*Prevent entering in instances if zone in combat - by Iskander

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-13 23:53:06 +01:00
parent ffb5fb7445
commit 29f3d67fb8
4 changed files with 14 additions and 3 deletions

View File

@@ -1389,8 +1389,10 @@ bool Group::InCombatToInstance(uint32 instanceId)
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pPlayer = itr->getSource();
if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId)
return true;
if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic()))
for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
return true;
}
return false;
}

View File

@@ -1762,7 +1762,7 @@ bool InstanceMap::CanEnter(Player *player)
// cannot enter while players in the instance are in combat
Group *pGroup = player->GetGroup();
if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId())
if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;

View File

@@ -266,3 +266,11 @@ void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
delete itr->second;
m_InstancedMaps.erase(itr++);
}
bool MapInstanced::CanEnter(Player *player)
{
if(Map* map = GetInstance(player))
return map->CanEnter(player);
return false;
}

View File

@@ -39,6 +39,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
void RemoveAllObjectsInRemoveList();
bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll(bool pForce);
bool CanEnter(Player* player);
Map* GetInstance(const WorldObject* obj);
Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }