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Core/Spells: Add required and implicit target object type data for spell effects - will be used in future patches.
This commit is contained in:
@@ -544,6 +544,16 @@ SpellEffectTargetTypes SpellEffectInfo::GetRequiredTargetType() const
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return RequiredTargetType[Effect];
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}
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SpellTargetObjectTypes SpellEffectInfo::GetImplicitTargetObjectType() const
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{
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return _data[Effect].ImplicitObjectType;
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}
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SpellTargetObjectTypes SpellEffectInfo::GetRequiredTargetObjectType() const
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{
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return _data[Effect].RequiredObjectType;
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}
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bool SpellEffectInfo::InitStaticData()
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{
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InitRequiredTargetTypeData();
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@@ -620,6 +630,176 @@ void SpellEffectInfo::InitRequiredTargetTypeData()
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bool SpellEffectInfo::Init = SpellEffectInfo::InitStaticData();
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SpellEffectTargetTypes SpellEffectInfo::RequiredTargetType[TOTAL_SPELL_EFFECTS];
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SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
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{
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// implicit target required target
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
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{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 18 SPELL_EFFECT_RESURRECT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
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{TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
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{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 113 SPELL_EFFECT_RESURRECT_NEW
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
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{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
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{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
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{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
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{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
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{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
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{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
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};
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SpellInfo::SpellInfo(SpellEntry const* spellEntry)
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{
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Id = spellEntry->Id;
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@@ -69,6 +69,7 @@ enum SpellTargetObjectTypes
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TARGET_OBJECT_TYPE_SRC,
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TARGET_OBJECT_TYPE_DEST,
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TARGET_OBJECT_TYPE_UNIT,
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TARGET_OBJECT_TYPE_UNIT_AND_DEST,
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TARGET_OBJECT_TYPE_GOBJ,
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TARGET_OBJECT_TYPE_GOBJ_ITEM,
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TARGET_OBJECT_TYPE_ITEM,
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@@ -200,11 +201,11 @@ private:
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struct StaticData
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{
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SpellTargetObjectTypes ObjectType;
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SpellTargetReferenceTypes ReferenceType;
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SpellTargetObjectTypes ObjectType; // type of object returned by target type
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SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target
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SpellTargetSelectionCategories SelectionCategory;
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SpellTargetSelectionCheckTypes SelectionCheckType;
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SpellTargetDirectionTypes DirectionType;
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SpellTargetSelectionCheckTypes SelectionCheckType; // defines selection criteria
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SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets
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};
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static StaticData _data[TOTAL_SPELL_TARGETS];
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};
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@@ -258,12 +259,22 @@ public:
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SpellEffectTargetTypes GetRequiredTargetType() const;
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SpellTargetObjectTypes GetImplicitTargetObjectType() const;
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SpellTargetObjectTypes GetRequiredTargetObjectType() const;
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private:
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static bool InitStaticData();
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static void InitRequiredTargetTypeData();
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static bool Init;
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static SpellEffectTargetTypes RequiredTargetType[TOTAL_SPELL_EFFECTS];
|
||||
|
||||
struct StaticData
|
||||
{
|
||||
SpellTargetObjectTypes ImplicitObjectType; // defines if explicit target can be added to effect target list if there's no valid target type provided for effect
|
||||
SpellTargetObjectTypes RequiredObjectType; // defines valid target object type for spell effect
|
||||
};
|
||||
static StaticData _data[TOTAL_SPELL_EFFECTS];
|
||||
};
|
||||
|
||||
class SpellInfo
|
||||
|
||||
Reference in New Issue
Block a user