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Core/Creature: equipment_id field on creature table is not working correctly, if it's set to 0 the npc still spawn with the equipement. (#23273)
By Malcrom
Closes #16416
(cherry picked from commit 61ba477c77)
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@@ -542,9 +542,11 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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SetNativeDisplayId(model.CreatureDisplayID, model.DisplayScale);
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// Load creature equipment
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if (!data || data->equipmentId == 0)
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LoadEquipment(); // use default equipment (if available)
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else // override, 0 means no equipment
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if (!data)
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LoadEquipment(); // use default equipment (if available) for summons
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else if (data->equipmentId == 0)
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LoadEquipment(0); // 0 means no equipment for creature table
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else
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{
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m_originalEquipmentId = data->equipmentId;
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LoadEquipment(data->equipmentId);
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