Merge pull request #14437 from Golrag/auction1

Core/Opcodes:
This commit is contained in:
MitchesD
2015-04-10 14:55:22 +02:00
7 changed files with 823 additions and 397 deletions

View File

@@ -87,8 +87,8 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
Item* pItem = GetAItem(auction->itemGUIDLow);
if (!pItem)
Item* item = GetAItem(auction->itemGUIDLow);
if (!item)
return;
uint32 bidderAccId = 0;
@@ -123,7 +123,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
uint32 ownerAccId = ObjectMgr::GetPlayerAccountIdByGUID(ownerGuid);
sLog->outCommand(bidderAccId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidderName.c_str(), bidderAccId, pItem->GetTemplate()->GetDefaultLocaleName(), pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName.c_str(), ownerAccId);
bidderName.c_str(), bidderAccId, item->GetTemplate()->GetDefaultLocaleName(), item->GetEntry(), item->GetCount(), auction->bid, ownerName.c_str(), ownerAccId);
}
// receiver exist
@@ -133,18 +133,18 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
// owner in `data` will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt64(0, auction->bidder);
stmt->setUInt64(1, pItem->GetGUID().GetCounter());
stmt->setUInt64(1, item->GetGUID().GetCounter());
trans->Append(stmt);
if (bidder)
{
bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidderGuid, 0, 0, auction->itemEntry);
bidder->GetSession()->SendAuctionWonNotification(auction, item);
// FIXME: for offline player need also
bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
}
MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, 0, 0))
.AddItem(pItem)
.AddItem(item)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
}
else
@@ -171,18 +171,20 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
ObjectGuid owner_guid = ObjectGuid::Create<HighGuid::Player>(auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = ObjectMgr::GetPlayerAccountIdByGUID(owner_guid);
Item* item = GetAItem(auction->itemGUIDLow);
// owner exist
if (owner || owner_accId)
{
uint32 profit = auction->bid + auction->deposit - auction->GetAuctionCut();
//FIXME: what do if owner offline
if (owner)
if (owner && item)
{
owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
//send auction owner notification, bidder must be current!
owner->GetSession()->SendAuctionOwnerNotification(auction);
owner->GetSession()->SendAuctionClosedNotification(auction, (float)sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY), true, item);
}
MailDraft(auction->BuildAuctionMailSubject(AUCTION_SUCCESSFUL), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
@@ -195,8 +197,8 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
{
//return an item in auction to its owner by mail
Item* pItem = GetAItem(auction->itemGUIDLow);
if (!pItem)
Item* item = GetAItem(auction->itemGUIDLow);
if (!item)
return;
ObjectGuid owner_guid = ObjectGuid::Create<HighGuid::Player>(auction->owner);
@@ -206,10 +208,10 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
if (owner || owner_accId)
{
if (owner)
owner->GetSession()->SendAuctionOwnerNotification(auction);
owner->GetSession()->SendAuctionClosedNotification(auction, 0.0f, false, item);
MailDraft(auction->BuildAuctionMailSubject(AUCTION_EXPIRED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
.AddItem(pItem)
.AddItem(item)
.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
}
else
@@ -220,7 +222,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
}
//this function sends mail to old bidder
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 /*newPrice*/, Player* /*newBidder*/, SQLTransaction& trans)
{
ObjectGuid oldBidder_guid = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
Player* oldBidder = ObjectAccessor::FindConnectedPlayer(oldBidder_guid);
@@ -229,11 +231,13 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
if (!oldBidder)
oldBidder_accId = ObjectMgr::GetPlayerAccountIdByGUID(oldBidder_guid);
Item* item = GetAItem(auction->itemGUIDLow);
// old bidder exist
if (oldBidder || oldBidder_accId)
{
if (oldBidder && newBidder)
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->itemEntry);
if (oldBidder && item)
oldBidder->GetSession()->SendAuctionOutBidNotification(auction, item);
MailDraft(auction->BuildAuctionMailSubject(AUCTION_OUTBIDDED), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
.AddMoney(auction->bid)
@@ -242,18 +246,16 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
}
//this function sends mail, when auction is cancelled to old bidder
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item)
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
ObjectGuid bidder_guid = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
Player* bidder = ObjectAccessor::FindConnectedPlayer(bidder_guid);
uint32 bidder_accId = 0;
if (!bidder)
bidder_accId = ObjectMgr::GetPlayerAccountIdByGUID(bidder_guid);
if (bidder)
bidder->GetSession()->SendAuctionRemovedNotification(auction->Id, auction->itemEntry, item->GetItemRandomPropertyId());
// bidder exist
if (bidder || bidder_accId)
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0))
@@ -452,7 +454,6 @@ void AuctionHouseObject::Update()
if (AuctionsMap.empty())
return;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
for (AuctionEntryMap::iterator it = AuctionsMap.begin(); it != AuctionsMap.end();)
@@ -494,40 +495,35 @@ void AuctionHouseObject::Update()
CharacterDatabase.CommitTransaction(trans);
}
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& packet, Player* player, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUID().GetCounter())
{
if (itr->second->BuildAuctionInfo(data))
++count;
itr->second->BuildAuctionInfo(packet.Items, false);
++totalcount;
}
}
}
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& packet, Player* player, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUID().GetCounter())
{
if (Aentry->BuildAuctionInfo(data))
++count;
Aentry->BuildAuctionInfo(packet.Items, false);
++totalcount;
}
}
}
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& packet, Player* player,
std::wstring const& wsearchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
uint32& count, uint32& totalcount)
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32& totalcount)
{
time_t curTime = sWorld->GetGameTime();
@@ -612,48 +608,53 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
}
// Add the item if no search term or if entered search term was found
if (count < 50 && totalcount >= listfrom)
{
++count;
Aentry->BuildAuctionInfo(data);
}
if (packet.Items.size() < 50 && totalcount >= listfrom)
Aentry->BuildAuctionInfo(packet.Items, true);
++totalcount;
}
}
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
void AuctionEntry::BuildAuctionInfo(std::vector<WorldPackets::AuctionHouse::AuctionItem>& items, bool listAuctionItems) const
{
Item* item = sAuctionMgr->GetAItem(itemGUIDLow);
if (!item)
{
TC_LOG_ERROR("misc", "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: " UI64FMTD, Id, itemGUIDLow);
return false;
return;
}
data << uint32(Id);
data << uint32(item->GetEntry());
for (uint8 i = 0; i < PROP_ENCHANTMENT_SLOT_0; ++i) // PROP_ENCHANTMENT_SLOT_0 = 10
WorldPackets::AuctionHouse::AuctionItem auctionItem;
auctionItem.AuctionItemID = Id;
auctionItem.Item.Initalize(item);
auctionItem.BuyoutPrice = buyout;
auctionItem.CensorBidInfo = false;
auctionItem.CensorServerSideInfo = listAuctionItems;
auctionItem.Charges = item->GetSpellCharges();
auctionItem.Count = item->GetCount();
auctionItem.DeleteReason = 0; // Always 0 ?
auctionItem.DurationLeft = (expire_time - time(NULL)) * IN_MILLISECONDS;
auctionItem.EndTime = expire_time;
auctionItem.Flags = 0; // todo
auctionItem.ItemGuid = item->GetGUID();
auctionItem.MinBid = startbid;
auctionItem.Owner = ObjectGuid::Create<HighGuid::Player>(owner);
auctionItem.OwnerAccountID = ObjectGuid::Create<HighGuid::WowAccount>(ObjectMgr::GetPlayerAccountIdByGUID(auctionItem.Owner));
auctionItem.MinIncrement = bidder ? GetAuctionOutBid() : 0;
auctionItem.Bidder = bidder ? ObjectGuid::Create<HighGuid::Player>(bidder) : ObjectGuid::Empty;
auctionItem.BidAmount = bidder ? bid : 0;
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
{
data << uint32(item->GetEnchantmentId(EnchantmentSlot(i)));
data << uint32(item->GetEnchantmentDuration(EnchantmentSlot(i)));
data << uint32(item->GetEnchantmentCharges(EnchantmentSlot(i)));
if (!item->GetEnchantmentId((EnchantmentSlot) i))
continue;
auctionItem.Enchantments.emplace_back(item->GetEnchantmentId((EnchantmentSlot) i), item->GetEnchantmentDuration((EnchantmentSlot) i), item->GetEnchantmentCharges((EnchantmentSlot) i), i);
}
data << int32(item->GetItemRandomPropertyId()); // Random item property id
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetCount()); // item->count
data << uint32(item->GetSpellCharges()); // item->charge FFFFFFF
data << uint32(0); // Unknown
data << uint64(owner); // Auction->owner
data << uint64(startbid); // Auction->startbid (not sure if useful)
data << uint64(bid ? GetAuctionOutBid() : 0);
// Minimal outbid
data << uint64(buyout); // Auction->buyout
data << uint32((expire_time - time(NULL)) * IN_MILLISECONDS); // time left
data << uint64(bidder); // auction->bidder current
data << uint64(bid); // current bid
return true;
items.emplace_back(auctionItem);
}
uint32 AuctionEntry::GetAuctionCut() const
@@ -738,6 +739,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
}
return true;
}
std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) const
{
std::ostringstream strm;

View File

@@ -23,6 +23,7 @@
#include "DatabaseEnv.h"
#include "DBCStructure.h"
#include "ObjectGuid.h"
#include "AuctionHousePackets.h"
class Item;
class Player;
@@ -84,7 +85,7 @@ struct AuctionEntry
uint32 GetHouseFaction() const { return auctionHouseEntry->FactionID; }
uint32 GetAuctionCut() const;
uint32 GetAuctionOutBid() const;
bool BuildAuctionInfo(WorldPacket & data) const;
void BuildAuctionInfo(std::vector<WorldPackets::AuctionHouse::AuctionItem>& items, bool listAuctionItems) const;
void DeleteFromDB(SQLTransaction& trans) const;
void SaveToDB(SQLTransaction& trans) const;
bool LoadFromDB(Field* fields);
@@ -122,12 +123,11 @@ class AuctionHouseObject
void Update();
void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
void BuildListAuctionItems(WorldPacket& data, Player* player,
void BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& packet, Player* player, uint32& totalcount);
void BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& packet, Player* player, uint32& totalcount);
void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& packet, Player* player,
std::wstring const& searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
uint32& count, uint32& totalcount);
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32& totalcount);
private:
AuctionEntryMap AuctionsMap;
@@ -166,7 +166,7 @@ class AuctionHouseMgr
void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item);
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans);
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);

