mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Merge branch '4.3.4' of https://github.com/TrinityCore/TrinityCore into 4.3.4
This commit is contained in:
@@ -173,8 +173,6 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
|
||||
data->WriteBit(playerGuid[5]);
|
||||
data->WriteBit(playerGuid[2]);
|
||||
|
||||
data->FlushBits();
|
||||
|
||||
data->WriteByteSeq(playerGuid[5]);
|
||||
data->WriteByteSeq(playerGuid[6]);
|
||||
data->WriteByteSeq(playerGuid[7]);
|
||||
@@ -274,8 +272,6 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
|
||||
data->WriteBit(bgGuid[5]);
|
||||
data->WriteBit(playerGuid[0]);
|
||||
|
||||
data->FlushBits();
|
||||
|
||||
data->WriteByteSeq(bgGuid[6]);
|
||||
data->WriteByteSeq(bgGuid[5]);
|
||||
data->WriteByteSeq(bgGuid[7]);
|
||||
@@ -346,7 +342,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
|
||||
|
||||
data->WriteByteSeq(playerGuid[0]);
|
||||
data->WriteByteSeq(playerGuid[3]);
|
||||
data->WriteByteSeq(playerGuid[2]);
|
||||
data->WriteByteSeq(bgGuid[2]);
|
||||
|
||||
*data << uint32(bg->GetClientInstanceID()); // Client Instance ID or faction ?
|
||||
|
||||
|
||||
@@ -1,293 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Arlokk
|
||||
SD%Complete: 95
|
||||
SDComment: Wrong cleave and red aura is missing.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum eYells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_FEAST_PANTHER = 1,
|
||||
SAY_DEATH = 2,
|
||||
};
|
||||
|
||||
enum eSpells
|
||||
{
|
||||
SPELL_SHADOWWORDPAIN = 23952,
|
||||
SPELL_GOUGE = 24698,
|
||||
SPELL_MARK = 24210,
|
||||
SPELL_CLEAVE = 26350, //Perhaps not right. Not a red aura...
|
||||
SPELL_PANTHER_TRANSFORM = 24190,
|
||||
|
||||
MODEL_ID_NORMAL = 15218,
|
||||
MODEL_ID_PANTHER = 15215,
|
||||
MODEL_ID_BLANK = 11686,
|
||||
|
||||
NPC_ZULIAN_PROWLER = 15101
|
||||
};
|
||||
|
||||
class boss_arlokk : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_arlokk()
|
||||
: CreatureScript("boss_arlokk")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_arlokkAI : public ScriptedAI
|
||||
{
|
||||
boss_arlokkAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 m_uiShadowWordPain_Timer;
|
||||
uint32 m_uiGouge_Timer;
|
||||
uint32 m_uiMark_Timer;
|
||||
uint32 m_uiCleave_Timer;
|
||||
uint32 m_uiVanish_Timer;
|
||||
uint32 m_uiVisible_Timer;
|
||||
|
||||
uint32 m_uiSummon_Timer;
|
||||
uint32 m_uiSummonCount;
|
||||
|
||||
Unit* m_pMarkedTarget;
|
||||
uint64 MarkedTargetGUID;
|
||||
|
||||
bool m_bIsPhaseTwo;
|
||||
bool m_bIsVanished;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_uiShadowWordPain_Timer = 8000;
|
||||
m_uiGouge_Timer = 14000;
|
||||
m_uiMark_Timer = 35000;
|
||||
m_uiCleave_Timer = 4000;
|
||||
m_uiVanish_Timer = 60000;
|
||||
m_uiVisible_Timer = 6000;
|
||||
|
||||
m_uiSummon_Timer = 5000;
|
||||
m_uiSummonCount = 0;
|
||||
|
||||
m_bIsPhaseTwo = false;
|
||||
m_bIsVanished = false;
|
||||
|
||||
MarkedTargetGUID = 0;
|
||||
|
||||
me->SetDisplayId(MODEL_ID_NORMAL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
if (instance)
|
||||
instance->SetData(DATA_ARLOKK, NOT_STARTED);
|
||||
|
||||
//we should be summoned, so despawn
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
me->SetDisplayId(MODEL_ID_NORMAL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_ARLOKK, DONE);
|
||||
}
|
||||
|
||||
void DoSummonPhanters()
|
||||
{
|
||||
if (MarkedTargetGUID)
|
||||
Talk(SAY_FEAST_PANTHER, MarkedTargetGUID);
|
||||
|
||||
me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.7998f, -1649.6734f, 41.4800f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970f, -1606.4840f, 41.2979f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
|
||||
summoned->AI()->AttackStart(pMarkedTarget);
|
||||
|
||||
++m_uiSummonCount;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!m_bIsPhaseTwo)
|
||||
{
|
||||
if (m_uiShadowWordPain_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
|
||||
m_uiShadowWordPain_Timer = 15000;
|
||||
}
|
||||
else
|
||||
m_uiShadowWordPain_Timer -= uiDiff;
|
||||
|
||||
if (m_uiMark_Timer <= uiDiff)
|
||||
{
|
||||
Unit* pMarkedTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
if (pMarkedTarget)
|
||||
{
|
||||
DoCast(pMarkedTarget, SPELL_MARK);
|
||||
MarkedTargetGUID = pMarkedTarget->GetGUID();
|
||||
}
|
||||
else
|
||||
sLog->outError(LOG_FILTER_TSCR, "boss_arlokk could not accuire pMarkedTarget.");
