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[Quest] Kodo Roundup
by @pete318, closes #12811 Fixes the remaining bugs in the "Kodo Roundup" quest in Desolace: - removes combat status from creature 11627, Tamed Kodo - sets normal walking speed as the creature's follow speed - makes the Tamed Kodo stop at Scrabblescrew's Camp - enables quest objective count 0/5 -> 5/5, quest complete - SQL (by @tkrokli) links the missing gossip text in the DB
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sql/updates/world/2015_03_31_00_world.sql
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6
sql/updates/world/2015_03_31_00_world.sql
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@@ -0,0 +1,6 @@
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-- Fix for quest ID 5561, Kodo Roundup
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-- Add the missing link between npc_text and gossip_menu_id :
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DELETE FROM `gossip_menu` WHERE `entry`=3650 AND `text_id`=4449;
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INSERT INTO `gossip_menu` (`entry`, `text_id`) VALUES (3650, 4449);
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-- Link the npc_text from gossip_menu:
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UPDATE `creature_template` SET `gossip_menu_id`=3650 WHERE `entry`=11627;
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@@ -88,12 +88,20 @@ public:
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DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
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me->UpdateEntry(NPC_TAMED_KODO);
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me->CombatStop();
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me->DeleteThreatList();
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me->SetSpeed(MOVE_RUN, 0.6f, true);
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me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
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me->setActive(true);
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}
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}
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else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
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{
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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me->setActive(false);
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me->DespawnOrUnsummon(60000);
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}
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}
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