View File

@@ -21,7 +21,6 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "AuctionHouseMgr.h"
#include "Log.h"
#include "Language.h"
@@ -29,7 +28,6 @@
#include "UpdateMask.h"
#include "Util.h"
#include "AccountMgr.h"
#include "AuctionHousePackets.h"
//void called when player click on auctioneer npc
@@ -72,88 +70,62 @@ void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action
{
WorldPackets::AuctionHouse::AuctionCommandResult auctionCommandResult;
auctionCommandResult.InitializeAuction(auction);
auctionCommandResult.Action = action;
auctionCommandResult.Command = action;
auctionCommandResult.ErrorCode = errorCode;
SendPacket(auctionCommandResult.Write());
}
//this function sends notification, if bidder is online
void WorldSession::SendAuctionBidderNotification(uint32 /*location*/, uint32 /*auctionId*/, ObjectGuid /*bidder*/, uint32 /*bidSum*/, uint32 /*diff*/, uint32 /*itemEntry*/)
void WorldSession::SendAuctionOutBidNotification(AuctionEntry const* auction, Item const* item)
{
//WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
//data << uint32(location);
//data << uint32(auctionId);
//data << bidder;
//data << uint64(bidSum);
//data << uint64(diff);
//data << uint32(itemEntry);
//data << uint32(0);
//SendPacket(&data);
WorldPackets::AuctionHouse::AuctionOutBidNotification packet;
packet.BidAmount = auction->bid;
packet.MinIncrement = auction->GetAuctionOutBid();
packet.Info.Initialize(auction, item);
SendPacket(packet.Write());
}
// this void causes on client to display: "Your auction sold"
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
void WorldSession::SendAuctionClosedNotification(AuctionEntry const* auction, float mailDelay, bool sold, Item const* item)
{
WorldPacket data(SMSG_AUCTION_CLOSED_NOTIFICATION, 40);
data << uint32(auction->Id);
data << uint64(auction->bid);
data << uint64(0); //unk
data << uint64(0); //unk
data << uint32(auction->itemEntry);
data << uint32(0); //unk
data << float(0); //unk
SendPacket(&data);
WorldPackets::AuctionHouse::AuctionClosedNotification packet;
packet.Info.Initialize(auction, item);
packet.ProceedsMailDelay = mailDelay;
packet.Sold = sold;
SendPacket(packet.Write());
}
void WorldSession::SendAuctionRemovedNotification(uint32 /*auctionId*/, uint32 /*itemEntry*/, int32 /*randomPropertyId*/)
void WorldSession::SendAuctionWonNotification(AuctionEntry const* auction, Item const* item)
{
//WorldPacket data(SMSG_AUCTION_REMOVED_NOTIFICATION, (4+4+4));
//data << uint32(auctionId);
//data << uint32(itemEntry);
//data << uint32(randomPropertyId);
//SendPacket(&data);
WorldPackets::AuctionHouse::AuctionWonNotification packet;
packet.Info.Initialize(auction, item);
SendPacket(packet.Write());
}
void WorldSession::SendAuctionOwnerBidNotification(AuctionEntry const* auction, Item const* item)
{
WorldPackets::AuctionHouse::AuctionOwnerBidNotification packet;
packet.Info.Initialize(auction, item);
packet.Bidder = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
packet.MinIncrement = auction->GetAuctionOutBid();
SendPacket(packet.Write());
}
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet)
{
ObjectGuid auctioneer;
uint64 bid, buyout;
uint32 itemsCount, etime;
recvData >> auctioneer;
recvData >> itemsCount;
ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
uint32 count[MAX_AUCTION_ITEMS];
memset(count, 0, sizeof(count));
if (itemsCount > MAX_AUCTION_ITEMS)
if (packet.Items.size() > MAX_AUCTION_ITEMS)
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
recvData.rfinish();
return;
}
for (uint32 i = 0; i < itemsCount; ++i)
{
recvData >> itemGUIDs[i];
recvData >> count[i];
if (!itemGUIDs[i] || !count[i] || count[i] > 1000)
{
recvData.rfinish();
for (auto const& item : packet.Items)
if (!item.Guid || !item.UseCount || item.UseCount > 1000)
return;
}
}
recvData >> bid;
recvData >> buyout;
recvData >> etime;
if (!bid || !etime)
if (!packet.MinBid || !packet.RunTime)
return;
if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
if (packet.MinBid > MAX_MONEY_AMOUNT || packet.BuyoutPrice > MAX_MONEY_AMOUNT)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
@@ -161,27 +133,27 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
if (!auctionHouseEntry)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", auctioneer.ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", packet.Auctioneer.ToString().c_str());
return;
}
etime *= MINUTE;
packet.RunTime *= MINUTE;
switch (etime)
switch (packet.RunTime)
{
case 1*MIN_AUCTION_TIME:
case 2*MIN_AUCTION_TIME:
case 4*MIN_AUCTION_TIME:
case 1 * MIN_AUCTION_TIME:
case 2 * MIN_AUCTION_TIME:
case 4 * MIN_AUCTION_TIME:
break;
default:
return;
@@ -190,14 +162,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item* items[MAX_AUCTION_ITEMS];
uint32 finalCount = 0;
uint32 itemEntry = 0;
for (uint32 i = 0; i < itemsCount; ++i)
for (auto const& packetItem : packet.Items)
{
Item* item = _player->GetItemByGuid(itemGUIDs[i]);
Item* item = _player->GetItemByGuid(packetItem.Guid);
if (!item)
{
@@ -205,19 +173,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
if (itemEntry == 0)
itemEntry = item->GetTemplate()->GetId();
if (sAuctionMgr->GetAItem(item->GetGUID().GetCounter()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->GetFlags() & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i] || itemEntry != item->GetTemplate()->GetId())
item->GetCount() < packetItem.UseCount)
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
items[i] = item;
finalCount += count[i];
finalCount += packetItem.UseCount;
}
if (packet.Items.empty())
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
if (!finalCount)
@@ -227,21 +197,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
// check if there are 2 identical guids, in this case user is most likely cheating
for (uint32 i = 0; i < itemsCount - 1; ++i)
for (uint32 i = 0; i < packet.Items.size() - 1; ++i)
{
for (uint32 j = i + 1; j < itemsCount; ++j)
for (uint32 j = i + 1; j < packet.Items.size(); ++j)
{
if (itemGUIDs[i] == itemGUIDs[j])
if (packet.Items[i].Guid == packet.Items[j].Guid)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
}
for (uint32 i = 0; i < itemsCount; ++i)
for (auto const& packetItem : packet.Items)
{
Item* item = items[i];
Item* item = _player->GetItemByGuid(packetItem.Guid);
if (item->GetMaxStackCount() < finalCount)
{
@@ -250,12 +220,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
}
Item* item = items[0];
Item* item = _player->GetItemByGuid(packet.Items[0].Guid);
uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
uint32 auctionTime = uint32(packet.RunTime * sWorld->getRate(RATE_AUCTION_TIME));
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount);
if (!_player->HasEnoughMoney((uint64)deposit))
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
@@ -267,10 +237,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = UI64LIT(23442); ///@TODO - HARDCODED DB GUID, BAD BAD BAD
else
AH->auctioneer = auctioneer.GetCounter();
AH->auctioneer = packet.Auctioneer.GetCounter();
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
if (itemsCount == 1 && item->GetCount() == count[0])
if (packet.Items.size() == 1 && item->GetCount() == packet.Items[0].UseCount)
{
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
@@ -283,16 +253,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->itemEntry = item->GetEntry();
AH->itemCount = item->GetCount();
AH->owner = _player->GetGUID().GetCounter();
AH->startbid = bid;
AH->startbid = packet.MinBid;
AH->bidder = UI64LIT(0);
AH->bid = 0;
AH->buyout = buyout;
AH->buyout = packet.BuyoutPrice;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling item %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
@@ -331,25 +301,25 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->itemEntry = newItem->GetEntry();
AH->itemCount = newItem->GetCount();
AH->owner = _player->GetGUID().GetCounter();
AH->startbid = bid;
AH->startbid = packet.MinBid;
AH->bidder = UI64LIT(0);
AH->bid = 0;
AH->buyout = buyout;
AH->buyout = packet.BuyoutPrice;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
for (uint32 j = 0; j < itemsCount; ++j)
for (auto const& packetItem : packet.Items)
{
Item* item2 = items[j];
Item* item2 = _player->GetItemByGuid(packetItem.Guid);
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
if (item2->GetCount() == count[j])
if (item2->GetCount() == packetItem.UseCount)
{
_player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
@@ -361,9 +331,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
{
item2->SetCount(item2->GetCount() - count[j]);
item2->SetCount(item2->GetCount() - packetItem.UseCount);
item2->SetState(ITEM_CHANGED, _player);
_player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
_player->ItemRemovedQuestCheck(item2->GetEntry(), packetItem.UseCount);
item2->SendUpdateToPlayer(_player);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -387,24 +357,15 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
if (!packet.AuctionItemID || !packet.BidAmount)
return; // check for cheaters
ObjectGuid auctioneer;
uint32 auctionId;
uint64 price;
recvData >> auctioneer;
recvData >> auctionId;
recvData >> price;
if (!auctionId || !price)
return; // check for cheaters
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", auctioneer.ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
@@ -414,7 +375,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
Player* player = GetPlayer();
if (!auction || auction->owner == player->GetGUID().GetCounter())
@@ -435,19 +396,19 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
}
// cheating
if (price <= auction->bid || price < auction->startbid)
if (packet.BidAmount <= auction->bid || packet.BidAmount < auction->startbid)
return;
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
price < auction->bid + auction->GetAuctionOutBid())
if ((packet.BidAmount < auction->buyout || auction->buyout == 0) &&
packet.BidAmount < auction->bid + auction->GetAuctionOutBid())
{
// client already test it but just in case ...
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID);
return;
}
if (!player->HasEnoughMoney(price))
if (!player->HasEnoughMoney(packet.BidAmount))
{
// client already test it but just in case ...
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY);
@@ -456,25 +417,25 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (price < auction->buyout || auction->buyout == 0)
if (packet.BidAmount < auction->buyout || auction->buyout == 0)
{
if (auction->bidder)
{
if (auction->bidder == player->GetGUID().GetCounter())
player->ModifyMoney(-int64(price - auction->bid));
player->ModifyMoney(-int64(packet.BidAmount - auction->bid));
else
{
// mail to last bidder and return money
sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
player->ModifyMoney(-int64(price));
sAuctionMgr->SendAuctionOutbiddedMail(auction, packet.BidAmount, GetPlayer(), trans);
player->ModifyMoney(-int64(packet.BidAmount));
}
}
else
player->ModifyMoney(-int64(price));
player->ModifyMoney(-int64(packet.BidAmount));
auction->bidder = player->GetGUID().GetCounter();
auction->bid = price;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
auction->bid = packet.BidAmount;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt64(0, auction->bidder);
@@ -483,6 +444,12 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
trans->Append(stmt);
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
// Not sure if we must send this now.
Player* owner = sObjectAccessor->FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(auction->owner));
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (owner && item)
owner->GetSession()->SendAuctionOwnerBidNotification(auction, item);
}
else
{
@@ -499,36 +466,30 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
auction->bid = auction->buyout;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
//- Mails must be under transaction control too to prevent data loss
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
sAuctionMgr->SendAuctionWonMail(auction, trans);
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
auction->DeleteFromDB(trans);
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
auctionHouse->RemoveAuction(auction);
}
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
ObjectGuid auctioneer;
uint32 auctionId;
recvData >> auctioneer;
recvData >> auctionId;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", auctioneer.ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
@@ -538,27 +499,27 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
Player* player = GetPlayer();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUID().GetCounter())
{
Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (pItem)
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (item)
{
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed
return;
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans, pItem);