|
||||
|
||||
m_uiMark_Timer = 15000;
|
||||
}
|
||||
else
|
||||
m_uiMark_Timer -= uiDiff;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Cleave_Timer
|
||||
if (m_uiCleave_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_CLEAVE);
|
||||
m_uiCleave_Timer = 16000;
|
||||
}
|
||||
else
|
||||
m_uiCleave_Timer -= uiDiff;
|
||||
|
||||
//Gouge_Timer
|
||||
if (m_uiGouge_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_GOUGE);
|
||||
|
||||
DoModifyThreatPercent(me->getVictim(), -80);
|
||||
|
||||
m_uiGouge_Timer = 17000+rand()%10000;
|
||||
}
|
||||
else
|
||||
m_uiGouge_Timer -= uiDiff;
|
||||
}
|
||||
|
||||
if (m_uiSummonCount <= 30)
|
||||
{
|
||||
if (m_uiSummon_Timer <= uiDiff)
|
||||
{
|
||||
DoSummonPhanters();
|
||||
m_uiSummon_Timer = 5000;
|
||||
}
|
||||
else
|
||||
m_uiSummon_Timer -= uiDiff;
|
||||
}
|
||||
|
||||
if (m_uiVanish_Timer <= uiDiff)
|
||||
{
|
||||
//Invisble Model
|
||||
me->SetDisplayId(MODEL_ID_BLANK);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
me->AttackStop();
|
||||
DoResetThreat();
|
||||
|
||||
m_bIsVanished = true;
|
||||
|
||||
m_uiVanish_Timer = 45000;
|
||||
m_uiVisible_Timer = 6000;
|
||||
}
|
||||
else
|
||||
m_uiVanish_Timer -= uiDiff;
|
||||
|
||||
if (m_bIsVanished)
|
||||
{
|
||||
if (m_uiVisible_Timer <= uiDiff)
|
||||
{
|
||||
//The Panther Model
|
||||
me->SetDisplayId(MODEL_ID_PANTHER);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
AttackStart(target);
|
||||
|
||||
m_bIsPhaseTwo = true;
|
||||
m_bIsVanished = false;
|
||||
}
|
||||
else
|
||||
m_uiVisible_Timer -= uiDiff;
|
||||
}
|
||||
else
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_arlokkAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class go_gong_of_bethekk : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* go)
|
||||
{
|
||||
if (InstanceScript* instance = go->GetInstanceScript())
|
||||
{
|
||||
if (instance->GetData(DATA_ARLOKK) == DONE || instance->GetData(DATA_ARLOKK) == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
instance->SetData(DATA_ARLOKK, IN_PROGRESS);
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_arlokk()
|
||||
{
|
||||
new boss_arlokk();
|
||||
new go_gong_of_bethekk();
|
||||
}
|
||||
|
||||
@@ -1,262 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Hakkar
|
||||
SD%Complete: 95
|
||||
SDComment: Blood siphon spell buggy cause of Core Issue.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum Hakkar
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_FLEEING = 1,
|
||||
SAY_MINION_DESTROY = 2, //where does it belong?
|
||||
SAY_PROTECT_ALTAR = 3, //where does it belong?
|
||||
|
||||
SPELL_BLOODSIPHON = 24322,
|
||||
SPELL_CORRUPTEDBLOOD = 24328,
|
||||
SPELL_CAUSEINSANITY = 24327, //Not working disabled.
|
||||
SPELL_WILLOFHAKKAR = 24178,
|
||||
SPELL_ENRAGE = 24318,
|
||||
|
||||
// The Aspects of all High Priests
|
||||
SPELL_ASPECT_OF_JEKLIK = 24687,
|
||||
SPELL_ASPECT_OF_VENOXIS = 24688,
|
||||
SPELL_ASPECT_OF_MARLI = 24686,
|
||||
SPELL_ASPECT_OF_THEKAL = 24689,
|
||||
SPELL_ASPECT_OF_ARLOKK = 24690
|
||||
};
|
||||
|
||||
class boss_hakkar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_hakkar()
|
||||
: CreatureScript("boss_hakkar")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_hakkarAI : public ScriptedAI
|
||||
{
|
||||
boss_hakkarAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 BloodSiphon_Timer;
|
||||
uint32 CorruptedBlood_Timer;
|
||||
uint32 CauseInsanity_Timer;
|
||||
uint32 WillOfHakkar_Timer;
|
||||
uint32 Enrage_Timer;
|
||||
|
||||
uint32 CheckJeklik_Timer;
|
||||
uint32 CheckVenoxis_Timer;
|
||||
uint32 CheckMarli_Timer;
|
||||
uint32 CheckThekal_Timer;
|
||||
uint32 CheckArlokk_Timer;
|
||||
|
||||
uint32 AspectOfJeklik_Timer;
|
||||
uint32 AspectOfVenoxis_Timer;
|
||||
uint32 AspectOfMarli_Timer;
|
||||
uint32 AspectOfThekal_Timer;
|
||||
uint32 AspectOfArlokk_Timer;
|
||||
|
||||
bool Enraged;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BloodSiphon_Timer = 90000;
|
||||
CorruptedBlood_Timer = 25000;
|
||||
CauseInsanity_Timer = 17000;
|
||||
WillOfHakkar_Timer = 17000;
|
||||
Enrage_Timer = 600000;
|
||||
|
||||
CheckJeklik_Timer = 1000;
|
||||
CheckVenoxis_Timer = 2000;
|
||||
CheckMarli_Timer = 3000;
|
||||
CheckThekal_Timer = 4000;
|
||||
CheckArlokk_Timer = 5000;
|
||||
|
||||
AspectOfJeklik_Timer = 4000;
|
||||
AspectOfVenoxis_Timer = 7000;
