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Scripts/Spells: fix Seaforium Blast script crash
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@@ -3052,17 +3052,15 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
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bool Load() override
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{
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// OriginalCaster is always available in Spell::prepare
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return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetGObjCaster()->GetOwnerGUID().IsPlayer();
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}
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void AchievementCredit(SpellEffIndex /*effIndex*/)
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{
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// but in effect handling OriginalCaster can become nullptr
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if (Unit* originalCaster = GetOriginalCaster())
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if (Unit* owner = GetGObjCaster()->GetOwner())
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if (GameObject* go = GetHitGObj())
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if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
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owner->CastSpell(nullptr, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
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}
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void Register() override
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