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
player->ModifyMoney(-int64(auctionCut));
}
// item will deleted or added to received mail list
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
.AddItem(pItem)
.AddItem(item)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
}
else
@@ -572,7 +533,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{
SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
TC_LOG_ERROR("network", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), auctionId);
TC_LOG_ERROR("network", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), packet.AuctionItemID);
return;
}
@@ -590,28 +551,12 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
}
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
ObjectGuid guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
recvData >> guid;
recvData >> listfrom; // not used in fact (this list not have page control in client)
recvData >> outbiddedCount;
if (recvData.size() != (16 + outbiddedCount * 4))
{
TC_LOG_ERROR("network", "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
outbiddedCount = 0;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", guid.ToString().c_str());
recvData.rfinish();
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
@@ -621,46 +566,21 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPacket data(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, (4+4+4));
Player* player = GetPlayer();
data << uint32(0); //add 0 as count
uint32 count = 0;
uint32 totalcount = 0;
while (outbiddedCount > 0) //add all data, which client requires
{
--outbiddedCount;
uint32 outbiddedAuctionId;
recvData >> outbiddedAuctionId;
AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
if (auction && auction->BuildAuctionInfo(data))
{
++totalcount;
++count;
}
}
WorldPackets::AuctionHouse::AuctionListBidderItemsResult result;
auctionHouse->BuildListBidderItems(data, player, count, totalcount);
data.put<uint32>(0, count); // add count to placeholder
data << totalcount;
data << uint32(300); //unk 2.3.0
SendPacket(&data);
Player* player = GetPlayer();
auctionHouse->BuildListBidderItems(result, player, result.TotalCount);
result.DesiredDelay = 300;
SendPacket(result.Write());
}
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
ObjectGuid guid;
recvData >> guid;
recvData >> listfrom; // not used in fact (this list not have page control in client)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", guid.ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
@@ -670,48 +590,20 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPacket data(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, (4+4+4));
data << uint32(0); // amount place holder
WorldPackets::AuctionHouse::AuctionListOwnerItemsResult result;
uint32 count = 0;
uint32 totalcount = 0;
auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
data.put<uint32>(0, count);
data << uint32(totalcount);
data << uint32(0);
SendPacket(&data);
auctionHouse->BuildListOwnerItems(result, _player, result.TotalCount);
result.DesiredDelay = 300;
SendPacket(result.Write());
}
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
void WorldSession::HandleAuctionListItems(WorldPackets::AuctionHouse::AuctionListItems& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
uint8 levelmin, levelmax, usable;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
ObjectGuid guid;
recvData >> guid;
recvData >> listfrom; // start, used for page control listing by 50 elements
recvData >> searchedname;
recvData >> levelmin >> levelmax;
recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
recvData >> quality >> usable;
recvData.read_skip<uint8>(); // unk
recvData.read_skip<uint8>(); // unk
// this block looks like it uses some lame byte packing or similar...
for (uint8 i = 0; i < 15; i++)
recvData.read_skip<uint8>();
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", guid.ToString().c_str());
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
@@ -721,49 +613,42 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s) list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
guid.ToString().c_str(), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
packet.Auctioneer.ToString().c_str(), packet.Name.c_str(), packet.MinLevel, packet.MaxLevel , packet.InvType, packet.ItemClass, packet.ItemSubclass, packet.Quality, packet.OnlyUsable);
WorldPacket data(SMSG_AUCTION_LIST_ITEMS_RESULT, (4+4+4));
uint32 count = 0;
uint32 totalcount = 0;
data << uint32(0);
WorldPackets::AuctionHouse::AuctionListItemsResult result;
// converting string that we try to find to lower case
std::wstring wsearchedname;
if (!Utf8toWStr(searchedname, wsearchedname))
if (!Utf8toWStr(packet.Name, wsearchedname))
return;
wstrToLower(wsearchedname);
auctionHouse->BuildListAuctionItems(data, _player,
wsearchedname, listfrom, levelmin, levelmax, usable,
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
count, totalcount);
auctionHouse->BuildListAuctionItems(result, _player,
wsearchedname, packet.Offset, packet.MinLevel, packet.MaxLevel, packet.OnlyUsable,
packet.InvType, packet.ItemClass, packet.ItemSubclass, packet.Quality, result.TotalCount);
data.put<uint32>(0, count);
data << uint32(totalcount);
data << uint32(300); //unk 2.3.0
SendPacket(&data);
result.DesiredDelay = 300;
result.OnlyUsable = packet.OnlyUsable;
SendPacket(result.Write());
}
void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
void WorldSession::HandleAuctionListPendingSales(WorldPackets::AuctionHouse::AuctionListPendingSales& /*packet*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recvData.read_skip<uint64>();
uint32 count = 0;
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, 4);
data << uint32(count); // count
/*for (uint32 i = 0; i < count; ++i)
{
data << ""; // string
data << ""; // string
data << uint64(0);
data << uint32(0);
data << float(0);
}*/
SendPacket(&data);
WorldPackets::AuctionHouse::AuctionListPendingSalesResult result;
result.TotalNumRecords = 0;
SendPacket(result.Write());
}
void WorldSession::HandleReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& packet)
{
//@todo implement this properly
WorldPackets::AuctionHouse::AuctionReplicateResponse response;
response.ChangeNumberCursor = packet.ChangeNumberCursor;
response.ChangeNumberGlobal = packet.ChangeNumberGlobal;
response.ChangeNumberTombstone = packet.ChangeNumberTombstone;
response.DesiredDelay = 300;
response.Result = 0;
SendPacket(response.Write());
}