|
||||
AspectOfMarli_Timer = 12000;
|
||||
AspectOfThekal_Timer = 8000;
|
||||
AspectOfArlokk_Timer = 18000;
|
||||
|
||||
Enraged = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//BloodSiphon_Timer
|
||||
if (BloodSiphon_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_BLOODSIPHON);
|
||||
BloodSiphon_Timer = 90000;
|
||||
} else BloodSiphon_Timer -= diff;
|
||||
|
||||
//CorruptedBlood_Timer
|
||||
if (CorruptedBlood_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_CORRUPTEDBLOOD);
|
||||
CorruptedBlood_Timer = urand(30000, 45000);
|
||||
} else CorruptedBlood_Timer -= diff;
|
||||
|
||||
//CauseInsanity_Timer
|
||||
/*if (CauseInsanity_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_CAUSEINSANITY);
|
||||
|
||||
CauseInsanity_Timer = urand(35000, 43000);
|
||||
} else CauseInsanity_Timer -= diff;*/
|
||||
|
||||
//WillOfHakkar_Timer
|
||||
if (WillOfHakkar_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_WILLOFHAKKAR);
|
||||
|
||||
WillOfHakkar_Timer = urand(25000, 35000);
|
||||
} else WillOfHakkar_Timer -= diff;
|
||||
|
||||
if (!Enraged && Enrage_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
} else Enrage_Timer -= diff;
|
||||
|
||||
//Checking if Jeklik is dead. If not we cast her Aspect
|
||||
if (CheckJeklik_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_JEKLIK) != DONE)
|
||||
{
|
||||
if (AspectOfJeklik_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ASPECT_OF_JEKLIK);
|
||||
AspectOfJeklik_Timer = urand(10000, 14000);
|
||||
} else AspectOfJeklik_Timer -= diff;
|
||||
}
|
||||
}
|
||||
CheckJeklik_Timer = 1000;
|
||||
} else CheckJeklik_Timer -= diff;
|
||||
|
||||
//Checking if Venoxis is dead. If not we cast his Aspect
|
||||
if (CheckVenoxis_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_VENOXIS) != DONE)
|
||||
{
|
||||
if (AspectOfVenoxis_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ASPECT_OF_VENOXIS);
|
||||
AspectOfVenoxis_Timer = 8000;
|
||||
} else AspectOfVenoxis_Timer -= diff;
|
||||
}
|
||||
}
|
||||
CheckVenoxis_Timer = 1000;
|
||||
} else CheckVenoxis_Timer -= diff;
|
||||
|
||||
//Checking if Marli is dead. If not we cast her Aspect
|
||||
if (CheckMarli_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_MARLI) != DONE)
|
||||
{
|
||||
if (AspectOfMarli_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI);
|
||||
AspectOfMarli_Timer = 10000;
|
||||
} else AspectOfMarli_Timer -= diff;
|
||||
|
||||
}
|
||||
}
|
||||
CheckMarli_Timer = 1000;
|
||||
} else CheckMarli_Timer -= diff;
|
||||
|
||||
//Checking if Thekal is dead. If not we cast his Aspect
|
||||
if (CheckThekal_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_THEKAL) != DONE)
|
||||
{
|
||||
if (AspectOfThekal_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_ASPECT_OF_THEKAL);
|
||||
AspectOfThekal_Timer = 15000;
|
||||
} else AspectOfThekal_Timer -= diff;
|
||||
}
|
||||
}
|
||||
CheckThekal_Timer = 1000;
|
||||
} else CheckThekal_Timer -= diff;
|
||||
|
||||
//Checking if Arlokk is dead. If yes we cast her Aspect
|
||||
if (CheckArlokk_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_ARLOKK) != DONE)
|
||||
{
|
||||
if (AspectOfArlokk_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_ASPECT_OF_ARLOKK);
|
||||
DoResetThreat();
|
||||
|
||||
AspectOfArlokk_Timer = urand(10000, 15000);
|
||||
} else AspectOfArlokk_Timer -= diff;
|
||||
}
|
||||
}
|
||||
CheckArlokk_Timer = 1000;
|
||||
} else CheckArlokk_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_hakkarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_hakkar()
|
||||
{
|
||||
new boss_hakkar();
|
||||
}
|
||||
|
||||
@@ -1,308 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Jeklik
|
||||
SD%Complete: 85
|
||||
SDComment: Problem in finding the right flying batriders for spawning and making them fly.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum Jeklik
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_RAIN_FIRE = 1,
|
||||
SAY_DEATH = 2,
|
||||
|
||||
SPELL_CHARGE = 22911,
|
||||
SPELL_SONICBURST = 23918,
|
||||
SPELL_SCREECH = 6605,
|
||||
SPELL_SHADOW_WORD_PAIN = 23952,
|
||||
SPELL_MIND_FLAY = 23953,
|
||||
SPELL_CHAIN_MIND_FLAY = 26044, //Right ID unknown. So disabled
|
||||
SPELL_GREATERHEAL = 23954,
|
||||
SPELL_BAT_FORM = 23966,
|
||||
|
||||
// Batriders Spell
|
||||
SPELL_BOMB = 40332 //Wrong ID but Magmadars bomb is not working...
