Fix possible issue where player could inherit stealth visibility from his/her pet.

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-02-03 21:06:35 +01:00
parent 46c3236a14
commit 1cda3dcb5f

View File

@@ -14192,7 +14192,7 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
player->SetVisibility(GetVisibility());
player->SetVisibility(player->GetVisibility());
}
if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
{