_BANISH, true);
DoCast(m_creature, SPELL_BANISH);
isBanished = true;
}
}
@@ -379,6 +381,22 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
CheckTimer = 1000;
}else CheckTimer -= diff;
if(ResetThreat < diff)
{
if ( ( m_creature->getVictim()->HasAura(AURA_SPECTRAL_EXHAUSTION,0)) && (m_creature->getVictim()->GetTypeId() == TYPEID_PLAYER) )
{
for(std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr)
{
if(((*itr)->getUnitGuid()) == (m_creature->getVictim()->GetGUID()))
{
(*itr)->removeReference();
break;
}
}
}
ResetThreat = 1000;
}else ResetThreat -= diff;
if(ShadowBoltTimer < diff)
{
DoScriptText(SAY_SATH_SPELL1, m_creature);
@@ -435,9 +453,6 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
YellSequence = 0;
isEnraged = false;
//m_creature->CastSpell(m_creature, AURA_SPECTRAL_INVISIBILITY, true);
//m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
}
void Aggro(Unit* who) {}
@@ -452,11 +467,8 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if(!m_creature->getVictim()) // only victim is Sath
{
EnterEvadeMode();
return;
}
if (!UpdateVictim())
return;
if(YellTimer < diff)
{
@@ -532,35 +544,38 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
return;
if(CheckTimer < diff)
{
if(!isEnraged && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 10)
{
if(Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
((boss_sathrovarrAI*)((Creature*)Sath)->AI())->Enrage();
}
if(!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
{
if(Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
{
if(((boss_sathrovarrAI*)((Creature*)Sath)->AI())->isBanished)
{
Sath->DealDamage(Sath, Sath->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
else
{
m_creature->CastSpell(m_creature, SPELL_BANISH, true);
isBanished = true;
}
}
else
{
DoTextEmote("is unable to find Sath", NULL);
EnterEvadeMode();
}
}
CheckTimer = 1000; //every 1 sec we check this
{
if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !isEnraged)
{
Unit* Sath = Unit::GetUnit(*m_creature, SathGUID);
if (Sath)
Sath->CastSpell(Sath, SPELL_ENRAGE, true);
DoCast(m_creature, SPELL_ENRAGE, true);
isEnraged = true;
}
if(!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
{
if(Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
{
if(((boss_sathrovarrAI*)((Creature*)Sath)->AI())->isBanished)
{
Sath->DealDamage(Sath, Sath->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
else
{
DoCast(m_creature, SPELL_BANISH);
isBanished = true;
}
}
else
{
error_log("TSCR: Didn't find Shathrowar. Kalecgos event reseted.");
EnterEvadeMode();
}
}
CheckTimer = 1000;
}else CheckTimer -= diff;
if(ArcaneBuffetTimer < diff)
@@ -583,42 +598,30 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
if(WildMagicTimer < diff)
{
DoCast(m_creature, WildMagic[rand()%6]);
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(target && target->isAlive())
DoCast(target, WildMagic[rand()%6]);
WildMagicTimer = 20000;
}else WildMagicTimer -= diff;
if(SpectralBlastTimer < diff)
{
m_creature->CastSpell(m_creature, SPELL_SPECTRAL_BLAST, true);
SpectralBlastTimer = 20000+(rand()%5000);
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if( ( target != m_creature->getVictim() ) && target->isAlive() && !(target->HasAura(AURA_SPECTRAL_EXHAUSTION, 0)) )
{
DoCast(target, SPELL_SPECTRAL_BLAST);
SpectralBlastTimer = 20000+(rand()%5000);
}
else
{
SpectralBlastTimer = 1000;
}
}else SpectralBlastTimer -= diff;
DoMeleeAttackIfReady();
}
}
void boss_sathrovarrAI::Enrage()
{
Unit *Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID);
Unit *Kalec = Unit::GetUnit(*m_creature, KalecGUID);
if(!Kalecgos)
{
error_log("SD2 ERROR: unable to find Kalecgos");
return;
}
if(!Kalec)
{
error_log("SD2 ERROR: unable to find Kalec");
return;
}
DoScriptText(SAY_SATH_ENRAGE, m_creature);
m_creature->CastSpell(m_creature, SPELL_ENRAGE, true);
Kalecgos->CastSpell(Kalecgos, SPELL_ENRAGE, true);
isEnraged = true;
((boss_kalecgosAI*)((Creature*)Kalecgos)->AI())->isEnraged = true;
((boss_kalecAI*)((Creature*)Kalec)->AI())->isEnraged = true;
}
bool GOkalocegos_teleporter(Player *player, GameObject* _GO)
{
if(player->HasAura(AURA_SPECTRAL_EXHAUSTION, 0))