|
||||
};
|
||||
|
||||
class boss_jeklik : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_jeklik()
|
||||
: CreatureScript("boss_jeklik")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_jeklikAI : public ScriptedAI
|
||||
{
|
||||
boss_jeklikAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 Charge_Timer;
|
||||
uint32 SonicBurst_Timer;
|
||||
uint32 Screech_Timer;
|
||||
uint32 SpawnBats_Timer;
|
||||
uint32 ShadowWordPain_Timer;
|
||||
uint32 MindFlay_Timer;
|
||||
uint32 ChainMindFlay_Timer;
|
||||
uint32 GreaterHeal_Timer;
|
||||
uint32 SpawnFlyingBats_Timer;
|
||||
|
||||
bool PhaseTwo;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Charge_Timer = 20000;
|
||||
SonicBurst_Timer = 8000;
|
||||
Screech_Timer = 13000;
|
||||
SpawnBats_Timer = 60000;
|
||||
ShadowWordPain_Timer = 6000;
|
||||
MindFlay_Timer = 11000;
|
||||
ChainMindFlay_Timer = 26000;
|
||||
GreaterHeal_Timer = 50000;
|
||||
SpawnFlyingBats_Timer = 10000;
|
||||
|
||||
PhaseTwo = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
DoCast(me, SPELL_BAT_FORM);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_JEKLIK, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->getVictim() && me->isAlive())
|
||||
{
|
||||
if (HealthAbovePct(50))
|
||||
{
|
||||
if (Charge_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
Charge_Timer = urand(15000, 30000);
|
||||
} else Charge_Timer -= diff;
|
||||
|
||||
if (SonicBurst_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SONICBURST);
|
||||
SonicBurst_Timer = urand(8000, 13000);
|
||||
} else SonicBurst_Timer -= diff;
|
||||
|
||||
if (Screech_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SCREECH);
|
||||
Screech_Timer = urand(18000, 26000);
|
||||
} else Screech_Timer -= diff;
|
||||
|
||||
if (SpawnBats_Timer <= diff)
|
||||
{
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
Creature* Bat = NULL;
|
||||
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Bat) Bat ->AI()->AttackStart(target);
|
||||
|
||||
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Bat) Bat ->AI()->AttackStart(target);
|
||||
|
||||
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Bat) Bat ->AI()->AttackStart(target);
|
||||
|
||||
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Bat) Bat ->AI()->AttackStart(target);
|
||||
|
||||
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Bat) Bat ->AI()->AttackStart(target);
|
||||
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Bat) Bat ->AI()->AttackStart(target);
|
||||
|
||||
SpawnBats_Timer = 60000;
|
||||
} else SpawnBats_Timer -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PhaseTwo)
|
||||
{
|
||||
if (PhaseTwo && ShadowWordPain_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(target, SPELL_SHADOW_WORD_PAIN);
|
||||
ShadowWordPain_Timer = urand(12000, 18000);
|
||||
}
|
||||
}ShadowWordPain_Timer -=diff;
|
||||
|
||||
if (MindFlay_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MIND_FLAY);
|
||||
MindFlay_Timer = 16000;
|
||||
}MindFlay_Timer -=diff;
|
||||
|
||||
if (ChainMindFlay_Timer <= diff)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me->getVictim(), SPELL_CHAIN_MIND_FLAY);
|
||||
ChainMindFlay_Timer = urand(15000, 30000);
|
||||
}ChainMindFlay_Timer -=diff;
|
||||
|
||||
if (GreaterHeal_Timer <= diff)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SPELL_GREATERHEAL);
|
||||
GreaterHeal_Timer = urand(25000, 35000);
|
||||
}GreaterHeal_Timer -=diff;
|
||||
|
||||
if (SpawnFlyingBats_Timer <= diff)
|
||||
{
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (FlyingBat)
|
||||
FlyingBat->AI()->AttackStart(target);
|
||||
|
||||
SpawnFlyingBats_Timer = urand(10000, 15000);
|
||||
} else SpawnFlyingBats_Timer -=diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
me->SetDisplayId(15219);
|
||||
DoResetThreat();
|
||||
PhaseTwo = true;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_jeklikAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
//Flying Bat
|
||||
class mob_batrider : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
mob_batrider()
|
||||
: CreatureScript("mob_batrider")
|
||||
{
|
||||
}
|
||||
|
||||
struct mob_batriderAI : public ScriptedAI
|
||||
{
|
||||
mob_batriderAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 Bomb_Timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Bomb_Timer = 2000;
|
||||
Check_Timer = 1000;
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
|
||||
void UpdateAI (const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Bomb_Timer
|
||||
if (Bomb_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(target, SPELL_BOMB);
|
||||
Bomb_Timer = 5000;
|
||||
}
|
||||
} else Bomb_Timer -= diff;
|
||||
|
||||
//Check_Timer
|
||||
if (Check_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_JEKLIK) == DONE)
|
||||
{
|
||||
me->setDeathState(JUST_DIED);
|
||||
me->RemoveCorpse();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Check_Timer = 1000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_batriderAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_jeklik()
|
||||
{
|
||||
new boss_jeklik();
|
||||
new mob_batrider();
|
||||
}
|
||||
|
||||
@@ -1,286 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Jin'do the Hexxer
|
||||
SD%Complete: 85
|
||||
SDComment: Mind Control not working because of core bug. Shades visible for all.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum Jindo
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
|
||||
SPELL_BRAINWASHTOTEM = 24262,
|
||||
SPELL_POWERFULLHEALINGWARD = 24309, //We will not use this spell. We will summon a totem by script cause the spell totems will not cast.