View File

@@ -19,6 +19,80 @@
#include "AuctionHouseMgr.h"
#include "ObjectGuid.h"
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::AuctionHouse::AuctionItem const& auctionItem)
{
data << auctionItem.Item; // ItemInstance
data << int32(auctionItem.Count);
data << int32(auctionItem.Charges);
data << int32(auctionItem.Enchantments.size());
data << int32(auctionItem.Flags);
data << int32(auctionItem.AuctionItemID);
data << auctionItem.Owner;
data << uint64(auctionItem.MinBid);
data << uint64(auctionItem.MinIncrement);
data << uint64(auctionItem.BuyoutPrice);
data << int32(auctionItem.DurationLeft);
data << uint8(auctionItem.DeleteReason);
for (auto const& enchant : auctionItem.Enchantments)
{
data << int32(enchant.ID);
data << uint32(enchant.Expiration);
data << int32(enchant.Charges);
data << uint8(enchant.Slot);
}
data.FlushBits();
bool censorServerSideInfo = !data.WriteBit(auctionItem.CensorServerSideInfo);
bool censorBidInfo = !data.WriteBit(auctionItem.CensorBidInfo);
if (censorServerSideInfo)
{
data << auctionItem.ItemGuid;
data << auctionItem.OwnerAccountID;
data << int32(auctionItem.EndTime);
}
if (censorBidInfo)
{
data << auctionItem.Bidder;
data << uint64(auctionItem.BidAmount);
}
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::AuctionHouse::AuctionOwnerNotification const& ownerNotification)
{
data << int32(ownerNotification.AuctionItemID);
data << uint64(ownerNotification.BidAmount);
data << ownerNotification.Item;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::AuctionHouse::AuctionBidderNotification const& bidderNotification)
{
data << int32(bidderNotification.AuctionItemID);
data << bidderNotification.Bidder;
data << bidderNotification.Item;
return data;
}
void WorldPackets::AuctionHouse::AuctionOwnerNotification::Initialize(::AuctionEntry const* auction, ::Item const* item)
{
AuctionItemID = auction->Id;
Item.Initalize(item);
BidAmount = auction->bid;
}
void WorldPackets::AuctionHouse::AuctionBidderNotification::Initialize(::AuctionEntry const* auction, ::Item const* item)
{
AuctionItemID = auction->Id;
Item.Initalize(item);
Bidder = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
}
void WorldPackets::AuctionHouse::AuctionHelloRequest::Read()
{
_worldPacket >> Guid;
@@ -36,38 +110,218 @@ WorldPacket const* WorldPackets::AuctionHouse::AuctionHelloResponse::Write()
WorldPackets::AuctionHouse::AuctionCommandResult::AuctionCommandResult()
: ServerPacket(SMSG_AUCTION_COMMAND_RESULT, 4 + 4 + 4 + 8 + 4 + 8 + 8 + 8) { }
void WorldPackets::AuctionHouse::AuctionCommandResult::InitializeAuction(AuctionEntry* auction)
void WorldPackets::AuctionHouse::AuctionCommandResult::InitializeAuction(::AuctionEntry* auction)
{
if (auction)
{
AuctionId = auction->Id;
Bid = auction->bid;
AuctionOutBid = auction->GetAuctionOutBid();
Bidder = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
AuctionItemID = auction->Id;
Money = auction->bid == auction->buyout ? 0 : auction->bid;
MinIncrement = auction->bid == auction->buyout ? 0 : auction->GetAuctionOutBid();
Guid = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
}
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionCommandResult::Write()
{
_worldPacket << uint32(AuctionId);
_worldPacket << uint32(Action);
_worldPacket << uint32(ErrorCode);
switch (ErrorCode)
{
case ERR_AUCTION_OK:
if (Action == AUCTION_PLACE_BID)
_worldPacket << uint64(Bid ? AuctionOutBid : 0);
break;
case ERR_AUCTION_INVENTORY:
_worldPacket << uint32(BidError);
break;
case ERR_AUCTION_HIGHER_BID:
_worldPacket << Bidder;
_worldPacket << uint64(Bid);
_worldPacket << uint64(Bid ? AuctionOutBid : 0);
break;
}
_worldPacket << uint32(AuctionItemID);
_worldPacket << int32(Command);
_worldPacket << int32(ErrorCode);
_worldPacket << int32(BagResult);
_worldPacket << Guid;
_worldPacket << uint64(MinIncrement);
_worldPacket << uint64(Money);
return &_worldPacket;
}
void WorldPackets::AuctionHouse::AuctionSellItem::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> MinBid;
_worldPacket >> BuyoutPrice;
_worldPacket >> RunTime;
uint8 ItemsCount = _worldPacket.ReadBits(5);
_worldPacket.FlushBits();
for (uint8 i = 0; i < ItemsCount; i++)
{
WorldPackets::AuctionHouse::AuctionSellItem::AuctionItemForSale item;
_worldPacket >> item.Guid;
_worldPacket >> item.UseCount;
Items.emplace_back(item);
}
}
void WorldPackets::AuctionHouse::AuctionPlaceBid::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> AuctionItemID;
_worldPacket >> BidAmount;
}
void WorldPackets::AuctionHouse::AuctionListBidderItems::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
uint8 auctionItemIDsCount = _worldPacket.ReadBits(7);
_worldPacket.FlushBits();
for (uint8 i = 0; i < auctionItemIDsCount; i++)
{
uint32 AuctionItemID = 0;
_worldPacket >> AuctionItemID;
AuctionItemIDs.emplace_back(AuctionItemID);
}
}
void WorldPackets::AuctionHouse::AuctionRemoveItem::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> AuctionItemID;
}
void WorldPackets::AuctionHouse::AuctionReplicateItems::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Count;
_worldPacket >> ChangeNumberGlobal;
_worldPacket >> ChangeNumberCursor;
_worldPacket >> ChangeNumberTombstone;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionListItemsResult::Write()
{
_worldPacket << int32(Items.size());
_worldPacket << int32(TotalCount);
_worldPacket << int32(DesiredDelay);
for (auto const& item : Items)
_worldPacket << item;
_worldPacket.FlushBits();
_worldPacket.WriteBit(OnlyUsable);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionListOwnerItemsResult::Write()
{
_worldPacket << int32(Items.size());
_worldPacket << uint32(TotalCount);
_worldPacket << uint32(DesiredDelay);
for (auto const& item : Items)
_worldPacket << item;
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionListBidderItemsResult::Write()
{
_worldPacket << int32(Items.size());
_worldPacket << uint32(TotalCount);
_worldPacket << uint32(DesiredDelay);
for (auto const& item : Items)
_worldPacket << item;
return &_worldPacket;
}
void WorldPackets::AuctionHouse::AuctionListItems::Read()
{
_worldPacket >> Offset;
_worldPacket >> Auctioneer;
_worldPacket >> MinLevel;
_worldPacket >> MaxLevel;
_worldPacket >> ItemClass;
_worldPacket >> InvType;
_worldPacket >> ItemSubclass;
_worldPacket >> Quality;
_worldPacket >> SortCount;
_worldPacket.FlushBits();
uint32 nameLength = _worldPacket.ReadBits(8);
Name = _worldPacket.ReadString(nameLength);
OnlyUsable = _worldPacket.ReadBit();
ExactMatch = _worldPacket.ReadBit();
_worldPacket.read_skip<uint32>(); // DataSize = (SortCount * 2)
for (int32 i = 0; i < SortCount; i++)
{
WorldPackets::AuctionHouse::AuctionListItems::Sort sort;
_worldPacket >> sort.UnkByte1;
_worldPacket >> sort.UnkByte2;
DataSort.emplace_back(sort);
}
}
void WorldPackets::AuctionHouse::AuctionListOwnerItems::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionListPendingSalesResult::Write()
{
_worldPacket << int32(Mails.size());
_worldPacket << int32(TotalNumRecords);
for (auto const& mail : Mails)
_worldPacket << mail;
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionClosedNotification::Write()
{
_worldPacket << Info;
_worldPacket << float(ProceedsMailDelay);
_worldPacket.WriteBit(Sold);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionOwnerBidNotification::Write()
{
_worldPacket << Info;
_worldPacket << uint64(MinIncrement);
_worldPacket << Bidder;
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionWonNotification::Write()
{
_worldPacket << Info;
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionOutBidNotification::Write()
{
_worldPacket << Info;
_worldPacket << uint64(BidAmount);
_worldPacket << uint64(MinIncrement);
return &_worldPacket;
}
WorldPacket const* WorldPackets::AuctionHouse::AuctionReplicateResponse::Write()
{
//Todo order
_worldPacket << int32(ChangeNumberCursor);
_worldPacket << int32(ChangeNumberGlobal);
_worldPacket << int32(DesiredDelay);
_worldPacket << int32(ChangeNumberTombstone);
_worldPacket << int32(Result);
_worldPacket << int32(Items.size());
for (auto const& item : Items)
_worldPacket << item;
return &_worldPacket;
}

