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*Prevent entering in instances if zone in combat - by Iskander
--HG-- branch : trunk
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@@ -1389,8 +1389,10 @@ bool Group::InCombatToInstance(uint32 instanceId)
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for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pPlayer = itr->getSource();
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if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId)
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return true;
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if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic()))
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for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
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if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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return true;
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}
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return false;
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}
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@@ -1762,7 +1762,7 @@ bool InstanceMap::CanEnter(Player *player)
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// cannot enter while players in the instance are in combat
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Group *pGroup = player->GetGroup();
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if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId())
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if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())
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{
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player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
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return false;
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@@ -266,3 +266,11 @@ void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
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delete itr->second;
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m_InstancedMaps.erase(itr++);
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}
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bool MapInstanced::CanEnter(Player *player)
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{
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if(Map* map = GetInstance(player))
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return map->CanEnter(player);
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return false;
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}
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@@ -39,6 +39,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
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void RemoveAllObjectsInRemoveList();
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bool RemoveBones(uint64 guid, float x, float y);
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void UnloadAll(bool pForce);
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bool CanEnter(Player* player);
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Map* GetInstance(const WorldObject* obj);
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Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
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