|
||||
SPELL_HEX = 24053,
|
||||
SPELL_DELUSIONSOFJINDO = 24306,
|
||||
SPELL_SHADEOFJINDO = 24308, //We will not use this spell. We will summon a shade by script.
|
||||
|
||||
//Healing Ward Spell
|
||||
SPELL_HEAL = 38588, //Totems are not working right. Right heal spell ID is 24311 but this spell is not casting...
|
||||
|
||||
//Shade of Jindo Spell
|
||||
SPELL_SHADOWSHOCK = 19460,
|
||||
SPELL_INVISIBLE = 24699
|
||||
};
|
||||
|
||||
class boss_jindo : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_jindo()
|
||||
: CreatureScript("boss_jindo")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_jindoAI : public ScriptedAI
|
||||
{
|
||||
boss_jindoAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint32 BrainWashTotem_Timer;
|
||||
uint32 HealingWard_Timer;
|
||||
uint32 Hex_Timer;
|
||||
uint32 Delusions_Timer;
|
||||
uint32 Teleport_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BrainWashTotem_Timer = 20000;
|
||||
HealingWard_Timer = 16000;
|
||||
Hex_Timer = 8000;
|
||||
Delusions_Timer = 10000;
|
||||
Teleport_Timer = 5000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//BrainWashTotem_Timer
|
||||
if (BrainWashTotem_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BRAINWASHTOTEM);
|
||||
BrainWashTotem_Timer = urand(18000, 26000);
|
||||
} else BrainWashTotem_Timer -= diff;
|
||||
|
||||
//HealingWard_Timer
|
||||
if (HealingWard_Timer <= diff)
|
||||
{
|
||||
//DoCast(me, SPELL_POWERFULLHEALINGWARD);
|
||||
me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
|
||||
HealingWard_Timer = urand(14000, 20000);
|
||||
} else HealingWard_Timer -= diff;
|
||||
|
||||
//Hex_Timer
|
||||
if (Hex_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_HEX);
|
||||
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(), -80);
|
||||
|
||||
Hex_Timer = urand(12000, 20000);
|
||||
} else Hex_Timer -= diff;
|
||||
|
||||
//Casting the delusion curse with a shade. So shade will attack the same target with the curse.
|
||||
if (Delusions_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(target, SPELL_DELUSIONSOFJINDO);
|
||||
|
||||
Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Shade)
|
||||
Shade->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
Delusions_Timer = urand(4000, 12000);
|
||||
} else Delusions_Timer -= diff;
|
||||
|
||||
//Teleporting a random gamer and spawning 9 skeletons that will attack this gamer
|
||||
if (Teleport_Timer <= diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (target && target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
|
||||
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(target, -100);
|
||||
|
||||
Creature* Skeletons;
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
Teleport_Timer = urand(15000, 23000);
|
||||
} else Teleport_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_jindoAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
//Healing Ward
|
||||
class mob_healing_ward : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
mob_healing_ward()
|
||||
: CreatureScript("mob_healing_ward")
|
||||
{
|
||||
}
|
||||
|
||||
struct mob_healing_wardAI : public ScriptedAI
|
||||
{
|
||||
mob_healing_wardAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 Heal_Timer;
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Heal_Timer = 2000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI (const uint32 diff)
|
||||
{
|
||||
//Heal_Timer
|
||||
if (Heal_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
Unit* pJindo = Unit::GetUnit(*me, instance->GetData64(DATA_JINDO));
|
||||
if (pJindo)
|
||||
DoCast(pJindo, SPELL_HEAL);
|
||||
}
|
||||
Heal_Timer = 3000;
|
||||
} else Heal_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_healing_wardAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
//Shade of Jindo
|
||||
class mob_shade_of_jindo : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
mob_shade_of_jindo()
|
||||
: CreatureScript("mob_shade_of_jindo")
|
||||
{
|
||||
}
|
||||
|
||||
struct mob_shade_of_jindoAI : public ScriptedAI
|
||||
{
|
||||
mob_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint32 ShadowShock_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowShock_Timer = 1000;
|
||||
DoCast(me, SPELL_INVISIBLE, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/){}
|
||||
|
||||
void UpdateAI (const uint32 diff)
|
||||
{
|
||||
|
||||
//ShadowShock_Timer
|
||||
if (ShadowShock_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWSHOCK);
|
||||
ShadowShock_Timer = 2000;
|
||||
} else ShadowShock_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_shade_of_jindoAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_jindo()
|
||||
{
|
||||
new boss_jindo();
|
||||
new mob_healing_ward();
|
||||
new mob_shade_of_jindo();
|
||||
}
|
||||
|
||||
@@ -1,278 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Marli
|
||||
SD%Complete: 80
|
||||
SDComment: Charging healers and casters not working. Perhaps wrong Spell Timers.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum Marli
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_TRANSFORM = 1,
|
||||
SAY_SPIDER_SPAWN = 2,
|
||||
SAY_DEATH = 3,
|
||||
|
||||
SPELL_CHARGE = 22911,
|
||||
SPELL_ASPECT_OF_MARLI = 24686, // A stun spell
|
||||
SPELL_ENVOLWINGWEB = 24110,
|
||||
SPELL_POISONVOLLEY = 24099,
|
||||
SPELL_SPIDER_FORM = 24084,
|
||||
|
||||
//The Spider Spells
|
||||
SPELL_LEVELUP = 24312 //Not right Spell.