View File

@@ -16,16 +16,67 @@
*/
#ifndef AuctionHousePackets_h__
#define AuctionHousePackets_h__
#include "Packet.h"
#include "ObjectGuid.h"
struct AuctionEntry;
#include "ItemPackets.h"
#include "MailPackets.h"
namespace WorldPackets
{
namespace AuctionHouse
{
struct AuctionItem
{
struct AuctionItemEnchant
{
AuctionItemEnchant(int32 id, uint32 expiration, int32 charges, uint8 slot) : ID(id), Expiration(expiration), Charges(charges), Slot(slot) { }
int32 ID = 0;
uint32 Expiration = 0;
int32 Charges = 0;
uint8 Slot = 0;
};
Item::ItemInstance Item;
int32 Count = 0;
int32 Charges = 0;
std::vector<AuctionItemEnchant> Enchantments;
int32 Flags = 0;
int32 AuctionItemID = 0;
ObjectGuid Owner;
uint64 MinBid = 0;
uint64 MinIncrement = 0;
uint64 BuyoutPrice = 0;
int32 DurationLeft = 0;
uint8 DeleteReason = 0;
bool CensorServerSideInfo = false;
bool CensorBidInfo = false;
ObjectGuid ItemGuid;
ObjectGuid OwnerAccountID;
uint32 EndTime = 0;
ObjectGuid Bidder;
uint64 BidAmount = 0;
};
struct AuctionOwnerNotification
{
void Initialize(::AuctionEntry const* auction, ::Item const* item);
int32 AuctionItemID = 0;
uint64 BidAmount = 0;
Item::ItemInstance Item;
};
struct AuctionBidderNotification
{
void Initialize(::AuctionEntry const* auction, ::Item const* item);
int32 AuctionItemID = 0;
ObjectGuid Bidder;
Item::ItemInstance Item;
};
class AuctionHelloRequest final : public ClientPacket
{
public:
@@ -58,17 +109,242 @@ namespace WorldPackets
*
* @param auction The relevant auction object
*/
void InitializeAuction(AuctionEntry* auction);
void InitializeAuction(::AuctionEntry* auction);
WorldPacket const* Write() override;
uint32 AuctionId = 0; ///< the id of the auction that triggered this notification
uint32 Action = 0; ///< the type of action that triggered this notification. Possible values are @ref AuctionAction
uint32 ErrorCode = 0; ///< the error code that was generated when trying to perform the action. Possible values are @ref AuctionError
uint64 Bid = 0; ///< the amount of money that the player bid in copper
uint32 BidError = 0; ///< the bid error. Possible values are @ref AuctionError
ObjectGuid Bidder; ///< the GUID of the bidder for this auction.
uint64 AuctionOutBid = 0; ///< the sum of outbid is (1% of current bid) * 5, if the bid is too small, then this value is 1 copper.
uint32 AuctionItemID = 0; ///< the id of the auction that triggered this notification
uint32 Command = 0; ///< the type of action that triggered this notification. Possible values are @ref AuctionAction
int32 ErrorCode = 0; ///< the error code that was generated when trying to perform the action. Possible values are @ref AuctionError
uint64 Money = 0; ///< the amount of money that the player bid in copper
int32 BagResult = 0; ///< the bid error. Possible values are @ref AuctionError
ObjectGuid Guid; ///< the GUID of the bidder for this auction.
uint64 MinIncrement = 0; ///< the sum of outbid is (1% of current bid) * 5, if the bid is too small, then this value is 1 copper.
};
class AuctionSellItem final : public ClientPacket
{
public:
struct AuctionItemForSale
{
ObjectGuid Guid;
uint32 UseCount = 0;
};
AuctionSellItem(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_SELL_ITEM, std::move(packet)) { }
void Read() override;
uint64 BuyoutPrice = 0;
ObjectGuid Auctioneer;
uint64 MinBid = 0;
uint32 RunTime = 0;
std::vector<AuctionItemForSale> Items;
};
class AuctionPlaceBid final : public ClientPacket
{
public:
AuctionPlaceBid(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_PLACE_BID, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint64 BidAmount = 0;
int32 AuctionItemID = 0;
};
class AuctionListBidderItems final : public ClientPacket
{
public:
AuctionListBidderItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BIDDER_ITEMS, std::move(packet)) { }
void Read() override;
uint32 Offset = 0;
std::vector<uint32> AuctionItemIDs;
ObjectGuid Auctioneer;
};
class AuctionRemoveItem final : public ClientPacket
{
public:
AuctionRemoveItem(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_REMOVE_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
int32 AuctionItemID = 0;
};
class AuctionReplicateItems final : public ClientPacket
{
public:
AuctionReplicateItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_REPLICATE_ITEMS, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
int32 Count = 0;
int32 ChangeNumberGlobal = 0;
int32 ChangeNumberCursor = 0;
int32 ChangeNumberTombstone = 0;
};
class AuctionListPendingSales final : public ClientPacket
{
public:
AuctionListPendingSales(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_PENDING_SALES, std::move(packet)) { }
void Read() override { }
};
class AuctionListItemsResult final : public ServerPacket
{
public:
AuctionListItemsResult() : ServerPacket(SMSG_AUCTION_LIST_ITEMS_RESULT, 150) { }
WorldPacket const* Write() override;
uint32 DesiredDelay = 0;
std::vector<AuctionItem> Items;
bool OnlyUsable = true;
uint32 TotalCount = 0;
};
class AuctionListOwnerItemsResult final : public ServerPacket
{
public:
AuctionListOwnerItemsResult() : ServerPacket(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, 149) { }
WorldPacket const* Write() override;
uint32 DesiredDelay = 0;
uint32 TotalCount = 0;
std::vector<AuctionItem> Items;
};
class AuctionListBidderItemsResult final : public ServerPacket
{
public:
AuctionListBidderItemsResult() : ServerPacket(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, 149) { }
WorldPacket const* Write() override;
uint32 DesiredDelay = 0;
uint32 TotalCount = 0;
std::vector<AuctionItem> Items;
};
class AuctionListOwnerItems final : public ClientPacket
{
public:
AuctionListOwnerItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_OWNER_ITEMS, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint32 Offset = 0;
};
class AuctionListItems final : public ClientPacket
{
public:
struct Sort
{
uint8 UnkByte1 = 0;
uint8 UnkByte2 = 0;
};
AuctionListItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_ITEMS, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint8 SortCount = 0;
uint8 MaxLevel = 100;
uint32 Offset = 0;
int32 ItemClass = 0;
uint8 MinLevel = 1;
int32 InvType = 0;
int32 Quality = 0;
int32 ItemSubclass = 0;
bool ExactMatch = true;
std::string Name;
bool OnlyUsable = false;
std::vector<Sort> DataSort;
};
class AuctionListPendingSalesResult final : public ServerPacket
{
public:
AuctionListPendingSalesResult() : ServerPacket(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, 140) { }
WorldPacket const* Write() override;
std::vector<Mail::MailListEntry> Mails;
int32 TotalNumRecords = 0;
};
class AuctionClosedNotification final : public ServerPacket
{
public:
AuctionClosedNotification() : ServerPacket(SMSG_AUCTION_CLOSED_NOTIFICATION, 45) { }
WorldPacket const* Write() override;
AuctionOwnerNotification Info;
float ProceedsMailDelay = 0.0f;
bool Sold = true;
};
class AuctionOwnerBidNotification final : public ServerPacket
{
public:
AuctionOwnerBidNotification() : ServerPacket(SMSG_AUCTION_OWNER_BID_NOTIFICATION, 62) { }
WorldPacket const* Write() override;
AuctionOwnerNotification Info;
ObjectGuid Bidder;
uint64 MinIncrement = 0;
};
class AuctionWonNotification final : public ServerPacket
{
public:
AuctionWonNotification() : ServerPacket(SMSG_AUCTION_WON_NOTIFICATION, 46) { }
WorldPacket const* Write() override;
AuctionBidderNotification Info;
};
class AuctionOutBidNotification final : public ServerPacket
{
public:
AuctionOutBidNotification() : ServerPacket(SMSG_AUCTION_OUTBID_NOTIFICATION, 62) { }
WorldPacket const* Write() override;
AuctionBidderNotification Info;
uint64 BidAmount = 0;
uint64 MinIncrement = 0;
};
class AuctionReplicateResponse final : public ServerPacket
{
public:
AuctionReplicateResponse() : ServerPacket(SMSG_AUCTION_REPLICATE_RESPONSE, 165) { }
WorldPacket const* Write() override;
uint32 ChangeNumberCursor = 0;
uint32 ChangeNumberGlobal = 0;
uint32 DesiredDelay = 0;
uint32 ChangeNumberTombstone = 0;
uint32 Result = 0;
std::vector<AuctionItem> Items;
};
}
}

