Core/SAI: restore PauseMovement call when a npc starts attacking a victim but don't enforce a stopMovement call to keep the Death Grip fix working

This commit is contained in:
Ovahlord
2019-02-14 09:26:31 +01:00
parent 0fb552e72e
commit 1db154f916

View File

@@ -673,6 +673,7 @@ void SmartAI::AttackStart(Unit* who)
if (who && me->Attack(who, mCanAutoAttack))
{
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
me->PauseMovement(0, 0, false);
if (mCanCombatMove)
{