|
||||
};
|
||||
|
||||
class boss_marli : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_marli()
|
||||
: CreatureScript("boss_marli")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_marliAI : public ScriptedAI
|
||||
{
|
||||
boss_marliAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 SpawnStartSpiders_Timer;
|
||||
uint32 PoisonVolley_Timer;
|
||||
uint32 SpawnSpider_Timer;
|
||||
uint32 Charge_Timer;
|
||||
uint32 Aspect_Timer;
|
||||
uint32 Transform_Timer;
|
||||
uint32 TransformBack_Timer;
|
||||
|
||||
bool Spawned;
|
||||
bool PhaseTwo;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
SpawnStartSpiders_Timer = 1000;
|
||||
PoisonVolley_Timer = 15000;
|
||||
SpawnSpider_Timer = 30000;
|
||||
Charge_Timer = 1500;
|
||||
Aspect_Timer = 12000;
|
||||
Transform_Timer = 45000;
|
||||
TransformBack_Timer = 25000;
|
||||
|
||||
Spawned = false;
|
||||
PhaseTwo = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
if (instance)
|
||||
instance->SetData(DATA_MARLI, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->getVictim() && me->isAlive())
|
||||
{
|
||||
if (PoisonVolley_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POISONVOLLEY);
|
||||
PoisonVolley_Timer = urand(10000, 20000);
|
||||
} else PoisonVolley_Timer -= diff;
|
||||
|
||||
if (!PhaseTwo && Aspect_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI);
|
||||
Aspect_Timer = urand(13000, 18000);
|
||||
} else Aspect_Timer -= diff;
|
||||
|
||||
if (!Spawned && SpawnStartSpiders_Timer <= diff)
|
||||
{
|
||||
Talk(SAY_SPIDER_SPAWN);
|
||||
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
Creature* Spider = NULL;
|
||||
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
|
||||
Spawned = true;
|
||||
} else SpawnStartSpiders_Timer -= diff;
|
||||
|
||||
if (SpawnSpider_Timer <= diff)
|
||||
{
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
SpawnSpider_Timer = urand(12000, 17000);
|
||||
} else SpawnSpider_Timer -= diff;
|
||||
|
||||
if (!PhaseTwo && Transform_Timer <= diff)
|
||||
{
|
||||
Talk(SAY_TRANSFORM);
|
||||
DoCast(me, SPELL_SPIDER_FORM);
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
DoCast(me->getVictim(), SPELL_ENVOLWINGWEB);
|
||||
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(), -100);
|
||||
|
||||
PhaseTwo = true;
|
||||
Transform_Timer = urand(35000, 60000);
|
||||
} else Transform_Timer -= diff;
|
||||
|
||||
if (PhaseTwo)
|
||||
{
|
||||
if (Charge_Timer <= diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
int i = 0;
|
||||
while (i < 3) // max 3 tries to get a random target with power_mana
|
||||
{
|
||||
++i;
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
|
||||
if (target && target->getPowerType() == POWER_MANA)
|
||||
i = 3;
|
||||
}
|
||||
if (target)
|
||||
{
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
//me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
|
||||
//me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
Charge_Timer = 8000;
|
||||
} else Charge_Timer -= diff;
|
||||
|
||||
if (TransformBack_Timer <= diff)
|
||||
{
|
||||
me->SetDisplayId(15220);
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
PhaseTwo = false;
|
||||
TransformBack_Timer = urand(25000, 40000);
|
||||
} else TransformBack_Timer -= diff;
|
||||
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_marliAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
//Spawn of Marli
|
||||
class mob_spawn_of_marli : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
mob_spawn_of_marli()
|
||||
: CreatureScript("mob_spawn_of_marli")
|
||||
{
|
||||
}
|
||||
|
||||
struct mob_spawn_of_marliAI : public ScriptedAI
|
||||
{
|
||||
mob_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint32 LevelUp_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
LevelUp_Timer = 3000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI (const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//LevelUp_Timer
|
||||
if (LevelUp_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_LEVELUP);
|
||||
LevelUp_Timer = 3000;
|
||||
} else LevelUp_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_spawn_of_marliAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_marli()
|
||||
{
|
||||
new boss_marli();
|
||||
new mob_spawn_of_marli();
|
||||
}
|
||||
|
||||
@@ -1,588 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Thekal
|
||||
SD%Complete: 95
|
||||
SDComment: Almost finished.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum Thekal
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_DEATH = 1,
|
||||
|
||||
SPELL_MORTALCLEAVE = 22859,
|
||||
SPELL_SILENCE = 22666,
|
||||
SPELL_FRENZY = 8269,
|
||||
SPELL_FORCEPUNCH = 24189,
|
||||
SPELL_CHARGE = 24193,
|
||||
SPELL_ENRAGE = 8269,
|
||||
SPELL_SUMMONTIGERS = 24183,
|
||||
SPELL_TIGER_FORM = 24169,
|
||||
SPELL_RESURRECT = 24173, //We will not use this spell.