View File

@@ -163,15 +163,15 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_AREA_TRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode);
DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode);
DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode);
DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_LIST_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_PLACE_BID, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_REMOVE_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_SELL_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode);
DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListBidderItems, &WorldSession::HandleAuctionListBidderItems);
DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListItems, &WorldSession::HandleAuctionListItems);
DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListOwnerItems, &WorldSession::HandleAuctionListOwnerItems);
DEFINE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListPendingSales, &WorldSession::HandleAuctionListPendingSales);
DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionPlaceBid, &WorldSession::HandleAuctionPlaceBid);
DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionRemoveItem, &WorldSession::HandleAuctionRemoveItem);
DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionReplicateItems, &WorldSession::HandleReplicateItems);
DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionSellItem, &WorldSession::HandleAuctionSellItem);
DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoBankItem, &WorldSession::HandleAutoBankItemOpcode);
@@ -867,17 +867,17 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_LANDED_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_HELLO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OUTBID_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_BID_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REPLICATE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_WON_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_HELLO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OUTBID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_BID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REPLICATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_WON_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, CONNECTION_TYPE_REALM);

View File

@@ -82,6 +82,14 @@ namespace WorldPackets
namespace AuctionHouse
{
class AuctionHelloRequest;
class AuctionListBidderItems;
class AuctionListItems;
class AuctionListOwnerItems;
class AuctionListPendingSales;
class AuctionPlaceBid;
class AuctionRemoveItem;
class AuctionReplicateItems;
class AuctionSellItem;
}
namespace Auth
@@ -747,7 +755,7 @@ class WorldSession
}
//used with item_page table
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
// Auction
void SendAuctionHello(ObjectGuid guid, Creature* unit);
/**
@@ -761,10 +769,10 @@ class WorldSession
* @param bidError (Optional) the bid error.
*/
void SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);
void SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId);
void SendAuctionOutBidNotification(AuctionEntry const* auction, Item const* item);
void SendAuctionClosedNotification(AuctionEntry const* auction, float mailDelay, bool sold, Item const* item);
void SendAuctionWonNotification(AuctionEntry const* auction, Item const* item);
void SendAuctionOwnerBidNotification(AuctionEntry const* auction, Item const* item);
// Black Market
void SendBlackMarketOpenResult(ObjectGuid guid, Creature* auctioneer);
@@ -1106,13 +1114,14 @@ class WorldSession
void HandleUnacceptTradeOpcode(WorldPackets::Trade::UnacceptTrade& unacceptTrade);
void HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet);
void HandleAuctionListItems(WorldPacket& recvData);
void HandleAuctionListBidderItems(WorldPacket& recvData);
void HandleAuctionSellItem(WorldPacket& recvData);
void HandleAuctionRemoveItem(WorldPacket& recvData);
void HandleAuctionListOwnerItems(WorldPacket& recvData);
void HandleAuctionPlaceBid(WorldPacket& recvData);
void HandleAuctionListPendingSales(WorldPacket& recvData);
void HandleAuctionListItems(WorldPackets::AuctionHouse::AuctionListItems& packet);
void HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& packet);
void HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet);
void HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& packet);
void HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& packet);
void HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& packet);
void HandleAuctionListPendingSales(WorldPackets::AuctionHouse::AuctionListPendingSales& packet);
void HandleReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& packet);
// Bank
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);