Scripts/Spells: fix Seaforium Blast script crash

This commit is contained in:
ariel-
2022-09-03 10:16:29 +02:00
committed by Ovahlord
parent 82ffeb587b
commit 1d1787f70a

View File

@@ -3052,17 +3052,15 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
bool Load() override
{
// OriginalCaster is always available in Spell::prepare
return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
return GetGObjCaster()->GetOwnerGUID().IsPlayer();
}
void AchievementCredit(SpellEffIndex /*effIndex*/)
{
// but in effect handling OriginalCaster can become nullptr
if (Unit* originalCaster = GetOriginalCaster())
if (Unit* owner = GetGObjCaster()->GetOwner())
if (GameObject* go = GetHitGObj())
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
owner->CastSpell(nullptr, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
}
void Register() override