|
||||
|
||||
//Zealot Lor'Khan Spells
|
||||
SPELL_SHIELD = 20545,
|
||||
SPELL_BLOODLUST = 24185,
|
||||
SPELL_GREATERHEAL = 24208,
|
||||
SPELL_DISARM = 6713,
|
||||
|
||||
//Zealot Zath Spells
|
||||
SPELL_SWEEPINGSTRIKES = 18765,
|
||||
SPELL_SINISTERSTRIKE = 15581,
|
||||
SPELL_GOUGE = 12540,
|
||||
SPELL_KICK = 15614,
|
||||
SPELL_BLIND = 21060
|
||||
};
|
||||
|
||||
class boss_thekal : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_thekal()
|
||||
: CreatureScript("boss_thekal")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_thekalAI : public ScriptedAI
|
||||
{
|
||||
boss_thekalAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 MortalCleave_Timer;
|
||||
uint32 Silence_Timer;
|
||||
uint32 Frenzy_Timer;
|
||||
uint32 ForcePunch_Timer;
|
||||
uint32 Charge_Timer;
|
||||
uint32 Enrage_Timer;
|
||||
uint32 SummonTigers_Timer;
|
||||
uint32 Check_Timer;
|
||||
uint32 Resurrect_Timer;
|
||||
|
||||
InstanceScript* instance;
|
||||
bool Enraged;
|
||||
bool PhaseTwo;
|
||||
bool WasDead;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
MortalCleave_Timer = 4000;
|
||||
Silence_Timer = 9000;
|
||||
Frenzy_Timer = 30000;
|
||||
ForcePunch_Timer = 4000;
|
||||
Charge_Timer = 12000;
|
||||
Enrage_Timer = 32000;
|
||||
SummonTigers_Timer = 25000;
|
||||
Check_Timer = 10000;
|
||||
Resurrect_Timer = 10000;
|
||||
|
||||
Enraged = false;
|
||||
PhaseTwo = false;
|
||||
WasDead = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
if (instance)
|
||||
instance->SetData(DATA_THEKAL, DONE);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
if (instance)
|
||||
instance->SetData(DATA_THEKAL, NOT_STARTED);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Check_Timer for the death of LorKhan and Zath.
|
||||
if (!WasDead && Check_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_LORKHAN) == SPECIAL)
|
||||
{
|
||||
//Resurrect LorKhan
|
||||
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->setFaction(14);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->SetFullHealth();
|
||||
|
||||
instance->SetData(DATA_LORKHAN, DONE);
|
||||
}
|
||||
}
|
||||
|
||||
if (instance->GetData(DATA_ZATH) == SPECIAL)
|
||||
{
|
||||
//Resurrect Zath
|
||||
Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
|
||||
if (pZath)
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->setFaction(14);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->SetFullHealth();
|
||||
|
||||
instance->SetData(DATA_ZATH, DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Check_Timer = 5000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
if (!PhaseTwo && MortalCleave_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MORTALCLEAVE);
|
||||
MortalCleave_Timer = urand(15000, 20000);
|
||||
} else MortalCleave_Timer -= diff;
|
||||
|
||||
if (!PhaseTwo && Silence_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SILENCE);
|
||||
Silence_Timer = urand(20000, 25000);
|
||||
} else Silence_Timer -= diff;
|
||||
|
||||
if (!PhaseTwo && !WasDead && !HealthAbovePct(5))
|
||||
{
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->AttackStop();
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_THEKAL, SPECIAL);
|
||||
|
||||
WasDead=true;
|
||||
}
|
||||
|
||||
//Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
|
||||
if (!PhaseTwo && WasDead)
|
||||
{
|
||||
if (Resurrect_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_TIGER_FORM);
|
||||
me->SetObjectScale(2.00f);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetFullHealth();
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
DoResetThreat();
|
||||
PhaseTwo = true;
|
||||
} else Resurrect_Timer -= diff;
|
||||
}
|
||||
|
||||
if (me->IsFullHealth() && WasDead)
|
||||
{
|
||||
WasDead = false;
|
||||
}
|
||||
|
||||
if (PhaseTwo)
|
||||
{
|
||||
if (Charge_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
DoResetThreat();
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
Charge_Timer = urand(15000, 22000);
|
||||
} else Charge_Timer -= diff;
|
||||
|
||||
if (Frenzy_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
Frenzy_Timer = 30000;
|
||||
} else Frenzy_Timer -= diff;
|
||||
|
||||
if (ForcePunch_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SILENCE);
|
||||
ForcePunch_Timer = urand(16000, 21000);
|
||||
} else ForcePunch_Timer -= diff;
|
||||
|
||||
if (SummonTigers_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SUMMONTIGERS);
|
||||
SummonTigers_Timer = urand(10000, 14000);
|
||||
} else SummonTigers_Timer -= diff;
|
||||
|
||||
if (HealthBelowPct(11) && !Enraged)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_thekalAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
//Zealot Lor'Khan
|
||||
class mob_zealot_lorkhan : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
mob_zealot_lorkhan()
|
||||
: CreatureScript("mob_zealot_lorkhan")
|
||||
{
|
||||
}
|
||||
|
||||
struct mob_zealot_lorkhanAI : public ScriptedAI
|
||||
{
|
||||
mob_zealot_lorkhanAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 Shield_Timer;
|
||||
uint32 BloodLust_Timer;
|
||||
uint32 GreaterHeal_Timer;
|
||||
uint32 Disarm_Timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
bool FakeDeath;
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Shield_Timer = 1000;
|
||||
BloodLust_Timer = 16000;
|
||||
GreaterHeal_Timer = 32000;
|
||||
Disarm_Timer = 6000;
|
||||
Check_Timer = 10000;
|
||||
|
||||
FakeDeath = false;
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_LORKHAN, NOT_STARTED);
|
||||
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI (const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Shield_Timer
|
||||
if (Shield_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SHIELD);
|
||||
Shield_Timer = 61000;
|
||||
} else Shield_Timer -= diff;
|
||||
|
||||
//BloodLust_Timer
|
||||
if (BloodLust_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BLOODLUST);
|
||||
BloodLust_Timer = 20000+rand()%8000;
|
||||
} else BloodLust_Timer -= diff;
|
||||
|
||||
//Casting Greaterheal to Thekal or Zath if they are in meele range.
