Core/Movement: Update gravity constant to be more accurate

This commit is contained in:
Shauren
2025-11-25 13:39:49 +01:00
parent 645da5a3f9
commit 1d5ef9c21c

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@@ -80,7 +80,7 @@ namespace Movement
typedef counter<uint32, 0xFFFFFFFF> UInt32Counter;
float constexpr gravity = static_cast<float>(19.29110527038574);
float constexpr gravity = static_cast<float>(19.291103363037109375);
TC_GAME_API extern UInt32Counter splineIdGen;
TC_GAME_API extern std::string MovementFlags_ToString(MovementFlags flags);
TC_GAME_API extern std::string MovementFlags_ToString(MovementFlags2 flags);