|
||||
if (GreaterHeal_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL));
|
||||
Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
|
||||
|
||||
if (!pThekal || !pZath)
|
||||
return;
|
||||
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
if (me->IsWithinMeleeRange(pThekal))
|
||||
DoCast(pThekal, SPELL_GREATERHEAL);
|
||||
break;
|
||||
case 1:
|
||||
if (me->IsWithinMeleeRange(pZath))
|
||||
DoCast(pZath, SPELL_GREATERHEAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GreaterHeal_Timer = 15000+rand()%5000;
|
||||
} else GreaterHeal_Timer -= diff;
|
||||
|
||||
//Disarm_Timer
|
||||
if (Disarm_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_DISARM);
|
||||
Disarm_Timer = 15000+rand()%10000;
|
||||
} else Disarm_Timer -= diff;
|
||||
|
||||
//Check_Timer for the death of LorKhan and Zath.
|
||||
if (!FakeDeath && Check_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_THEKAL) == SPECIAL)
|
||||
{
|
||||
//Resurrect Thekal
|
||||
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->setFaction(14);
|
||||
pThekal->SetFullHealth();
|
||||
}
|
||||
}
|
||||
|
||||
if (instance->GetData(DATA_ZATH) == SPECIAL)
|
||||
{
|
||||
//Resurrect Zath
|
||||
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->setFaction(14);
|
||||
pZath->SetFullHealth();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Check_Timer = 5000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
if (!HealthAbovePct(5))
|
||||
{
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->setFaction(35);
|
||||
me->AttackStop();
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_LORKHAN, SPECIAL);
|
||||
|
||||
FakeDeath = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_zealot_lorkhanAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
//Zealot Zath
|
||||
class mob_zealot_zath : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
mob_zealot_zath()
|
||||
: CreatureScript("mob_zealot_zath")
|
||||
{
|
||||
}
|
||||
|
||||
struct mob_zealot_zathAI : public ScriptedAI
|
||||
{
|
||||
mob_zealot_zathAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 SweepingStrikes_Timer;
|
||||
uint32 SinisterStrike_Timer;
|
||||
uint32 Gouge_Timer;
|
||||
uint32 Kick_Timer;
|
||||
uint32 Blind_Timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
bool FakeDeath;
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
SweepingStrikes_Timer = 13000;
|
||||
SinisterStrike_Timer = 8000;
|
||||
Gouge_Timer = 25000;
|
||||
Kick_Timer = 18000;
|
||||
Blind_Timer = 5000;
|
||||
Check_Timer = 10000;
|
||||
|
||||
FakeDeath = false;
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_ZATH, NOT_STARTED);
|
||||
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI (const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//SweepingStrikes_Timer
|
||||
if (SweepingStrikes_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SWEEPINGSTRIKES);
|
||||
SweepingStrikes_Timer = 22000+rand()%4000;
|
||||
} else SweepingStrikes_Timer -= diff;
|
||||
|
||||
//SinisterStrike_Timer
|
||||
if (SinisterStrike_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SINISTERSTRIKE);
|
||||
SinisterStrike_Timer = 8000+rand()%8000;
|
||||
} else SinisterStrike_Timer -= diff;
|
||||
|
||||
//Gouge_Timer
|
||||
if (Gouge_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_GOUGE);
|
||||
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(), -100);
|
||||
|
||||
Gouge_Timer = 17000+rand()%10000;
|
||||
} else Gouge_Timer -= diff;
|
||||
|
||||
//Kick_Timer
|
||||
if (Kick_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_KICK);
|
||||
Kick_Timer = 15000+rand()%10000;
|
||||
} else Kick_Timer -= diff;
|
||||
|
||||
//Blind_Timer
|
||||
if (Blind_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_BLIND);
|
||||
Blind_Timer = 10000+rand()%10000;
|
||||
} else Blind_Timer -= diff;
|
||||
|
||||
//Check_Timer for the death of LorKhan and Zath.
|
||||
if (!FakeDeath && Check_Timer <= diff)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_LORKHAN) == SPECIAL)
|
||||
{
|
||||
//Resurrect LorKhan
|
||||
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->setFaction(14);
|
||||
pLorKhan->SetFullHealth();
|
||||
}
|
||||
}
|
||||
|
||||
if (instance->GetData(DATA_THEKAL) == SPECIAL)
|
||||
{
|
||||
//Resurrect Thekal
|
||||
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->setFaction(14);
|
||||
pThekal->SetFullHealth();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Check_Timer = 5000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
if (!HealthAbovePct(5))
|
||||
{
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->setFaction(35);
|
||||
me->AttackStop();
|
||||
|
||||
if (instance)
|
||||
instance->SetData(DATA_ZATH, SPECIAL);
|
||||
|
||||
FakeDeath = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_zealot_zathAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_thekal()
|
||||
{
|
||||
new boss_thekal();
|
||||
new mob_zealot_lorkhan();
|
||||
new mob_zealot_zath();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user